Game total pnts rank Rank 1,451in 6,205 titlesTotal 6 / Deviation 49.45
Game rank of 1989 Rank 37in 211 titles
Statics of evaluation and Ranking
Reviews' statics
Post review by myself
Game element1.00(Good)1
Difficulty2.00(Very difficult)1
Hot heart0%0/1
Shed tears0%0/1
Enjoyed playing with others0%0/1
Made me think0%0/1
Learned something0%0/1
Information about this title

Taito Corporation
Arcade Turbo Grafx 16 MEGA DRIVE Playstation Playstation 2
Japan Released:1989
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The below reviews are translated automatically from Japanese ones. To post your review to English version, please click here.
2017/04/18 Very Good(+2 pnt) [Original Japanese review]
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Sharpen the space and rob the enemy's freedom.
Capture of this work starts from here.

Genre is a puzzle.
The stage clear condition is to draw a line in the field with your aircraft within the time limit and surround the boss character and erase it.

Looking at the operation system, move the end of the stage with the lever, pull the line by moving your machine with the lever while pressing the button,
It is simple with the shot button used when putting out the P mark which appears random when enclosing the block, the moving speed is not fast,
It is not late and I do not feel stress.

First of all, aside from boss character, several small fish are wandering inside the stage, so if you try to surround a large space it will be destroyed by a small fish with a high probability.
For that reason, surround the bridge as if to cut down a small space, move around in the stage and stop repeating, make a trap that narrows the entrance as much as possible by taking into account the behavior pattern of Boss Chara, and if the boss character stops in the trap at once Enclosing means will be the main, enclosing blocks will shoot shots that can knock down small fish, moving speed will increase, items with effects such as bosses in the stage and stopping movement of small fish will appear and widen the opportunity.

The disadvantage is that it is rare for a small fish mark to strictly enclose a wide space at once, so it is not suitable for a short-tempered person.

Evaluation is "very good".

2012/11/25 Good(+1 pnt) [Original Japanese review]
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[good point]

The game itself was "teaming" in a nutshell, but the line on which your aircraft can be built is not infinite, even if an enemy touches the line on the way of being pasted, it will be out, so line upright There was a strategy that was simple though it was a simple rule, such as the planning nature and the use of items that had effects such as speed up and enemy stop (fixed time) etc.

I got a round clear at a match rate of 80%, but the higher the bonus score you got, the more attractive point of this game.

Demonstration of opening and powerful effects such as sound effect that was also impressive also included power,
It would have been showing the performance close to the best in technology at the time.

BGM, though somewhat plain but there was a sense of urgency, I think that was not bad.
If it is "excellent", "good", "possible" it would be "possible" level.

The design of each side 's boss character was also inorganic and very good sense.

[Bad point]

There is nothing in particular.

[Comprehensive evaluation]

The difficulty level was "somewhat difficult", but it was somewhat easier as it did not have any disturbing characters like Sparks? While inheriting the good place of the quix,
Further improvements were made and I think that it was enough as a remake.
Evaluation is "good" on the "very good" side.

2011/09/30 Good(+1 pnt) [Original Japanese review]
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Evolutionary type of "QUIQ" ... It is one of 90's style arrangement, which was to eliminate all enemy places while dodging enemy characters' disturbance and attacks in one screen.

An enemy character becomes a barrier-on state if its own machine does not do anything on the line, and can withdraw the attack, but there are restrictions. If we eliminated the position one after another within the time limit and chased the enemy and took off the topography to more than 90% it would be the win. It was somewhat miserable that a huge boss character shrunk and shrink as enemy team steadily became smaller.

Game property was wide, there was a strategy of whether to strike away the position at a stroke by risk preparation or to gradually do it. Since your opponent will be unprotected when attacking enemy places, if it gets destroyed, it will be reset to the place where you were cutting it. For that reason, it is high risk to do at once, it was a high return, and as time runs out because it is time to do it, the strategy of how to cut enemy positions is deepening such game characteristics .

However, since the original game's quickquake was about 10 years ago in this work, I thought that when I noticed the arrangement, I thought that it was "Nana" or that for an old gamer, I thought that it was "nostalgic" think. This remake game of Taito 's 90' s was also a contemporary remake of 'Space Invaders'' MJ - 12 ', so it became to feel the history of these games in the early 1990' s It seems that it was said that it was a work of.

Compared to QUICS, the graphics have been powered up due to the years and months of 10 years, and the enjoyment of what kind of scenes and images appear after taking enemy teams, this is "Girls who will have many beautiful girls after that. Panic "has appeared in the work, although this work has parts that are more likely to be buried than Queics and Gals Panic, in the meaning of connecting the second work and the meaning of looking back at the history of the game, a big role It seems to have said that it fulfilled.

2008/01/03 Good(+1 pnt) [Original Japanese review]
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It's simple but amazing hamster game. I have only done PC engine version.

At the stage, scrape away the club so as not to hit the boss, clear it if you take more than 80%.

As the size of the boss gets bigger or smaller, when I got smaller it was surrounded and confined in a narrow place, well done. However, I have never done 99% yet.

If there is an item on the map, it will be obtained if you cut out a team with it. There were also items that could speed up, miss the Zaco, and sometimes items that could defeat the boss with a blow.

If it takes too much time, two sparks will come out and you will follow the line on which your machine moved. This is surprisingly troublesome, does not it? I hit it many times.

However, this game, surely without ending, it seems like it was endless, no matter how much I did it ....

2007/06/19 Good(+1 pnt) [Original Japanese review]
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If you cut off more than 80% of the position on that plane with one screen fixed map, the essential point of clearing is a crawf game

It is unbeatable when moving around the four sides, but if you go out to take the position, you will be defenseless and touching the enemy or eating a bullet will result in a line where you can get a line that will die if your machine jumps out of the boxes around you, Although it is meaningless as it is with that line, it returns to the surroundings of the four sides, since it can only move in the four directions of up, down, left, and right, this movement creates a surface and its area becomes the position.

By the way, there are always large boss enemy mecha and there are places where the boss is sure to remain, so if you drive to the position where you successfully scraped out the boss, you can acquire a huge number of positions with just a little sharpness, Liver, cleared at 80%, but each time you acquire 1% each time you gain bonus score at clearing, the ultimate 99% time certainly got 500,000 points high score, you died for the score and died Continuing players, increasing the number of Tamachima campaigns, moving up and down at once, acting like increasing the positions precisely and strategically high as well.

I do not remember the music, but I love the sound of Gee when going to shave

It was skeptical that I was able to explain well with this comment, but once you see it or play it it was easy to understand It was a simple but quite hot game.