• Enjoyed
  • Interesting
  • Hot heart
This title is registered as Series. If you want to see the individual title, please select it from the below list.
Other media: Anime:Ys / Comics:Ys (Hideki Maeda)
Game total pnts rank Rank 575in 6,127 titlesTotal 18 / Deviation 53.26
Game avg pnts Rank 319in 961 titlesAvg 1.64=Very good/11 reviews
Game rank of 1987 Rank 15in 198 titles
Statics of evaluation and Ranking
Reviews' statics
Post review by myself
Character/Setting2.25(Very good)4
Music2.00(Very good)4
Graphic1.75(Very good)4
Story1.75(Very good)4
Game element1.50(Very good)4
Hot heart50%2/4
Enjoyed playing with others25%1/4
Made me think25%1/4
Shed tears0%0/4
Learned something0%0/4
Information about this title

MSX Nintendo Entertainment System Turbo Grafx 16 Sega Saturn Windows X68000 Application software
Hikami Kyoko
Akemi Okamura
Atsuko Tanaka
Toru Ohkawa
Naomi Kusumi
Akira Ishida
Ayano Sugiyama
Mayuka Suzuki
Japan Released:1987/06/21(Sun) PC-88
Japan Released:1988/04/22(Fri) PC-88
Japan Released:1989/07/21(Fri) PC-88
Japan Released:1993/11/19(Fri) Super Nintendo Entertainment System
Japan Released:1993/12/22(Wed) Turbo Grafx 16
Japan Released:1995/12/29(Fri) Super Nintendo Entertainment System
Japan Released:1998/04/24(Fri) Windows
Japan Released:2000/07/06(Thu) Windows
Japan Released:2003/09/27(Sat) Windows
Japan Released:2005/06/30(Thu) Windows
Japan Released:2006/12/21(Thu) Windows
Japan Released:2009/07/16(Thu) PSP
Japan Released:2009/09/17(Thu) PSP
Japan Released:2010/04/22(Thu) PSP
Japan Released:2010/07/29(Thu) PSP
Japan Released:2011/07/14(Thu) PSP
Official sites
1. http://www.falcom.co.jp/ys_vs_sora/top.html (Translation)
2. http://www.falcom.co.jp/ys_vs_sora/top.html (Translation)
3. http://www.falcom.co.jp/ys12cmp/ys1cmp.html (Translation)
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The below reviews are translated automatically from Japanese ones. To post your review to English version, please click here.
2017/05/20 Normal(+0 pnt) [Original Japanese review]
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It seems that it is registered as a series, but with the evaluation of the first work (1?)
Play FC version

[Total playing time]
I think that it was around 10 hours after clearing one lap (although it has done it in the past, it is not included)
I saw the capture so it's about this but if it's none, it will take over 15 hours

[good point]
Small fish It feels good to beat the enemy, I think that the effect sound is pleasant

[Bad point]
Difficulty Although it is a game of a similar type that is too difficult, it is a game after the Legend of Zelda but I think that there are many scenes that I feel unreasonable from the legend of Zelda It is said to be easy (thought? It is not such a thing at all and such a battle that is difficult to transcend is strong, but the enemies are easy, boss fights etc can be redone as much as possible from the last minute so there is no sense of tension, the rewarding will be thinner like the boss of the mantis seems to be one of the best strength, I can defeat it if I do not do it for about 15 minutes.
The FC version seems to be difficult, do not you think that other guys are changing too much

[Comprehensive evaluation]
It was very interesting until about half, after that there was a lot of things I could not do if I had to see a strategy, it was boring when I got into work I was impressed finally that I had fun, but it seemed to have caught the capture If it were not to be seen, it surely did not clear, it would not be possible to feel it was funny

Well clearing is not only a game but there was also a part that I enjoyed, as it is appreciated to be sweet and it is normal that this game places importance on the story, so it is better to clear it

2013/06/21 Normal(+0 pnt) [Original Japanese review]
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The development of the royal road was good. Especially I think that the balance was not good even when I did not see the capture site and the balance was quite excellent.
Although it was subtle if it was interesting to that extent, there was a sense of stability, and it was a piece of graphic work for FC.

2010/06/20 Best(+3 pnt) [Original Japanese review]
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It is the first work of the Ys series.
I touched this work,
At that time, I was watching my friend was playing (the beauty of Rasubos battle and ending).

When I actually played it,
Battle mode including half-character shifted tech,
Boscharat battle and sound effect.BGM. I was deeply impressed by the awesomeness of graphics.

Still, it is not too easy and not too difficult,
Even a beginner I fell into the Ys world ...
That is good memories.

[Comprehensive evaluation]
It is a work of [highest!].

2010/06/10 Very Good(+2 pnt) [Original Japanese review]
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It is not very visible, but it can not be seen as a work of a maker who issued "Xanadu" or "Romancia".
This is the first impression for the original (personal computer version).

The story began with the scene where Adol receives a search request of "Ys' book" from Sarah, a fortuneteller of Minnea town,
After rescuing Feena in the temple, after defeating Boschara and getting the first book, Sarah was breathless leaving the word "go to the abandoned place".
After that, after returning the harmonica he got on the way to the abandoned mine to get the third book,
Go to the tower of Dam, get two books of ys, proceed with the flow that you defeat daruku facts and get the remaining one volume.

It was obvious that the completion of the story as the background of the work was above the Dorakue series and the FF series,
Feena's memories do not return, because the mystery of the book of Ys is not clarified and it continues to the second work, etc. There is no big yama field and hints,
The story is too easy.

If you attack half anchor away from the enemy, you will defeat the enemy without leaving Adol unscathed (half character shift), the level rises just by moving the field,
If you touch it with a warping mirror You can capture it like a tower of Dam Even if you do not do mapping difficulty to a range that can be cleared,
"Mask of Eyes" etc. which makes it impossible to see enemies when using items that can see hidden doors, etc.,
Even when looking at the functional side, I not only found out the kindness of the player, but also the creator's superb balance feeling from the degree of difficulty and difficulty of suppressing the temperature.

Evaluation is "very good".

2008/05/30 Very Good(+2 pnt) [Original Japanese review]
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Is not it nostalgic (^ ^; kore is the evaluation of the first PC (88 only?) Version?
There are some differences in the roughness of the sound source and display (NES is simplified?) In NES version and MSX (!) Version ,,,
First of all, it is "music" to talk about Ys. Even now I can remember Suga. It is masterpieces. It is good that you can enjoy it with only the arrow key with complicated process pear on this beautiful sound. After that many works were made from popularity, but it is still the first work that remains in my mind. Game is the fate that is best for the first piece is fate? The simplicity of the Kedo system which may be nostalgic is also important ,,, "Dorakue" "Final Fantasy" ___ ___ 0

2008/03/23 Very Good(+2 pnt) [Original Japanese review]
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I played the DS version Although I was the only one of the NES version I did it but I once again played and I realized again that this work is still a masterpiece The scenario content is also not small and the battle is never Although it is not difficult but it gets a big pinch at a stroke at a stroke it will be a big pinch at a stroke even if the boss fight is also grasping the level which can not win even the person who is not good at action level If it is a person who dislikes RPG of the recent prominent and esoteric contents once it is this work and I recommend that you play 〓〓〓which can be said as a second part So it makes evaluation very good for that reason

2006/09/02 Best(+3 pnt) [Original Japanese review]
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Japan Falcom company signboard series

In the personal computer game of the time, the series with top class music even in "the world", alongside the Faurcom sorcerer series
It was said that both giants of the GM (Game Music) world.
Unlike the Sorcerian series, the difficulty level is adjusted in Ys by a good meaning with a simplified gaming system and moderate MAP configuration, even with light users, the game can be advanced easily. If it is compared to a recent game, for example, There was "Norimichi RPG" -like nori near the company's Final Fantasy series.

Where should I go to the next town? Where are the items necessary to proceed to the next step hidden?
It is extremely rare for the game to end in such a stalemate and the game progress is stopped very rarely, so it would be said that a good system would be a perfect balance if you could raise your level and clear the maze of the dungeon.

The simplified system which is able to play the game only by the movement operation by the numerical keypad is very well done, it remembers a complicated key operation very much, it can not clear unless it can operate with a fast reaction speed. There is no height.

In addition, the series of Ys left a name in the action RPG world, still the same series as the best masterpiece even now Many people give it as masterpiece Many reasons for making it a major title is to build a world view that has been made very much, Not to be lost but not as confusing as possible MAP configuration and stage change that flies to change, BGM with presence will be raised.
Especially BGM has not only melodies but also the used sound sources themselves, each one carefully spending time and making use of the built-in default sounds were none .
Of course not only the outdoor field BGM but also the dungeon, the tower, and the boss fight and the wonderful songs that excite the scenes are deeply engraved deeply into the player's mind together with the various scenes of the ys series.

Falcom's Sorcarian and Ys series Soundtrack CD is a work that recorded sales that can be said to be the first success in making games music into CDs, and the achievement of opening up a category such as "GM" in music CD is significant, and these works are excluded It can not be said to be an exaggeration to say that it is impossible to talk about game music.

2006/05/14 Good(+1 pnt) [Original Japanese review]
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Will you eat the shoulder watermark by ending when you play without knowing that it follows 〓〓〓
However, it became easier to see compared to previous works and emphasized more narrative features such as a beautiful flat field and a character that is easier to transfer emotion than "Dragon Quest" from the beginning, and the area around which the player became able to enjoy it It is no doubt that it affected many games.
Medium boss character is pretty, it is hard (bitch bat), but each one is unique,
There was pleasure to think variously how to knock down how to read the behavior pattern.
In a sense, it was hints that Darque. Fact was not the strongest weapon, but the second.

2006/01/14 Very Good(+2 pnt) [Original Japanese review]
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In the days when PCs were believed in PC games like "funny things = difficult things"
It is not interesting due to difficulty, I think that worthy of praise is simply to pursue the interestingness of new games.
Even if I play now, I feel that the catchphrase "gentle RPG" is not Date.

Speaking of Ys, it is kindness that most operations are possible with just the cursor keys.
By swinging the sword automatically by just hitting the enemies with the cursor keys,
Speaking of the necessary technique at that time, because it is only a technique called "semi-character shifting" to prevent repudiation,
Although it seems to be monotonous and unfun seemingly at first glance, feeling refreshing is preeminent and pleasant when I actually play.

However, even if saying "gentle" is that the operation is gentle, it is not that difficulty is low,
Even in the Eternal version of the Win version, I think that it is quite chewy compared to the recent home RPG.
People who can clear without becoming a game over even in the first game are unfortunate,
Especially with regard to the bats in the abandoned mines and the rasp bosses, the game over of ten or twenty times would be natural.

However, Ys' boss fight has a puzzle-like element,
If you know how to defeat it often goes far too much and finding it is also a pleasure.
Also, even if the game is over in boss fight, it is possible to retry from the spot,
Game over is not too bad, and even from a kind design that you can retry quickly,
I think you can see that this game contains elements like "Remember Dead".

Speaking of Ys' charm outside of gaming, it's a good music.
Even if listening to the field music of the PC88 version now, there is a feeling that it is impressed as "Can it be done with FM sound source so far?"
I think that the complete version of Win's music is overall good, but the Eternal of Win is the best for Rasubosu's songs.

Speaking of disadvantages, this is common to all of the Ys series, but it is to end soon.
Even in the first game, you will be able to clear it in about 12 to 15 hours, including the time you are stuck in the boss game.
Because it is a work that has fun even where you change the difficulty level and play repeatedly,
As with recent games, it seems like it takes 50 hours or 60 hours to clear once, but on the contrary,
It is at least 2 and PC engine version 4 about the volume you want.

The version that is easy to play right now will be a complete version of Win or an eternal story of PS2,
While the eternal story has voice elements, new items, new characters, and other original elements,
There is a bug where the screen stops, and the reading of the disk is so long that it can not be thought of as PS 2,
Since it is quite a lot of disadvantages, such as voice miscasting, poor balance of difficulty for each mode,
If anything, I think the complete version is more complete.

2005/11/19 Normal(+0 pnt) [Original Japanese review]
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It was not a funny translation, but it was a subtle work that is not a boring translation.
It is something which collides with the opponent with half stroke shift and it is not much exhilaration although it is not so much, but the difficulty is not so high, it was not difficult to clear so much if you look closely at the movement of the enemy.

It would not be an overstatement to say that Moe Bishoujo appeared seriously in RPG from this work. Falcom beautiful girls born from Feena and Rare of this work, Lilia of II, Elena of III are born.
I think that it was from this work that there was no doubt that pretty girl appearing in RPG became common sense.

As you can see now it's not that I do not think that the graphics are lonesome only for old games, and it will be left handed off by Zaco who comes out from Uzajuja rather than the boss, but this work will be added to the subsequent RPG It can be said that the influence given was never small.

However, because I do not think that it is a terrible masterpiece on my own ... ...