Game total pnts rank Rank 1,742in 6,372 titlesTotal 5 / Deviation 49.16
Game rank of 1981 Rank 10in 20 titles
Statics of evaluation and Ranking
Reviews' statics
Post review by myself
Game element0.50(Good)2
Difficulty1.50(Very difficult)2
Hot heart0%0/2
Shed tears0%0/2
Enjoyed playing with others0%0/2
Made me think0%0/2
Learned something0%0/2
Information about this title

Arcade Windows Playstation Playstation 2 PSP
Japan Released:1981
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The below reviews are translated automatically from Japanese ones. To post your review to English version, please click here.
2007/06/29 Best(+3 pnt) [Original Japanese review]
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It is a work of the same dot eat type as "Pac-Man" which takes all the flags in the field while manipulating the car of own machine and escaping from the enemy car in the manner of tag game.

Your machine can not stop once you start running, you can use a smoke screen instead of the power ace of "Pac-Man" and you can escape enemies in the smoke screen,
Since the number of times of use is limited, it is required to pay attention not to use the smoke screen.

Besides that, if you take too much time to clear the stage, the enemies will increase, not only will the enemies grow when you overlay the stage,
As he said that the speed of the enemy would rise as well, he was overcoming "Pacman".

2006/05/07 Good(+1 pnt) [Original Japanese review]
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[good point]

The rule was a simple thing to take a flag while avoiding enemy disturbance, but as with other contemporary masterpiece games there was deepness of strategy.

For example, there was basically no means of attack on your aircraft, you could temporarily stop the movement of enemy aircraft with a smoke screen, but the amount of fuel that was hard to say even with just a margin could be further reduced, fuel When it became zero, it was requested that we respond to situations that always fluctuate each time, such as speed falling and enemy aircraft getting into contact with the body (the pinch is already worst but it was already worst). It could also be said that it was "fun that was not easy".

After some skill, there was pleasure to earn score such as 'check point' where score increases with specific condition.

[Bad point]

It would have been a point that I could not deny that graphics could be felt cheaply with cheep if I saw it from now.

[Comprehensive evaluation]

It was a "sister version" dot eat game of Pac-Man who just appeared six months ago. Although I have played in Namco Classic, it was the appeal of the game of this era that the rule itself can be played widely from beginner to advanced because of its simplicity. Well New Rally X was finished to make it even more difficult with the mild degree ... ...... Evaluation is "good" on the "very good" side.

2005/11/27 Good(+1 pnt) [Original Japanese review]
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In a sense, it may be called a game that became the prototype of Pacman.
Run a maze while avoiding disturbance of enemy cars, let the special flags to appear in "XEVIUS" later on etc, and make the game more fun.

The aim is to collect all the flags in the course, but as time passed, the number of enemy cars increased as the stage advanced, the movement became faster and severe, it became very difficult.

I remember being crying repeatedly after being forgotten by the irritability and severeness of the movement of that enemy car. Pac - Man is only in one screen, but this work was a really painful game as the map got wider, more complex, and there were restrictions on the smoke screen every time I advanced the stage. You can taste the trouble of the fugitive.

Still like Pac-Man, it was a game that keeps on keeping on trying once. I am crying with difficulty and discomfort of enemy cars, but I think that it was quite completed as a game.