[Game]Akkanvader

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Game total pnts rank Rank 1,581in 5,789 titlesTotal 5 / Deviation 49.02
Game rank of 1995 Rank 63in 219 titles
Statics of evaluation and Ranking
Reviews' statics
Post review by myself
Character/Setting1.00(Good)2
Graphic1.00(Good)2
Music1.00(Good)2
Game element1.00(Good)2
Story0.50(Good)2
Difficulty0.00(Normal)2
Enjoyed50%1/2
Interesting50%1/2
Funny50%1/2
Sexy0%0/2
Cute0%0/2
Hot heart0%0/2
Brave0%0/2
Shed tears0%0/2
Sad0%0/2
Enjoyed playing with others0%0/2
Beautiful0%0/2
Romantic0%0/2
Moral0%0/2
Scareful0%0/2
Friendship0%0/2
Made me think0%0/2
Shocked0%0/2
Cool0%0/2
Learned something0%0/2
Impressed0%0/2
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Information about this title

Taito Corporation
Arcade PSP Playstation 2
Japan Released:1995
3,93744
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The below reviews are translated automatically from Japanese ones. To post your review to English version, please click here.
2017/01/31 Good(+1 pnt) [Original Japanese review]
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When invaded into your own team out.
This rule was more troublesome than the original family (space invader).

The content is a shooting of all 5 rounds composition composed of a parody with elements such as confrontation with boss character and shooting down enemy formation etc. based on "Space Invaders".

Looking at the operation system, move to the left and right with the eight direction lever, hold the shot button, the shot button,
The bullets to be shot are different for each character, penetrating bullet, diffused bullet and character, and do not get tired of the haunted house, the sea of 〓〓〓〓〓he summer, the stage with food as a motif, and the enemy character rich in variety.

When you actually play, the speed of your aircraft and enemies can be offset faster than the head home, even if you can offset bullets with bullets, enemy bullets are thin and small, so it is difficult to hit the bullets.
Besides, because there are a lot of small fish and bullets that Boss Chara scatter at a time, there are many ways to wear nerves like letting yourself through the gap between bullets and bullets,
It is difficult for an amateur to extend his / her hands, because the enemy's invasion earlier than the head home makes players cry so that Nagoya's shooting becomes difficult.

Therefore, the evaluation is "good".

2015/01/17 Good(+1 pnt) [Original Japanese review]
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Is this Taito was "culmination" of (self) parody-based comedy flavor shooter games making full use of the know-how of game creation, which centered on "space invaders"?

Although it seems that Konami's "Parodius" was strongly inspired,
Serious elements were excluded from allies and enemies in particular, especially friendly sides felt familiar, but it was normal that five different ways of enjoyment could be tasted with individuality with each performance also. First.

Although the stage had multiple rounds in all 5 stages, etc. The volume was reasonable, but the barrier could prevent bullets from the enemy to a certain extent and was able to destroy your own machine,
If there is such a thing, it becomes hard to attack from your own machine, so if you take care of it just because it is said that it is occupied by the enemies unexpectedly ........
I could also powerful squash shot attack by continuing to push the shot button,
It became like it was possible to exchange profoundly and deeply with such enemies in a good condition.
Speaking of enemies, there was a costume boss character that consciously considers the general of Kaiser knuckles that would be the strongest boss world giant boss, but this was also a kind of self parody.

I think that it was Ryosaku gay which arranged space invaders well in contemporary style.
After that it was also included in the "TAITO MEMORIES" series, but I'd love to play again. Evaluation is "good" on the "very good" side.

2007/03/14 Very Good(+2 pnt) [Original Japanese review]
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In a sense, it was a type of game that fused parodies, comedy, and company's story by copying those games with "space invaders" version "Parodius" and "Cosmo gang".

It has become a comedy touch, and the enemies that appeared also had so many fancy characters, so comical + simple contents allowed it to enter the game at once.
Characteristic of being able to choose your own machine, Silverhawk of "Darius" and Koya chan and Miki chan of "Odyssey" were also features.

The game itself was pretty severe, so if you had to master the things like doing shooting and doing shots, the game clear was impossible. While copying Invader 's system, it is a work of feeling that comedy and difficulty level adjustment was well integrated, and in such a part, it can evaluate the part not finished in the form of a comedy shooting, and "MJ - 12" I put up such a power-up element like that, and I made such a ingenuity to make a boss character appear.

It is unusual for Taito to play such comedy's game, but I think that this was pretty good among them, but it can be said that it was disappointing that I could not leave the impact like the Parodius series after all (At the same time there were "live commentary talkative parodius" and "sexy parodius").

The boss was also quite a strong enemy, and in that sense there are also impressions that it was a highly difficult game that will not be defeated by the Parodius series.

2006/05/20 Good(+1 pnt) [Original Japanese review]
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A remake of Invader, it is a subflow work. Something like Parodius is an invader, but there are various kinds from the attack method from the appearance pattern of the enemy, so it is not surprising that it is surprising.
There are also enemies that rarely break bullets and rarely there are many moving patterns Many of them have a number of patterns and shot and tame attack performance is also different so naturally the strategy method is different as well Parodius, Although there is playful lightness in appearance, I'm pretty sure why it is properly ww




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