[Game]IMARGEFIGHT

  • Cool
RSS
Game total pnts rank Rank 2,485in 6,133 titlesTotal 3 / Deviation 48.44
Game rank of 1988 Rank 75in 198 titles
Statics of evaluation and Ranking
Reviews' statics
Post review by myself
Character/Setting1.00(Good)2
Graphic1.00(Good)2
Music0.50(Good)2
Game element0.50(Good)2
Story0.00(Normal)2
Difficulty1.50(Very difficult)2
Cool100%2/2
Hot heart50%1/2
Interesting50%1/2
Sexy0%0/2
Cute0%0/2
Brave0%0/2
Shed tears0%0/2
Sad0%0/2
Enjoyed playing with others0%0/2
Beautiful0%0/2
Romantic0%0/2
Moral0%0/2
Scareful0%0/2
Friendship0%0/2
Made me think0%0/2
Shocked0%0/2
Enjoyed0%0/2
Learned something0%0/2
Impressed0%0/2
Funny0%0/2
Poll
Information about this title

IREM
Arcade Nintendo Entertainment System Turbo Grafx 16 Sega Saturn Playstation
Japan Released:1988
Official sites
1. http://vc-pce.com/jpn/j/title/image_Fight.html (Translation)
5,37544
Recently views
1010100000
  Limit by opinioin
Search in this page

The below reviews are translated automatically from Japanese ones. To post your review to English version, please click here.
2017/04/05 Normal(+0 pnt) [Original Japanese review]
by (Skip) Provider: 11988 Host:12119 Browser: 8807
[My highest score to let us guess the total playing time ..]

AC 125800
PCE 140000
FC 283000 abstention in progress - _ -;
X68 Second-hand ownership at the time

[good point]

I think that one of the devices' options (fixation and rotation in the direction of bullet shooting) was new.
(There are speed variations, but it is about that ..)

[Bad point]

Movement of an enemy aircraft that makes you feel the pattern rather, rather attack.
Somewhat higher difficulty.
The NES version is pretty much irritating on three aspects (bitter)

[Comprehensive evaluation]

As hard SF shooting, it is fairly good. It is a work like "I-REM" of "R-TYPE".

[Digression]

Once there is a sequel to PCD.

2008/09/27 Good(+1 pnt) [Original Japanese review]
by (Skip) Provider: 14876 Host:15057 Browser: 5234
I think that the most necessary thing in playing this work is to persevere and repeat the pattern of the enemy many times, and to learn the vital point.

Weapons of yourself are usually bullets, power up parts, three types of red and blue "pods" that can be equipped with up to three.
In particular, in this work where the terrain is complicated and many enemies appear from all directions, it can not be said that "red pod" that hits a shot in the opposite direction to the lever input can not be used like limbs .

Actually playing, the difference in difficulty between the 5 stages of the early stage and the 3 stages from the early stage is intense,
Area where there are enemies shooting the 1st stage blue guided bullets, 2 stage big battleship area which is not talked unless it is full of attacks,
While coping with the obstruction of two small fish, shoot the boss's vital using backfire and red pod 5 stage boss fight etc.,
I baked hands hard at the difficulty prepared for each stage.

2008/09/18 Good(+1 pnt) [Original Japanese review]
by (Skip) Provider: 47133 Host:47311 Browser: 6885
If you like shooting it's recommended 1 difficulty degree is so soon I guess I have memories that I went back in the end
Is there also after lap two?
Unique power-up items are attractive, and it is quite miso that there is not much meaning even if there is attack power just before. For shooting
BGM is strangely light or not impressive ... Well that also does not mean "virtual" image if it is called "image" fight

2005/10/30 Good(+1 pnt) [Original Japanese review]
by (Skip) Provider: 13637 Host:13437 Browser: 5234
A fixed edition of vertical scroll shooting of Ilem now without the staff of "R-TYPE".

Personally I liked this person more than R-TYPE. The degree of freedom is more effective than R - TYPE, and choosing various weapons was more interesting than R - TYPE. It was easy to enter such weapon selection and vertical scroll expansion than that of R-TYPE.

The idea that option (pod) moves according to the direction of movement of own machine, various strengthening parts, bosses that strongly attacks, etc. are all memorable. It seems that the powerful up with a distinctive habit is a feature of Irem's shooting.

However, the villaininess of the supplementary stage was a ruthless attack that made me say "Honma supplementary squirm !!" and I feel that there was not much powerful weapon besides the ring laser. I think that few people were able to clear ......

R-TYPE was a heavy mood, whereas lightness was main here. There is a reason for lightness, I remember it was easier to get rid of than R-TYPE. I think that it was only this game that there is hidden ingenuity called a back fire attack of the speed change mechanism. The shooting applied after the speed change later seems to have been used also for the series of "Thunder Force" which has a model of the entire canopy, which is somewhat similar in shape to the ship itself.

However, the difficulty level was high, and I could hardly advance especially on the second lap. Finally, it remembered that the boss naming of this game was a name that was playfully attached like JEAN, NANSY, TARO, LYNDA, MARIKO.




↑Top