[Game]Ishin no Arashi

  • Hot heart
  • Romantic
  • Cool
  • Interesting
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Game total pnts rank Rank 2,007in 6,112 titlesTotal 4 / Deviation 48.74
Game rank of 1990 Rank 52in 190 titles
Statics of evaluation and Ranking
Reviews' statics
Post review by myself
Character/Setting3.00(Best)2
Game element2.50(Best)2
Graphic2.00(Very good)2
Music2.00(Very good)2
Story2.00(Very good)2
Difficulty0.50(Difficult)2
Hot heart100%2/2
Romantic100%2/2
Cool100%2/2
Interesting100%2/2
Friendship50%1/2
Made me think50%1/2
Shocked50%1/2
Enjoyed50%1/2
Learned something50%1/2
Impressed50%1/2
Sexy0%0/2
Cute0%0/2
Brave0%0/2
Shed tears0%0/2
Sad0%0/2
Enjoyed playing with others0%0/2
Beautiful0%0/2
Moral0%0/2
Scareful0%0/2
Funny0%0/2
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Information about this title

Koei KOEI KOEI
Nintendo Entertainment System PC-88 PC-98 Playstation Sega Saturn
Japan Released:1990/09/15(Sat)
Sites about how to play the game
1. http://www.geocities.jp/g_cult/isin/index.html
Official sites
1. http://www.gamecity.ne.jp/products/products/ee/Rlisin.htm (Translation)
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The below reviews are translated automatically from Japanese ones. To post your review to English version, please click here.
2005/09/07 Good(+1 pnt) [Original Japanese review]
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I played the first generation in 98 edition.

Unlike Nobunaga and Sangokushi, it was interesting to capture in individual units, not country units.
When I succeeded in persuading a famous magistrate and becoming a compatriot, I am also pleased.
Though after several turns it is persuaded by other magazines to change ideology, and it is not uncommon to try again.

I think that the persuasive system has changed, and whether brain fighting can be fought from persuasion,
It is physical strength game that you hit return key repeatedly to hit your opinion against opponent.
Many things seemed like reworking with the opponent in the phrase repeatedly hit repeatedly and hit repeatedly, and it became specification which was not very friendly to the keyboard.
That persuasion system was also one of the charms yet.

Although the play style changes slightly for each thought, its width is not very wide,
In addition, since the number of events is not so large, it will be a workable and redundant play,
If the person who likes the end of the Bakumatsu-Meiji Restoration can enjoy it as appropriate.




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