• Cool
  • Shocked
  • Interesting
Other media: Anime:Usogui OVA
Comics total pnts rank Rank 184in 8,714 titlesTotal 59 / Deviation 65.88
Comics avg pnts Rank 190in 1,329 titlesAvg 1.84=Very good/32 reviews
Comics rank of 2006 Rank 8in 386 titles
Statics of evaluation and Ranking
Reviews' statics
Post review by myself
Picture2.25(Very good)8
Character/Setting1.88(Very good)8
Made me think38%3/8
Learned something25%2/8
Hot heart0%0/8
Shed tears0%0/8
Information about this title

Toshio Sako
Weekly Young Jump
This description has the part which was created by referencing Wikipedia, so the licence of GFDL is applied to this description.
Japan Released:2006/05/11(Thu) Weekly Young Jump
Official sites
1. http://youngjump.jp/manga/usogui/ (Translation)
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The below reviews are translated automatically from Japanese ones. To post your review to English version, please click here.
2017/03/18 Best(+3 pnt) [Original Japanese review]
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[good point]
Characters are charming From main character to each sub - character of each compilation, characters are standing and affection arrives. There are also hot things in the depiction of the bond between characters.
There is a story continued from the beginning to head towards the climax, except for parts that are stated as spin - offs with no waste in the story.
Psychological warfare is fun There are discoveries even if you read it.
There are many places where I think that the drawing is cool as it is a picture of a cool battle part. Directing is also nice.

[Bad point]
Because there are also difficult aspects, it is hard to encourage people to story and bargaining, well understood when reading = well unreadable parts are included.
Although there is also an attraction ,,,

[Comprehensive evaluation]
I wanted to read such comic books! It is awesome.

2016/10/17 Worst(-3 pnt) [Original Japanese review]
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[good point]

[Bad point]

[Comprehensive evaluation]
It is boring because there is a feeling of being fascinating at all or Fukumoto Nobuyi's work overall.
I do not even know the charm at all or what is good for the characters.
I want you to stop quickly.

2016/07/25 Best(+3 pnt) [Original Japanese review]
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[good point]
It is real, not Haribote, because the part which becomes the foundation of the work which said the brain fight is interesting is a matter of saying, directing power.
This is amazing!

[Bad point]
It sometimes happens that it is too cramped and wastefully crowded.

[Comprehensive evaluation]
85 points

2016/02/11 Best(+3 pnt) [Original Japanese review]
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[good point]

There is a battle, there is gambling, the deployment which does not get tired at all is amazing.
And the hero is terribly cool.
I think that it is wonderful how to show dialogues and pictures.
[Bad point]
There must be an esoteric part if you do not read it all together by comics.

[Comprehensive evaluation]

Ultimate entertainment!

2015/07/01 Bad(-1 pnt) [Original Japanese review]
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[good point]
I think that the fight against meat is good.

[Bad point]
Although I am talking about gambling, its contents are difficult to understand and I do not feel like reading. There is also a melee fight and it is not good enough to read because it is good, but there is nothing to get into this work.

[Comprehensive evaluation]
I could not enjoy it much.

2014/12/03 Best(+3 pnt) [Original Japanese review]
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[good point]
Both intelligence warfare and physical fighting unfolding not seen in other cartoons
[Bad point]
Not particularly
[Comprehensive evaluation]
The best

2014/11/14 Very Good(+2 pnt) [Original Japanese review]
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[good point]
Even if I win the game, I like the idea of 〓〓〓〓〓osing dogs from the beginning unless it hides the power to protect themselves from unreasonable violence from losing partners.
I can see how adept the enemy of Kaiji is.

A story is also drawn.

[Bad point]
The system and contents of gambling are subtle.

[Comprehensive evaluation]

Even if the content of the gambling is subtle, the story composition of the result & results is excellent.

2012/07/23 Very Bad(-2 pnt) [Original Japanese review]
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The setting that the violence as the power to collect behind gambling is needed is the point that was overlooked with various gamble comics so there is good.

But gamble setting is bad.
The truth of the enemy's side is not realistic, it's too complicated to read because it's too complicated.

I stopped reading as the story also got better as it seems to last forever.

2012/06/21 Good(+1 pnt) [Original Japanese review]
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It is simply an interesting work as a phase aspect,
Why are you doing this kind of thing right now?
I do not know as soon as I came with the tower and ship.

I think that the story has died recently against powerful drawing power and descriptive power.
Even in the situation that it became like this at all, as it is interesting, evaluation is good.

2012/01/10 Normal(+0 pnt) [Original Japanese review]
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Kanji, a young adult young man, gets acquainted with gambler, 〓〓〓〓〓from a trivial chance.
Kaji who is attracted by the cunning and boldness of., Charm and becomes a friend, growing.
However, he enjoys a bet on life as a gambling organization "Betaro" of the dark which weeps Japan from the shadow,
It was a legendary student who was told undefeated under the street name of "eat lie".
One who is aiming for "overlooking the shape of a house" that defeats the losing gamble top "Odori-sama"
It attracts many people such as Kaji, human weaponry Marco, former Gyokuro witnesses'
I was going to get involved in my ambition ...
A ghost comic called.

[good point]
Even if you win the gambling, you may not be able to go home live without the ability to collect it,
To be conscious of aspects that become problematic with the actual gambling of.
It reminds me of Tetsuya Asada's mah-jong travel memorandum.
Even if saying that it is a huge battle, the side of the hero is not a bad person so disgust does not come up.

[Bad point]
I do not mind painting gambling and violence, but overworking the battle witness of the witness.
The appearance of a rough feeling from Rhodem's appearance (as soon as it started) was smelling punpun,
Tired of fighting Superman's dragon ball like battle to last forever.
The rocket and the missile are different, or if you feel like taking it, etc.
Tricks are actually a lot of things that is not a big deal, and it is a match match with monorogue of a character whose degree can not be called psychological warfare. This is not a brain fight.
There are many accidental or painful things that will make hints and tricks kimo, it makes sense to feel uncomfortable.

[Comprehensive evaluation]
"usually-". It is good to be conscious of the points that are often overlooked in gambling "cartoons" that it is essential to secure retreat (or violence) at the same time victory with gambling. But,
It is a matter of course in gambling dramas and novels, so I can not appreciate it personally.
Also, there are too many battle developments which can not feel meaning by violent depiction as an excuse.
Because 〓〓〓s not written as a bad person, even if the depiction is unfriendly at first glance basic fundamental theory.
It is scanty like impacting the soul.

2011/12/02 Best(+3 pnt) [Original Japanese review]
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That's excellent. It is a work that makes me think that manga has evolved to this point at last.
First of all, what is wonderful is the amount of hints stretched everywhere. Moreover, each one succeeds in doing nothing to the reader with "casual thing" "Do not notice that hints are hints."
The exhilaration that this enormous amount of hints are collected collectively in the last of the battle in one gamble does not allow other gambling cartoons to follow.
Basically this gambling of cartoon is close to Kaiji 's E card, Chinchillo, "I will win over the opponent' s Ikasama and conversely using that Ikasama", but the trick of the other person is also a very clever thing I admire it.
I think that he is deafening, but since the tempo and the hint are also clever, I did not feel any discomfort as a cartoon at all.
And, more importantly, if you mention the point that this manga draws a line with regular gambling cartoons, it is "the theme of" violence "that no matter how much gambling wins, it does not make sense if there is no way to protect yourself" It will be putting in.
It is particularly evident in labyrinths, is not it? Incorporating special rules such as M time after incorporating the prohibition of violence into the game, I am trying to compete against the opponent's violence and it is transmitted that using this special world view well and drawing manga.
Character is also beginning with 〓≪〓san of the main character, and characters are standing personally so much that they can finally end up being killed and they do not get tired of reading. Especially the witnesses are all funny and funny.
As for painting, although it is rough in the initial stage, we have applied numerous tones from the middle stage and succeeded in drawing realistic pictures. Especially I thought that faced face was good at drawing. It is neck to occasionally decline the head, but still considering that it is highly complete considering the analog drawing up to about 20 volumes.
Those who like gambling cartoons will satisfy most people. It is a work you would like to read by all means.
I think that I want to maximize the evaluation of course.
It is a work you care very much about the last drop office. I am looking forward to it.

2011/10/04 Very Good(+2 pnt) [Original Japanese review]
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Mixed psychological warfare of violence and intelligence is easier to understand in the first half of the tricks and blues, but in the second half it gets a little complicated

The TV station edition was saggy but recently it has picked up

2011/04/27 Good(+1 pnt) [Original Japanese review]
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[good point]
Fighting scenes can be powerful.
There are few abandoned characters.
I am good at hints.
Improvement in painting is quick.

[Bad point]
The kind of gambling is sloppy.
There are many places I do not know until I read it repeatedly. Overall difficult escape.

[Comprehensive evaluation]
Gamble and the like are interesting at the beginning but get bored of the second half.

2011/02/03 Best(+3 pnt) [Original Japanese review]
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[Good point]. Character that is unique and fun to watch
Retrieval of cleverly stretched hints and excellence of Mislead
Refreshing feeling when revealing tricks and when enemies got puckered
Powerful battle scene
Do not let readers read ahead, the skill of expanding spreading
Where the drawing power is rising gradually. That tense pattern
Etc. etc

[Bad point] Initial unstable picture
It is difficult to start reading newly.

[Comprehensive evaluation] When I was a junior high school student, I was bought by my seniors and bought it ...
It was shocking when I read this work for the first time.
Look at the hints carefully stretched and gamble scenes with refreshing feeling,
I was touched by cartoons that I can write such a wonderful work.

This work is often compared with other gambling cartoons such as Kaiji,
I felt entertainment like tricks and characters are missing one head in the same genre.
There seems to be an opinion that there is nothing to appeal to my mind, but I also like such a fancy place.
There are bad points as mentioned above, but the evaluation including it is "highest"!

2010/10/21 Best(+3 pnt) [Original Japanese review]
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[good point]
It is very funny.
I think that it is good to stand a character.

[Bad point]
I can not understand much if the story is complicated and reading with a weekly magazine.
I can finally understand comic at once.

[Comprehensive evaluation]
It is funny and my favorite manga, but recently it feels too complicated. . .
I personally like the simplicity of a terrorist in the abandoned mine.

2010/03/06 Very Good(+2 pnt) [Original Japanese review]
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First, the picture is good. Characters are unique and all have unique charm. Hair, eyes, beard of beautiful line is nice. The collector of the nice eyebrows is very nice. I was shocked by how elegant figures like butler showed the strongest fighting so much that it would be such a picture. He uses a lot of eye ups and is used very effectively with bargaining bargaining.
The setting that attracts the interest of the reader to the highest, such as gambar, overstepping, idea and number battle is good, the destination is pleasure. A more beautiful, cruel and powerful picture is added to this and it is the strongest level! If another impressed element is added, the evaluation will be the highest. The impression is not to appeal to passion but to unprecedented scenes such as a dramatic exploitation that could not be imagined, and a level battle that has never been seen before (battle scenes are great but can not be hoped any more) I wish there was enough. Although the seer is surely something going down, it is a complimentary psychological warfare like a Liar Game, there is nothing to appeal to Don and feelings. In that sense Kaiji and silver and gold are simple and effective in the sense that the seed goes behind common sense.This manga depends on science, that is, knowledge in many of the seeds.It learns with knowledge I can not tremble even though it is, I think) is far above. (After all, there will be a big effect on awkwardness, roughness)

The best manga in the manga currently on sale. The setting of which anxious and the hints, the force of battle, the swaying psychological portrayal of the victory bargain, the charm full of the originality of the character is the highest level I think. Afterwards if it makes me impressed once in 3 volumes in some way, it is the best! I want to evaluate. Also, I would like to see more beautiful ladies. I would like you to further improve Izumi Foreign Minister Sir. (Evaluation was re-edited)

1/1 postscript .. Damn .. I do not know the meaning of a new issue .. Is my intelligence index too low? Is the author too expensive? If you do not understand a bit in the game scene it's okay but it's ok but when the flow is in the story I do not know if I do not know I am scared to read ahead and I am afraid to read ahead .. I understand the huge profits generated by using the L file but what did it mean for TV Jack eventually? As I become, I wonder what I want to say anymore, as before ...

2010/02/03 Best(+3 pnt) [Original Japanese review]
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Psychological depiction, bargaining, violence It is very wonderful

I think that it is the most momentous work by YJ.

2009/12/08 Good(+1 pnt) [Original Japanese review]
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What I want to say is roughly the same as everyone else.
It is a gaming cartoon that is different from the violent premise.

2009/12/05 Very Good(+2 pnt) [Original Japanese review]
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[good point]
Descriptions of psychological warfare are amazing.
Also, you can enjoy not only psychological warfare but also battle cartoon.

[Bad point]
I feel that the picture is still incomplete.
However, as I look at it from 1 volume, I'm expecting it in the future because it has improved considerably.

[Comprehensive evaluation]
very good.

2009/11/24 Good(+1 pnt) [Original Japanese review]
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At first I thought it was Paiki of Kaiji, but the content of the psychological warfare, the tricks were totally different things.
I felt more scientific than Kaiji, plus it has elements of battle items and I can also enjoy it as a fighting manga.

2009/10/07 Very Good(+2 pnt) [Original Japanese review]
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[good point]
Gamble is very high.
I'm reading while I'm reading.

The psychological warfare element is dense, it feels like a kaiji (it is not paculi at all).

The tempo is progressing well.
The gambling thing tends to be disturbed by the tempo by all means.
Also, it is good in how to hint the hint.

[Bad point]
It still has low drawing ability.

[Comprehensive evaluation]
I think the character is also dense, and the dialogue is good as well.

Evaluation is very good.

2009/10/05 Best(+3 pnt) [Original Japanese review]
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[good point]
Descriptions of psychological warfare are very excellent.
I think that this is the top level in contemporary manga.
Especially the labyrinth games with Snow Ide are interwoven with many fake for readers everywhere, and when reading back it notices its terrible.

The picture is beautiful.
The beginning was not very good, but recently it is really amazing.

The power of the battle scene is amazing.
This is also involved in improving the picture.

The rules of the game are simple, easy to stick.
Certainly psychological warfare is wonderful, but the content of the game itself is simple, it is simple without bubbles and solving a maze, so I think that it is rare and easy to read for manga of this hand.

Refreshing feeling when the hero takes the opponent 's trap against it.
I thought until I wanted to be such a man ...

[Bad point]
Battle has great power, but it does not have readiness to make full use of abilities like JoJo and Hunter, so it can not be said that it is interesting so far ...
It does not transform like a dragon ball.

[Comprehensive evaluation]
Quality that personally enters into three fingers in the manga under serialization.
Since it is impossible to make a drama work first, it will not rise sharply, but it is a hidden masterpiece that many people would like to read.

2009/08/15 Best(+3 pnt) [Original Japanese review]
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There is a Liar game in the same thing that is published in the magazine, but it has a totally different attraction.
The most impressive thing is the power of the action part. This man has considerably improved his drawing power from the beginning.
The story also has a good tempo, psychological warfare is also impressive full marks. Character is also dense, and you can have favorable feeling.
At the moment it is the best!

2009/07/29 Best(+3 pnt) [Original Japanese review]
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[good point]
How to put the opponent in a trap based on Ikasama and it is painful
Psychological depiction is dense and thrilled to be thrilled
The drawing power is very high, the expression of the characters and the battle scenes are powerful
How to use battle coma, composition is very cool For that reason There is sense of speed and speed

[Bad point]
Somewhat, there is also the possibility that there are people who feel the eeriness and discomfort of the picture
Because psychological depiction is precise, do not notice the real fun if you do not read

[Comprehensive evaluation]
In addition to the good points above, in addition to the above mentioned good points, the theme of "gambling is not a win by merely winning but a victory will be confirmed for the first time after payment can be made to his own" Because there is,
There is enough battle to be sure that after the game and after the game, the battle depiction is very wonderful The futuristic fictitiousness, the sense of speed of fists and kicks, the depiction of muscles and how to take coma, composition Even very good first-class items will not allow other followers

Battle depiction as well as gambling is becoming a big appeal The existence of the referee "Betaro" of the game which is also the enemy and the viewpoint, the unusual gambling, the process of trapping the opponent's casa, trap it and the process Psychological description of psychology I am very excited and I can not read the development at all, so I will read it as it is

In recent manga it is Pika 1 so please read it by all means

2009/07/24 Good(+1 pnt) [Original Japanese review]
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It is a gamble cartoon that survives a pinch by reading a lie and ahead, but a psychological warfare is a manga that sells rather than a trick.

Because it is a youth magazine, there is no use for such poor drawing. However, I think that this work is fairly nice if you go with the youth magazine.

It looks like gambling and not gamble. I think that this is the greatest place.
Speaking of gambling, I think that it is mah - jong, cards, slots, etc, but this is already a battle beyond that area. (It is actually a fight)
That is the factor that makes us feel new and interesting.

Well, it's a pretty good setting, but the evaluation is good.

2009/01/06 Very Good(+2 pnt) [Original Japanese review]
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Tricks are not that great, but dense psychological warfare is interesting. There is no other violence as a major premise even though it is gaming (if you do not have violence you won gamble ... but something like it ...).

I think that how to hide the hint is very good Skill is also darker I think that I grow gradually I think that it is good I have paintings that are not beautiful occasionally.

I am worried about the continuation

2008/09/14 Best(+3 pnt) [Original Japanese review]
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[good point]
The drawing power is very high.
The tempo of the story is very good and easy to read.

[Bad point]
Obviously there are frequent scenes that understand that assistants drew.

[Comprehensive evaluation]
It is a work that a beautiful combination of a powerful action part similar to Teruya Saruwatari and a gambling part of a tense atmosphere.
Although I read gambling cartoons for the first time, it was drawn into a story with a powerful picture and a story.
It's Ryosaku !!

2008/08/20 Best(+3 pnt) [Original Japanese review]
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[good point]
Reasoning fun born by not revealing the trap to the last while placing hints throughout (configuration close to Kaiji)
Powerful and powerful picture throughout
All characters are unique
Speed 〓〓〓〓〓nd powerful violence depiction

[Bad point]
There are times when the picture is rough
Time axis is difficult to understand for some people

[Comprehensive evaluation]
It is quite funny.
Elements listed in good points are exquisitely intertwined.