• Cool
This title belongs to the series of YS
Game total pnts rank Rank 2,387in 6,117 titlesTotal 3 / Deviation 48.45
Game avg pnts Rank 777in 937 titlesAvg 0.30=Normal/10 reviews
Game rank of 1989 Rank 69in 210 titles
Statics of evaluation and Ranking
Reviews' statics
Post review by myself
Game element0.75(Good)4
Hot heart25%1/4
Made me think25%1/4
Learned something25%1/4
Shed tears0%0/4
Enjoyed playing with others0%0/4
Information about this title

PC-88 PC-98 MSX2 X68000 Nihonfalcom
Turbo Grafx 16 HUDSON Alfa System
Super Nintendo Entertainment System Tonkinhouse
Nintendo Entertainment System Victor Musiccomposant Inc Victor Entertainment,Inc.
Playstation 2 Taito Corporation
Application software
Banjo Ginga Yuusaku Yara Michie Tomizawa Hideyuki Hori Shibata Hidekatsu
Kazumi Tanaka Masaharu Satou Yasurou Tanaka Masato Hirano Michitaka Kobayashi
Yusei Oda Isshin Chiba
Japan Released:1989/07/21(Fri)
Official sites
1. http://www.falcom.com/ys6/complete/ys_cw.html (Translation)
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The below reviews are translated automatically from Japanese ones. To post your review to English version, please click here.
2017/05/13 Worst(-3 pnt) [Original Japanese review]
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Play mega drive version
It is the same type of game as Momotaro acting posting evaluation posted a while ago as feeling like 2D action + RPG element

[Total playing time]
Clear in about 3 to 3.5 hours

[good point]
PCE version BGM is pretty good, I think that there are many scenes that can not read the air
Although the sound quality of the MD version is deteriorating,
If the SFC version knows PCE version or MD version, it is out of the question

[Bad point]
In order to clear this stage with a strong feeling on a rail it is necessary to have this equipment above this level, and it is very tight
(I feel that the balance of this neighborhood was familiar to the series)
Also, in a game that needs to raise a considerable level, in my case that I feel tired of having a level-raising sense of work without a hunger, I think that about 40% of the playing time was a monotonous level of time to raise like an idiot

Operability and action are bad. Originally a game of 89 years but inferior to the game of the NES Famicom Inferior Origin should be made to operate with keyboard because it is PC geek, that kind of operability,
This is not interesting at all, and it is even more boring to do with a controller
I think that it is a problem only for the MD version, but if you press jump and sideways at the same time it will not jump w What kind of bug is it funny?

Especially I think that MD version is going to be, but the Rasubos game is terrible (well boss battle in general is terrible)
The operability and the problems around here are all around with keyboard operation

[Comprehensive evaluation]
I think that there is no one who feels that music is normal and there are no signs without any signboard, there is no one who feels it is interesting as anyone, garbage However, only those who did PC version at the time might have really enjoyed it

2016/04/23 Normal(+0 pnt) [Original Japanese review]
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I can not shift half character.
This is what I was surprised at the beginning when I played this piece.

Genre, action RPG.
The story begins three years after the previous work, where Adol arrives at Domestic Fergana of Dogi traveling together.

At first, turning to the angle from the side, the attack is changed not to the body but swing sword, the jump is added, it is not magic, equipped with a ring such as "power ring" "shield ring" to power up It is a change that seems to be good as saying that it is a different thing from the previous work,
The difficulty level is also low.

Even so, level actions that can be sufficiently handled with ten-key operation, simple dungeon structure, items with few types,

Even people who are not good at actions are kind enough to raise the level if they raise the level and in the PC engine version thanks to CD ROM, the production surface was upgraded by saying the words of the character.

Because the low difficulty sounded, the evaluation is "normal".

2013/01/14 Normal(+0 pnt) [Original Japanese review]
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(Super Nintendo version only)

Various notorious (?) High Super Nintendo version from fans, but personally I do not have such a bad idea, and it is a work that is also impossible.

To mention a bad point, "low quality of picture", "degradation of sound source", "some game balance is somewhat bad" will be things.

I did not think otherwise is bad.

Personally, it is a different color "Ys" whose RPG performance has decreased by that much as action increases as "link adventure".

2010/06/20 Best(+3 pnt) [Original Japanese review]
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[good point]
This is the point that there are some factors that have had a big impact on the later Ys series.
(1) Dogi who became a partner of Adol.
(2) Establishment of person setting of man named adol ... [adventurer] title

A scene encouraging Dogi "who really knows his weakness" to Ador who suffers from his inefficiency when he can not save Elena.

Swinging and jumping actionality.

.SFC version: Ilburns ruins and lava zone background music and ending songs are the best.
. PC Engine version: OP is the best.
NES version: The fact that it was produced as a NES version, itself is amazing.
.PS2 version: "Edgar and Chester, Collision Episode" just before El Faire
Where there was
(In the back of El F腴〓e's room, I thought that collision was a little impossible)
Where the place and Adel is talking.

[Bad point]
I was not as impressed as the previous work.

. PC Engine version: I thought Adol was talking fast in a conversation scene (although it was not talking).
. PS 2 version: The operability was slightly inferior.

[Comprehensive evaluation]
Still it is one of works of [highest!].

2006/08/18 Good(+1 pnt) [Original Japanese review]
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It is from this work because I started Ys so write it.
(Evaluation is S, A, B, C)
SFC version

Story A +
System B +
Music S-

Y 's III of the SFC version (which seems to be infamous for some people) that I felt as "difficult" overall.
However, the sense of accomplishment when clearing was great.

PS 2 version

Story B-
System C +
Music A

Work that felt as a whole "gentle".
However, there was no achievement of the SFC version. (If it is too easy, the impression will disappear.)

Ys - Felghana's oath (for the time being as a whole Y's〓〓〓and the story are the same)

Story A-
System S +
Music A-

Work that felt as a whole "serious game".
The story also complements Y'sI V, and if it is doing VI, it will be "grinning".
The system also "adopt the system of 〓〓〓quot;, so I can fight up and down and left and right.
Music was cool and it was cool.

Evaluation is "good" I will.
("Very good" if "Felghana's oath" is included, but it is difficult to understand a bit whether it is good or not, so change the evaluation depending on the person who writes later.

2006/08/04 Normal(+0 pnt) [Original Japanese review]
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PC-88 (SR or later) version ... Evaluation: "Good"
As a side view (horizontal viewpoint) 8 direction scrolling type action RPG, it is very light and easy to play.
Although it is not novelty as a game released at this time, it is easy to recommend to a light user with a firm making.
To that extent, it may be unsatisfactory to the familiar action gamer.
The instruction manual was luxurious book binding on polite gratification.

PC engine version ... evaluation: "good"
Acting by the majority of BGM and luxurious voice actors was played as CD-DA, and everything is highly listening compatible.
Animation for opening and ending, movies are also added.
It can not be helped that the instruction manual was simplified to fit in the CD case, but it is not bad separately.
Other than that it is the same content as the PC-88 (SR or later) version first released from Japan Falcom.

PS2 version ... evaluation: "bad"
Compared to the PC engine version, the voice actors are considerably weak, and BGM is somewhat weak in impression that there is a strong impression.
But I feel that the operability of swordsmaking action has become much worse.
There is no bug, but this is not it ...

I bought three more than I bought.
I want to take the average of the three evaluations here as "ordinary".

2006/07/06 Bad(-1 pnt) [Original Japanese review]
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This work seems quite different depending on the media, but my evaluation is a PC engine version.
Although it is the third work that became lateral scroll ARPG like "link adventure"
To be honest, it is ARPG of Kon.

As the level goes up quickly, if it finally makes it to the highest level,
Afterwards it is a victory with "Power Ring + Down Pick".
No matter how difficult it is to play Yame, it is a ruining action.

Music does not rush. In other series, there are quite a few songs that will remain in the ear ...

The scenario is also boring. A resurrection of a Majin who has perished in ancient times, it is commonplace.
I think the heroine is also the most shadow in the past.
I do not look like a daughter like Adol.

Well, I can clear it soon, so it's fine to take a break.

2006/05/14 Normal(+0 pnt) [Original Japanese review]
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I do not wear a title called Ys, I feel like I wanted to do it.
Battle thought that putting in the movement of slashing and flying by side scroll to put out width but it seems that it was developing like fighting endlessly with character which is somewhat middle boss character.
A story that made use of hints by I and II felt a difference just because it was wrapped well, this work is notch and a sequel that is unrelated to the title continues (at least for "Adoru 's adventure")
The image of "Ys" itself that has become unable to decorate the finish of the last will follow.

2006/03/29 Very Good(+2 pnt) [Original Japanese review]
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A long-awaited title when you were looking at the leisurely for the first time in a long while!

So I will review this as feeling I should not have this!

I think that I played was a PC engine version (Waka Naka ye 's always been the main top view (the view from the top)) but this work is only "side view (sideways Viewpoint viewed from the point of view) ".
# In the future it will become a quarterview 〓〓〓3Dization ...

If you play honestly normally you will suddenly become stronger fish and you will not be able to beat it even if you reach the boss ...
I felt it was a necessary game to raise Lv which is not a recent game, which tends to be a situation that it tends to be a situation.
# At that time that kind of game was normal ...

... Now I will evaluate the encounter as soon as possible.

〓〓〓Music honest Falcom system is well-known music (probably).
So, of course, the work is full of cool music as well.
Because it was played PC engine version, I think that it was music that is enough to embrace the impression that at that time music using a rare CD sound source at that time was amazing!

〓〓〓In fact, I do not remember much of spoken dialogue right?
Only the system aspect is strongly impact ....
However, I do remember that it was not a feeling like this episode but a handling of the feeling of Gaiden.
Oh well because it is a Gaiden outfit, it is a setting that I could do, maybe it was a system.

〓〓〓Picture As for graphics, there is neither possible nor impossible.
Thanks to the concept of a background that is not in the top view, I think that there was a benefit that the atmosphere of each area is easier to grasp than before.
Just ... It's a side scroll, so there was something that was hard to understand in a labyrinthical way ... but sweat

〓〓〓Comprehensive fact ... ... Because playing with PC engine version was a rapid fire pad, I was raising fraudulent Lv on the way.
When you are in a place that fulfills the condition for each area, since the enemies only come from the same direction and from the front,
So just wielding the weapon and letting Lv go up a bit ... If you raise up to the sweat maximum Lv it will be strong enough to endure even with the boss' attack and it will collapse on the balance side ....
It is a bit disappointing that there was not such a little attention.
But, of course, I think that it was a piece that is not bad personally on the system side, of course.
Oh ... and there are as many as weapons and armor as usual?
Item slot is too little! Or, now I think ... ... though.

Well ... The direction of evaluation is also "good" with various memories added
I will assume it.

I think that it was saying "very good" at that time.

I did not know at all ... I was remade at PS2 ... sweat

2006/03/28 Good(+1 pnt) [Original Japanese review]
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I think that it is probably the most valuable work among the YS series.
Both the Ys series and the 1 and 2 were the series which opened up a new way of personal computer RPG,
3 is rather an impression that it is returning to the origin and there is atmosphere that is most difficult to bear in the series among the series.

Speaking of the feature of 3, is that the screen is side view again.
It was like looking down from the top like 1 and 2 as normal RPG, but since the game progresses in 3 from a horizontal perspective,
Everything in town and dungeon is side view.
I thought that the viewpoint was lying "I got interesting because I could jump and squat down," or,
It is people who think that it is "old-fashioned", but in general I think that there are many denials.

The action element became stronger by becoming the horizontal viewpoint, while the action which can not be done in 1 and 2 became possible,
The degree of difficulty is considerably high compared with 1 and 2, and the boss game has become a considerable degree of difficulty that momentary mistakes are not allowed.
This point can also be said when porting for home use later,
Especially the SFC version and the mega drive version think that it enters a considerably difficult category even compared with other RPG which appeared at the same time.

Also, on the story side, the stories related to Ancient Continous Ys will develop as 1 and 2 as the title,
3 is the stage where Dogi's hometown is the stage, it has become a story unrelated to Ys, so this neighborhood is also controversial.
However, attractive characters such as Chester excite the story,
Unlike 4 and 5, it is a nice thing that the heroine 's presence is shown properly.

And speaking of Ys 3, it is music that you can not absolutely exclude.
There are many people critical of the game nature of 3, but I think that there are rarely people who deny the completeness of the music.
Balestine Castle is a masterpiece representing Ys 3, and it seems that it became a rock-like song overall as a whole.
Even if I listen to FM sound source of PC88 version now, it is only famous songs that make you feel no weakness of the sound source at all,
Arrangement making full use of the characteristics of the PC engine version CD-ROM is highly evaluated among fans.
In addition, in the remake work "Ys - Felghana's Oath" in 3 recently released,
I am doing rock arranging using live performance, I think that it is the highest degree of completeness among recent Falcom sounds.

Personally I like 4 who are closer to direction 2 than 3,
3 also looks like Ys, but I think that when I actually play it I think that it is a work that feels Ys it all over.