• Interesting
  • Enjoyed
Game total pnts rank Rank 446in 6,259 titlesTotal 24 / Deviation 55.32
Game avg pnts Rank 454in 938 titlesAvg 1.33=Good/18 reviews
Game rank of 1986 Rank 11in 148 titles
Statics of evaluation and Ranking
Reviews' statics
Post review by myself
Game element1.86(Very good)7
Enjoyed playing with others14%1/7
Made me think14%1/7
Hot heart0%0/7
Shed tears0%0/7
Learned something0%0/7
Information about this title

Taito Corporation
Arcade Nintendo Entertainment System MSX Super Nintendo Entertainment System Playstation Windows Application software
Japan Released:1986
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The below reviews are translated automatically from Japanese ones. To post your review to English version, please click here.
2015/03/30 Good(+1 pnt) [Original Japanese review]
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It is a game like block breaking.
Oyama Nobuyo of Doraemon is good, it seems superhowed owning it to the cabinet.
If you are watching a play video of that person, it is like "What? It is surprising that existence like existence like rascal, rasubosu, etc. was first surprised, I was good level if I cleared about 4 stages ....

Well, in short, it is block breaking. Pick up the items and power up and gradually break the block and defeat the enemy.
Anyway, as you strike a block, you play with the sound like Keen, Kakon. A comfortable sound like a bit bumping iron on the iron sounds, so feeling good when you hit it well is unquestioned. Is it also a sound game in a sense?
If the speed of bouncing also rises, the side doing enough to go up is fun, at the same time the impatience is bigger ... at the same time, it makes the feeling that there is also the possibility of acoustics if it is a system that becomes more interesting as well.
If it sounds like Boyo, I think that enjoyment will be halved (laugh).

Evaluation is "good".
It was such a feeling that the block breaking also looked like this, which side would be very different.
I do not really understand because it is not a generation.

2013/01/19 Good(+1 pnt) [Original Japanese review]
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Development table of table tennis incorporating elements of puzzle.
Take power-up items etc. and break the block well.
[good point]
Though simple, it is a thrill that must consider the angle of the ball and so on.
Very easy to understand rules
[Bad point]
The degree of difficulty is somewhat higher.
Although there is a dedicated controller, there is a disparity in game progress such as quicker movement than cross key.
[Comprehensive evaluation]
This game is an inorganic game that feels like going all the way with electronic sound alone.
"Pin ..., Kon ... Konko ..., Pin"
It is an impressive work that enters into the ear of a person who only sounds are not doing.
If you take a power up item you can go as it is,
If you just hit back, the ball gets faster and becomes a mistake.
There was a rotary type dedicated controller just to solve the problem.
Since there were not many people there at the time, there were many things such as abandoning those who are doing with the slow crosshair key on the way.
However, since it satisfies the condition of Ryosaku sufficiently as a simple is best as a game,
I think that I want to raise as much as possible.

2010/07/27 Best(+3 pnt) [Original Japanese review]
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Block breaking and mix of puzzle games.
This idea is a hat off.

The content is to erase it even if you hit the ball with the same rule as block breaking that you repeat the process of releasing the ball towards the space in which the blocks lined up and hitting the block and hitting back the ball with the racket and erasing all the blocks It was a thing to clear 33 kinds of stages involving a golden block which can not be done, a block which can not be erased simply by hitting it once.

There are two particularly eye-catching ideas.

First, item.
Items coming down when you break the block have effects such as rackets becoming longer, balls sticking to the racket, lasers shooting,
Although it makes the game easier to use, if you try to forcibly take it, the risk of dropping the ball increases.

Second, the arrangement of blocks.
As the stage gets digested and goes ahead, the arrangement of golden blocks becomes more complicated and the placement of the golden block becomes unfriendly,
By turning off the block behind the golden block through the ball in the small gap at the stage where the front is blocked by the golden block,
You will have to deal with full rotation of the dial and head.

Evaluation is "highest".

2008/11/01 Very Good(+2 pnt) [Original Japanese review]
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When it is said that the salaryman's game to play, undressing Mahjong or Kore, Mr Lehman game of the '80s "Arkanoid"

[Total playing time]

[good point]
Adopt paddle instead of dial
Simple and stressful operation feeling

[Bad point]

[Comprehensive evaluation]
From the past, Oyama Nobuyo's play is terrible. Although it was supposed to be rumored,
Before I knew it, I became "Oyama nobuyo" when speaking of Arkanoid. Oyama, please do not earn points by crushing the remaining machine.

Remake work of block breaking in the 70's, besides addition of power-up item of irregular performance in looking from the original game,
By swimming enemies on the screen, relaxing systematic defects that do not hit the last block, and adding some randomness.

And what is the biggest change in this work was the use of paddles for the operating device?
By adopting devices that move as quickly as possible and lightly,
It was born into a game that can cope as much as difficulty gets up as long as it catches up with human performance.

After the hit of this work, various "Alkanoid copies" similar to the later fighting fighting boom will be released from each manufacturer.

2008/09/18 Good(+1 pnt) [Original Japanese review]
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"Block breakup of the time at the time of sale" Block breaking The function was broken without breaking the original identity, but it was interesting that it was interesting including various visual inclusions However, the NES version is very poor in operability if there is no dial controller provided It is. I was getting into it, but the controller got broken and the foot gradually got far away

2008/07/21 Good(+1 pnt) [Original Japanese review]
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It is pretty famous as a version upgrade work of block breaking.
I think that I played with Nintendo or MSX.
Although I could not clear the whole thing, I was able to enjoy it considerably.

2008/07/21 Very Good(+2 pnt) [Original Japanese review]
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[good point]
〓〓〓Variety-rich item Unlike traditional block breaking, I think the colorful items falling down when the block is broken are key points of this work.
Since it is not necessarily that the person who took the item works advantageously for himself, it is necessary to have the momentary judgment power of "Toru" and "I will not take"
Depending on the situation of the game seems to be lost even for experienced players (although I like that place).
Also, depending on the type of items that appear, it is often difficult to be different, so I personally like the addition of elements of "luck" as well as the arms of block breaking.

〓〓〓Depending on the existence surface of the gold block, gold colored objects (absolutely disappearing blocks) may be included in the block, but in most cases this block is a nuisance and this block is advantageous for players I do not have much to act on but I am an amateurian personality I am surprised that I like this block.
At first, I felt "Although it is a block, why does not it disappear, then it was good on the wall or something", but when you hit the bullets, it makes metal-specific metal sounds, so it's still more than a wall The feeling that the block is "playing block breaking" is felt. Also, if this block is arranged, if gaming is increased and it is useful for adjustment of difficulty, I feel that the significance of the existence of gold blocks is very large.

[Bad point]
〓〓〓Rasubosu is too weak Too clearly the mouth of the rasubosu is too weak. I think that it can not be done too much if it makes it to the last because if you hit a bullet of about 10 shots with a fixed pattern, you can beat it. I think that those who can not clear easily do have a lot of joy when they kill them ...
(Rasubosu is weak, and when it clears the whole thing, since the remaining number of the aircraft does not affect the score, there are many who score scorer up to the last one)

〓〓〓Although it is too late, this work is not necessarily saying that the difficulty will become higher as the face goes forward, there are also quite a simple aspect in the latter half and it is often that you feel like you can clear so easily in the second half? did. Also, as the number of high-score blocks increases as the latter half,
There was also quite a lot of the remaining number of the aircraft increased rapidly, "When I noticed the remaining number was one or two, I had increased to six aircraft". So even if you were killed in succession on the way, there were not many things that you could clear up the whole plan unexpectedly, did not it?
If you let me tell you personal preference, I feel that difficulty should go up little by little as the face goes forward.

[Comprehensive evaluation]
I mentioned several bad points, but I think that there was more fun than compensating for it. Is the evaluation around "very good" from "good"?

2006/04/11 Good(+1 pnt) [Original Japanese review]
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I often played at the game center. Anyway, it was convenient for something when there was a little time. It might be rude to say time crushing, but I often followed the image because I was playing at that time. Haha

I liked the item that will come out with occasional love, especially I liked it, but this is also comfortable It is a game I usually feel like playing back the ball and clearing the block little by little by clearing the block little by little shooting a laser It was refreshing to be able to erase.

2005/09/10 Good(+1 pnt) [Original Japanese review]
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For business use, I scattered many times, the operation of the dial lever was so severe.
In the FC version, a dedicated controller was attached, but still the height of the difficulty did not change.
If you can not break various blocks well, it will be so early that even a free ball can not be hit back. DOH (Damnate over. Hour) on the final side Was not there enough people to see Moai?
By the way, are there few people who know that the title of this game is taken from the mother ship for business opening?

2005/01/23 Very Good(+2 pnt) [Original Japanese review]
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I did it with a mobile application, but this is interesting.
This is the best in block breaking game.

The response is also outstanding, and besides collapsing, other elements such as enemies and items are added.

It is a really nice game that you can play for a long time, you want to do it at any time, if you start doing it for a simple thing.

2004/12/08 Good(+1 pnt) [Original Japanese review]
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It is a game that has greatly evolved the block breaking that had already become a gatekeeper at that time, but this is already a gate.
A little breakdown boom occurred due to this game influence, and a lot of subflow was created.
I wonder if the third block breaking boom will take place soon.

2004/08/31 Normal(+0 pnt) [Original Japanese review]
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It was a break-up block that I do not know as I think now.
Did you surely have a dedicated controller?
Because it was unnecessary to buy a dedicated controller, there is a memory that I was playing enough with an ordinary controller.

2004/05/09 Good(+1 pnt) [Original Japanese review]
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Although this arkanoid is just a breakup of the block, I played surprisingly I have played a lot of power up items and it was interesting, but there are items that should not be taken inside

Personally I liked it to be able to fire a laser It is strange to shoot though the block collapses, but I used it often.
It is useless on the stage with unbreakable block on the bottom side, but ...