[Game]Exzisus

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Game total pnts rank Rank 4,776in 6,207 titlesTotal 0 / Deviation 47.49
Game rank of 1987 Rank 142in 205 titles
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Taito Corporation
Arcade Playstation 2
Japan Released:1987
4,22444
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The below reviews are translated automatically from Japanese ones. To post your review to English version, please click here.
2016/12/20 Normal(+0 pnt) [Original Japanese review]
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The influence of "Darius" is seen as a glimpse.
This is what I was most interested in playing this work.

Genre is horizontal scroll shooting.

Looking at the operation system, move with eight directional lever, shoot shot & ground bomb Button and option to skip to the front Emergency button and simple,
The speed of movement is as fast as it is without power up, it is also useful for continuous fire, with power up it makes the laser usable,
Equipped with a maximum of two options to be able to fly like a boomerang and its own high performance.

However, scores are displayed in the formation bonus, parts similar to "Darius" such as boss game production and small fish movements are seen in places,
Because the number of stages is also small at 4 stages, I remember being unsatisfactory.

Therefore, the evaluation is "normal" stop.

2010/07/11 Normal(+0 pnt) [Original Japanese review]
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It seems that there was no transplant to home use such as FC at that time, though ........

Where the main character was a human form or a capsule form, it was a bit different but in other aspects it was an orthodox such as an easy-to-understand background, an enemy character, a power-up item that was as convenient as it was think. (In any case,
The option was not very useful, though)

However, the degree of difficulty was also high in plain quality. Of course, one side is still not a big deal, but it will suddenly rise from the second side.
I think that the main cause was that the trap was obnoxious and that the attack of enemy bullet was slightly abrupt and hit in a traffic accident. However, the volume is as small as 4 in all,
Even if I struggled to defeat the boss, I could not see the staff rolls so I did not feel that I had much sense of accomplishment.

Although it is not boring, almost at the same time, Darius which is generally regarded as masterpiece appeared, it was a game with impression that it buried in game history. The possibility that this is remaked ... ... ... is not more than the consumption tax rate?
Well the evaluation is "ordinary" which is a little less "good".

2008/06/06 Normal(+0 pnt) [Original Japanese review]
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As with Wyvern F / 0, a pseudo 3D shooting game using a half mirror.

[Total playing time]
?time

[good point]
Making an orthodox which is easy to stick.

[Bad point]
A graphic that does not go through a bit.

[Comprehensive evaluation]

Apparently the base for the same upright chassis as Wyvern,
It seems there are two types of foundations that unified the screen for ordinary table enclosures.
The version I played is the latter version.

In the example of saying "Darius on one screen", the content which the enemy attacks from the front and back and from the left and right in a fairly conscious example and the sense of play which crushes Zako coming from behind with the bomb of its own,
It is very similar to the first Darius.

A game operated with 8 directional lever, shot and optional 2 buttons.
When the option button is pushed, the upper and lower options are fired,
Instead of using it to hit the enemy, use it so that it guides you well and defeats the enemy of the blind spot at the time of return.
The influence of R-TYPE of Ilem which was a big hit at that time is strong in the area where the option is completely invincible against enemy bullets and guidance is indispensable for capture.

As one of the B-class games of TAITO, it is a high-fidelity shooting game where breakthroughs were accomplished.
Due to the poor design like Tatsunoko Animation and the volume shortage of all four sides,
There is a memory that was a game with a relatively short working period.

2007/04/12 Normal(+0 pnt) [Original Japanese review]
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It might be better for him to call it "Darius" made into one screen.
The dual screen with a dark background and the housing called a half mirror configuration were unique.
The degree of difficulty is quite expensive, I do not remember moving forward much, and there is also a Gradius-like part than Darius, which was painful at such a point.

The impression was the impression of the character of the original design which the mechanism fused to the organism peculiar to the Taito game later and the boss's attack intensity. Experimental attempts to compact Darius may also have matched.
Although I was able to pay attention to my own world view, it was still a place I wanted a bit more refreshing feeling compared to Darius, but even though my boss fight burned, even if I got accustomed to Darius, as it faded out think. Although it is an indispensable shooting in talking about the history of Taito.

There is also an experimental meaning to using the game case "Wyvern F-0", and later it became to attach a solid half mirror to the Taito standing type game, so the element of experimental work was still strong I have an impression.

The boss has memories that scattered bullets considerably, and it remained in the impression, but I think that whether it can be called a masterpiece is subtle.




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