[Game]Argus

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Game total pnts rank Rank 1,804in 6,127 titlesTotal 5 / Deviation 49.05
Game rank of 1986 Rank 38in 141 titles
Statics of evaluation and Ranking
Reviews' statics
Post review by myself
Character/Setting0.50(Good)2
Music0.50(Good)2
Game element0.50(Good)2
Graphic0.00(Normal)2
Story0.00(Normal)2
Difficulty1.00(Difficult)2
Sexy0%0/2
Cute0%0/2
Hot heart0%0/2
Brave0%0/2
Shed tears0%0/2
Sad0%0/2
Enjoyed playing with others0%0/2
Beautiful0%0/2
Romantic0%0/2
Moral0%0/2
Scareful0%0/2
Friendship0%0/2
Made me think0%0/2
Shocked0%0/2
Enjoyed0%0/2
Cool0%0/2
Learned something0%0/2
Impressed0%0/2
Interesting0%0/2
Funny0%0/2
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Information about this title

NMK
JELECO
Arcade Nintendo Entertainment System Playstation
Japan Released:1986/04/17(Thu)
8,395108
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The below reviews are translated automatically from Japanese ones. To post your review to English version, please click here.
2017/04/03 Normal(+0 pnt) [Original Japanese review]
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[My highest score to let us guess the total playing time ..]

AC 130360
FC 361500

Both have a successful landing experience. Where there is to be done ^ ^

[good point]

Landing after knocking down the stage boss every time. Was the event new?
To acquire the high score of the arcade version, it is definitely to destroy the joint high score score block.

[Comprehensive evaluation]

I wonder what it is to reach level.
I think that the transformation of the NES version to the robot will be a kind of arrangement once.

2016/08/02 Good(+1 pnt) [Original Japanese review]
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From the title, there is something reminiscent of an augas clearly and there seems to be some thought that there seemed to be some relevance thought now, but thinking carefully, the person of that august too It surely became a game as shooting action game software of side scroll.

Although it was a work that I played a while ago, it was finished in a shooting game that shoots vertically with vertical scroll feeling like Zebius, it was an impression that it seemed to be simple in difficulty and seemed to be difficult for a child's heart .

Although this was personally felt by playing shooting game of side scroll type and vertical scroll type to the last, the image which the vertical scroll flew away from all directions is strong, it is shot down unavoidably shot down Often it will be. Until you get used to it, it clears up before you get to the boss, not to mention one aspect clear.

As soon as I got used to it, this area also covered with August (although it could easily be deformed from the beginning even though it said, even though it could be easily deformed from the beginning), I managed to become a robot by fulfilling certain conditions and managed to play with it for some purpose It was a thing.

Evaluation is "good" I will.

2011/07/08 Bad(-1 pnt) [Original Japanese review]
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I was surprised to find free software that bonus games of this work can play. Well, I would like to enter the evaluation of this work. By the way it is evaluation of the NES version. This work was hardly hoarse. Graphics and music are cheep. It is similar to Gyrodyne of another Famicom software in terms of game contents (this is not too much harm). that's all.

2010/11/06 Normal(+0 pnt) [Original Japanese review]
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I have played this only with NES version, but .......

It was seen in many other games that the shooting bullets were separated for the air and for the ground, but in the case of this game, the former was slightly different in performance depending on whether the stage was odd or even It was rare (?).
The latter one was used to acquire an item and to defeat a boss, etc., but "dimension shield" which can be invincible for a certain time,
Both attack power and speed "dual power" are both convenient and easy to use.

However, the degree of difficulty of the game itself was high minded.
Perhaps it was that there was a feeling of speed if it says it well,
There was often a case where Zako enemies got missed after traveling and they made mistakes, and I think that one round clearance was a very difficult business, such as the way the boss defeated it was limited. The landing which was a mini game,
Even if I failed, since the remaining machine did not decrease like a certain game,
Although it became a little relief ... ......

I think that the setting etc is somewhat elaborate and I think that it was never a low-dimensional game, but it seems to be true that there was a more unsatisfactory place from now. Evaluation is OK, "Normal" which is a little less "good".

2005/09/07 Normal(+0 pnt) [Original Japanese review]
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After playing several times at the game center, I also played the NES version.
It is an impression that it is something strangely STG.

Is brand new whether to infinite scroll horizontally (just loop it) and landing operation when clearing the stage?
A graphic with metallic and texture is quite middle.
However, there are no particularly noteworthy parts other than that. Robot deformation is just an ornament or decoration.
It seems obvious that feeling refreshing feeling is impaired by considerably restricted movement due to obstacles.

The difficulty level is also very high.
If you can not avoid avoiding enemy bullets, stress will accumulate if you can not avoid avoiding obstacles in the first place.
It is good that I packed various ideas for differentiation from other STG's,
That made me feel like I had lost sight of the original fun of STG.

Although I am slightly dissatisfied with the production of NES version, I think that it was the one who worked hard as a transplant at that time.

2004/12/28 Good(+1 pnt) [Original Japanese review]
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I was able to have enjoyed quite a lot as a wagon sale regular I wonder if it was the original arcade version. Around this time there were many shooting games of good quality (there are many others that are not so)

2004/05/17 Best(+3 pnt) [Original Japanese review]
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it's the best.
However, as an evaluation of "arcade version".

The FC version is a result of searching for a compromise point due to the capability limit of NES and the ability of the program, so a bit ....
In fact, the screen is color-like that colors are mixed, even enemy bullets are difficult to distinguish themselves rose.
Because it uses plenty of pink color, it makes it very psyched.

However, the arcade version is different from the FC version in both the one taste and the second flavor.

First of all, "BGM" is the most powerful and cool.
When the basic volume is set slightly larger, BGM of the metal-based tone ringing out completely to cancel the sound of the next gaming machine squeaks, it makes the battle willingness rise for the noisy man. Graphics are beautiful, metal texture etc. are the best.
After that, whatever it said

The height of the explosion difficulty

I guess.
If you go with the current game, that game is equivalent to saying that avoiding bullets is life.
Even if you do not power up anything, you can move around at a reasonable speed so there is no problem with speed to avoid enemy bullets but since the left and right sides of the screen are connected, "If you avoid to the right, A disaster such as hit "is not uncommon. Boss enemy itself is one shot when you strike a ground attack when the shutter is open, but the shutter opening / closing speed is fast

Insane amount of bullet

(There was only that thing at that time) It is difficult even to avoid avoiding something awake. There were also large amounts of obstacles that could not be destroyed in the air, and it was a tremendous degree of difficulty to avoid speed and bullet while passing through the maze.
Also, for each stage

A shot for attack is forcibly changed

Therefore, it is difficult even to hit the enemies on the stage of multiples of 3, and it is tormented from both the system and enemy bullets.
At the same time, if the landing after the stage clear fails, it comes with bonus "all power-ups are pears".
If you are looking for a hard shooter, you should play Arcades Argus as if you were trying the full ability of the player, instead of playing lively things like Starforth.

BGM is really cool. Come and listen.

2004/03/19 Good(+1 pnt) [Original Japanese review]
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Since there seems to be no one who has evaluated yet, I write a little commentary on this game including initial evaluation.
Whether there is a detailed story or the like is a mystery but the genre is "vertical scroll shooting".
While avoiding obstacles that can not be broken down to the boss of the stage while operating its own machine and hitting the enemy,
Sometimes it's a game like Xebius to shoot a bullet towards the ground.

Well, up to here is normal, but after defeating the stage boss is very novelty.
There is an operation to slowly land at what a certain place.
Of course, if you fail, you will kill an explosion.
Even without trying to land, the explosion is waiting. (Trying to pass through as it is)

I like that kind of difficult place.
It is FC's software, but if you have the opportunity, please come by all means.

2002/08/26 Normal comment [Original Japanese review]
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Listening to music is exactly the case, that Argus is nostalgic When deforming the shadow of the aircraft on the shadow of the ground,
Actually, landing was the most troublesome, after that the score calculation was terribly slow, such a game, I did well,
Because I am lucky I have one Argus invincible technique
1, Arkanoid cassette and attached volume controller
Set it to FC and turn on the power
2, Pull out the Arkanoid while turning on the power!
3, Insert ARGUS
4, I think that there was a proper method besides pushing the reset button while hitting the button of the volume controller repeatedly, since it is a thing of more than 10 years ago it may be just a misunderstanding, it is better not to try it.

2002/01/27 Normal comment [Original Japanese review]
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Argus is that "Proceeded !! Seikagaku Brain Research Department" also out there?




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