|Statics of evaluation and Ranking|
|Information about this title|
Quintet ENIX Super Nintendo Entertainment System Yuzo Koshiro
|Sites about how to play the game|
1. http://www.nintendo.co.jp/wii/vc/vc_ac/index.html (Translation)
- ▼Sorted by:Newness
2015/08/30 Good(+1 pnt) [Original Japanese review]
by 城 (Skip) Provider: 1135 Host:1311 Browser: 4701
[Total playing time]
It's about 6 to 7 hours, it's short, with a feeling of 1-round clearance
Although I knew it before video play, music play, it is phenomenal to think that it is the first game of SFC I think that the graphics of the action part are similar to the middle-term work of Square, so it is amazing, the music sounds very good. Although the song personally has many orchestral style epic songs so much, in order to do it it feels a little cheap feeling that sound quality is not attached to the goodness of the song as to whether a little more sound quality was needed Oops
There is a part where the operability of the action is bad Jump slashing is hard to go out, it is difficult to slash and slash, and after the difficulty has become useless uselessly in this neighborhood, feeling a little monotonous as the kind of action is small I guess you did not.
I think that Rasubosu is a game I do not know well so I thought that it was incorrectly set as if it was not gourmanded, or if I do not dig in a bit more, I think I will do my best to defeat!
It's a game like mixed side scrolling action and populus and sim city, it's gotten together small and gotten together well and they are working together as a single game, but the completed work is something like a small grain Feeling that it is not possible to draw the magnificence of the theme of developing the human race
There might have been a problem of capacity at the beginning of the SFC, but I wanted the volume on all sides in a little more way. I did not have enough parts to answer one yet another, so I felt it was thin, the second one specialized in action Although it seems that it became a done game, I think that it is a natural course regardless of whether it is success or failure, and I was convinced that the game was not evaluated at that time
I will leave the evaluation to be good. If I do not expect too much, I can enjoy it as it is
2014/04/18 Very Good(+2 pnt) [Original Japanese review]
by サンシースー (Skip) Provider: 16090 Host:15949 Browser: 5171
Quinted before the creation of masterpiece such as "Soulbreider", "Gaia fantasia", and "Creation of heaven and the earth" was released at Super Nintendo just released.
Super Nintendo at the time when this work was released is the first time it is known, and includes the killer title "Super Mario World", "F-ZERO" which made use of the expansion and contraction rotation function which was the sale of Super Nintendo, "Pilot Wings" While a topical work such as "Final Fight" which is a transplant work from a popular arcade game was released, this work became a topic with a game property combining action and simulation and beautiful music, It can be said that the taste comes out in a different meaning.
Regarding game characteristics, there are two types, action mode and creation mode, and the creation mode, which is the sale of this work, is a mode in which the player himself becomes a god and develops the town, and in content it is "populus "Sometimes comes out and evolves evil monsters that will interfere with the development of the town and finally seals all the monsters 'nests, it is bored after sealing the monsters' nests Even the difficulty level is low, it can be said that it is interesting as it is.
Regarding the action mode, it is a mode to get rid of monsters and purify them, the degree of difficulty is higher compared to the creation mode which was relatively easy, and the direction change is impossible during jumping, the operability is not good, This is accelerating the height of difficulty.
About the music which became topic somewhat in this work, the music which is famous for Mr. Yuzo Ancient who is handling the composition of "Ys" series, the beautiful and magnificent orchestra plays music is the real pleasure unique to this work, At that time, realizing the orchestra with a cassette which was said to be realizable only in the game using the sound source of CD is shocking, it can be said that it is a different dimension from the game sound to date.
Although the element of the development of the town has been taken over in "Soulbraider" which was produced after this work, the element of RPG has increased, the action also becomes a general RPG viewpoint from the side scroll, and it is the difficult point of this work In terms of the operability of the action, it is improved and it is easier to play, and as a genre it becomes an action RPG, elements of 'Gaia Gensouki' and 'Soul Brader' are handed down later.
On the other hand, in "Contractor 2" which is the sequel of this work, the creation mode, which was one of the unique elements of "Actraser", disappeared and it became only the action mode, and the degree of difficulty of action also exceeds the previous work It is raised, content is the game of the combination of the action and simulation of the previous work, it is just a difficult action game, but if the player is good at action games, it is still a work that can not be enjoyed so much from players who are not good at action , The reputation was not as good as the previous work.
For me, I think that the sequel should inherit the elements of the simulation, but should improve the operability of the action mode.
2014/03/16 Good(+1 pnt) [Original Japanese review]
by かぷ (Skip) Provider: 15084 Host:15090 Browser: 5944
Creating a human society by manipulating angels Creating simulation Horizontal scrolling action that seals the devil as an incarnation of God Side scrolling action Unique gameplay works that alternately clears these two completely different game modes
There was sharpness after developing Matari Town and subjugating it with demons, and the special mode had a high degree of difficulty as well
It is inevitable that it is inevitable from the era when it was released but it is a terrible work in consideration of the work of the early SFC
2012/03/07 Very Good(+2 pnt) [Original Japanese review]
by 須王 (Skip) Provider: 948 Host:745 Browser: 5345
[Total playing time]
First, the song action and create mode are balanced
A bit difficulty level
2012/01/10 Best(+3 pnt) [Original Japanese review]
by ティア (Skip) Provider: 7402 Host:7179 Browser: 12806
A work that combines action mode and creation mode well.
The action is also good, but I also like the creation mode.
It is fun to manipulate angels to develop the town and increase the population.
Moreover, there is feeling that the player also has never existed God.
In the action mode, there were some magic which can be used although it is moderate difficulty, there are places where there is a place which does not become a game over after continuing to capture 1up infinitely even if it dies in the road.
The boss was also very strong so far, and the continuous game with the boss on the last face was also quite difficult.
2012/01/03 Good(+1 pnt) [Original Japanese review]
by ナッチャー (Skip) Provider: 28183 Host:28287 Browser: 3444(Mobile)
Fillmore's ACT stage BGM is especially favorite.
The difficulty level of the action mode was quite responsive. Personally, centaurus was real strength like rasubosu.
. Creation mode (CRT mode)
Increasing artificiality in CRT mode raises the level, HP increases and difficulty level of action decreases.
Last stage boss rush + race boss game. You may hurry.
As long as you have a degree of freedom level, you can go to the village here and there. Instead it will take the risk of increasing difficulty.
A bad place
The village where CRT mode is long is busy at the beginning of the village, but when we are around the latter half we only have to wait for the town to be formed. A little boring.
It is on top of the overall review.
When you decide on the first name, if you just set "Ki" ...?
2011/02/22 Very Good(+2 pnt) [Original Japanese review]
by ctu19811201 (Skip) Provider: 4776 Host:4588 Browser: 8841
It is a software for SFC (now Wii also possible), which was issued by ENIX alone in 1990.
The action and simulation work that the main character God aims for Satan suppression for world peace.
(1) Defeat the boss by side scroll action with Act 1, 2) eliminate monster that disturbs, exploit the land while exploiting the weather, increase the population (image of "Sim City"), 〓〓〓flow to take action again with Act 2 is.
Deathheim, the last island, is Satan of the previous boss summary + Rasubosu.
This work introduces tips because the action mode is somewhat difficult.
Dangerous zones may be better for you to hit the enemy purposely. It will be temporary invincible.
In any case it may be better to go ahead. If you spend too much time with your skill, you may drain your physical strength extra, as you may later be able to take recovery items (apples) later. In addition, it may be easier for the boss to capture than the stage capture, so you should arrive at the boss in a hurry.
Boss game is a good idea to attack even if it gets damaged here. Because the attack reach is short, it will be a short range fight. Also, since the boss attacks are patterned, it is also within the measure to see the pattern until you learn one pattern.
[Total playing time]
I abandoned SPECIAL mode, but I think I cleared two or three laps.
BGM is exceptionally good. It is good to say famous songs that remain in game history.
It is still remembered even after more than 10 years passed.
Yuzo Ancient who also worked on the "Ys" series is composing it.
The balance of the two modes is good, and both are funny.
I think that the action mode can be said to be a moderate level. Although there are difficult stages, they are not demanding severe skills but they will stay at the level of "chewy". Although the boss game is patterned, I think that it is a factor to enjoy finding its rule.
The simulation mode takes time to build a town, but it can be enjoyed as people movements and population increase are visible. It may be meaningful that the level of God rises due to the increase of population, the items such as magic are found by people, reflected in the action mode.
Operability is generally a bad point.
Since the action of the main character is only "swinging sword" in addition to "go", "jump", "crouch", I think that it is difficult to move because magic is possible. Especially, in places where there are no acicular mountains or scaffolding, since it is instant death if you mistake one step, you need to grasp the landing point of the jump, so difficulty will increase and I think that many people feel dissatisfied.
However, I think that the degree of difficulty of the game including the inconvenience of this operation is also composed. Even if operation is said to be inconvenient, since the range of action is narrow, simply speaking, it is simple operability, so if you get used to it, you will be able to enjoy staying chewy.
It 's not that it' s not enough to simply go sideways.
If the route is branched or if you do not know the movement of the gimmick, you will be killed instantly, so difficulty increases at the first looking stage and I think that many people feel dissatisfied.
However, I think that searching for a route and learning is a range that can be enjoyed as a game.
[Where it was difficult (personal opinion)]
Stage: North Wall Act 2 (inside a big tree of snow)
Boss: Marana Act 1 (Rafflesia)
I think it is difficult if you do not get used to the action mode, it is a good work that you can enjoy two modes and music.
Evaluation will be "very good".
2009/09/02 Good(+1 pnt) [Original Japanese review]
by Y.O (Skip) Provider: 31950 Host:31772 Browser: 6307
[Total playing time]
The idea of 〓〓〓〓〓eveloping the town and raising the level was fun. I liked how to increase residents more than action games.
The degree of difficulty in the action part was exactly right. Even if it is somewhat difficult, I managed to use MP.
There is little movement of characters in the action part.
2009/03/10 Good(+1 pnt) [Original Japanese review]
by くらっぴ (Skip) Provider: 25021 Host:25080 Browser: 3646
A game that boasts a high degree of completion while holding two genres of action and simulation.
Especially music is wonderful, it is amazing to be an early SFC work.
I think that the real pleasure of this game is between the action mode and the creation mode.
In the first action mode, there is fun to meet new land through the stage.
In the creation mode, the degree of difficulty is not so high, and people can watch prosperity slowly.
And in the last action mode, demons are destroyed from the land, and the hardships so far are rewarded.
I think that these two modes of traveling and traveling are making it possible to successfully experience the position of God.
However, individually, it is true that both modes are slightly rough.
The action is somewhat inferior in operability and there are many falling mistakes, and the boss sometimes knocks down easily with magical stepless.
In addition, creation tends to be simple work as it basically just knocks down demons and instructs the development direction of the town.
The sequel which actually cuts down the creation part and made it to only the action part did not come out as popular as this work.
Again, I think that the fusion of action and creation creates the interestingness of this work.
2009/01/17 Good(+1 pnt) [Original Japanese review]
by ガンナー (Skip) Provider: 7212 Host:7069 Browser: 5599
The action mode was quite difficult and interesting, but the creation mode was funny to say honest. It was daunted by repeating the same thing. The sound side was very good I liked the music when moving the area the most The sound of the effect when attacking the enemy was the same as the soul braider and it was a little laughable. Since I played this game after soul brader I did not know that it was an older game at that time.
Action mode was short of judgment of sword and struggled with many enemies The battle of the last battle was tight, it was delightful when you cleared while going over the game many times.
2008/04/07 Good(+1 pnt) [Original Japanese review]
by dfdf (Skip) Provider: 46099 Host:46115 Browser: 6287
It is a fusion game of action and simulation, but eventually the action skill is important.
I think that there are not many people who are frustrated by simulation.
Action is a behavior of jumps is strange.
And thorn. Neck notes. I do not have any physical strength.
Although it was interesting that it is a balance that the result of the simulation echoes directly, it is.
For some reason the sequel has gone away.
2008/03/14 Normal(+0 pnt) [Original Japanese review]
by ジャンボーグQ (Skip) Provider: 19676 Host:19692 Browser: 8090
[Total playing time]
I bought it the first time at SFC ..... It was used in \ 980 w
I thought that it is not cramped because it is cheap but it was not even so .... It is quite odd to make a town, you can taste good feeling when you become a god.
The pattern was decided what to say .... The monster is taken to first take the territory, the next is the repetition of the monster throwing a problematic battle.
"it is normal
2007/12/26 Very Good(+2 pnt) [Original Japanese review]
by グランゾン (Skip) Provider: 12142 Host:12261 Browser: 5234
It is interesting. Even now I am doing it occasionally.
The action is not so difficult except for the last space tree, and there are few things to add. Boss can also win first of all.
Creation is just a little waiting for waiting, but low level monsters like Napper bat and Blue Dragon come out quite often, so there are things that are so busy that there is no chance of burning down something with thunder . Also, it is rather troublesome to pool if you run out of SP. In my case, I came back and developed with two hanging out towns.
There are several places where you can get "the source of life" (the number of remaining aircraft in action) in hiding the creation, but you do not notice it when you are doing normally.
A man who died from a man who died in Fillmore, a man of distress of Kassandra, wrapped in the tears of God at Aitos. There is also a nice scene a little.
I like the music very much. There are also songs of ACT 1 's boss fighting as a ringtone for temporary mobile phones. The stage song of action, the boss game of ACT 1.2, the song made by the man of distress of Kassandra. Normal creation songs. I like all of them.
There used to be a lot of pain in Manticore at Bradpool ACT 1, but the most difficult boss in the past was Ralfresia of Marana ACT 1. Just how hungry ... There is little chance to attack, the grass you chase is bad. It is out when time goes awry. It was an opponent who can not beat as hard as I could say at all. I am now able to win and I like my top favorite battle.
When it was a big boss, Wolf of Bradpool ACT 2. I liked Zeppelin for some reason. Somehow this fight is fun. It is not that strong either. The most disliked thing is the pharaoh of Cassandra ACT 2. Something, I do not feel challenging to fight. Curia of Marana ACT 2 is still more ....
Also, I had to think about having items that affect other towns, such as medicinal herbs, nice music, old lithographs, and so on. I can predict where to use if I get it, but where to get it is a problem ....
By the way, doing many times, in any town, I found out that if you seal which monsters' nest sealed up, the level of culture rises or items are available, and how many times you do it. So it is easy if you remember once. By the way, "angel's bow and arrow" is almost exclusively for skull head items.
"SPECIAL" after clearing is extremely evil. The enemy's durability doubles, only the action only mode. I can not clear it (lol
Oh, I also did 2, but that is useless. The creation disappeared and it became an action ONLY, the technique by the command increased, but it was just difficult and it was not at all funny.
2007/12/03 Good(+1 pnt) [Original Japanese review]
by グリーンLフ (Skip) Provider: 1761 Host:1752 Browser: 5234
I enjoyed both the action mode and the creation mode.
The action mode music was quality that I could not imagine SFC early.
Speaking of Mr. Ancient, it is an image of FM sound source, PCM sound source is also very good.
Difficulty is high, such as being short in invincible time after being dead or damaged by touching the barb and being susceptible to damage continuously, but the sense of accomplishment when it was cleared correspondingly was great.
Although the number of stages is small, I was satisfied satisfactorily.
However, the boss will become easy if you use the magic of star scratches. Although it is not a problem if you do not use it.
Creation Mode The difficulty level is low in this mode, whereas the difficulty level is high.
But it was fun to make the town big and the story of each town was good.
The music made in Cassandra was "nice music" as the name.
2007/08/02 Best(+3 pnt) [Original Japanese review]
by メテオ (Skip) Provider: 19923 Host:20017 Browser: 3162
There is no defect. Music is too much. No simulation or action. Action was good after the simulation brain fight.
Anyway it's difficult. The music is really cool as long as you can truly substitute for a soundtrack.
There is no cool music so far. There is no complaint even from a comprehensive viewpoint.
2007/03/09 Good(+1 pnt) [Original Japanese review]
by エディ (Skip) Provider: 13471 Host:13314 Browser: 5234
It is innovative that players create the world with God's eyes.
I imagine that there is no graphics of God, but that there is no personality perhaps to make it easier to empathize.
The story is that God regenerates the devastated world ruled by the demon king.
For that reason it is necessary to spread the human town and to defeat demons.
The stage of the fight also extends not only to forests and caverns, but also to the old big trees at the pyramid of the castle desert.
Many things are unique to the enemy, and there are people such as Tengu, Mummy Man and Armor Warrior.
Quite a meaningful trap was set on the stage, and the enemy enemies were also lurking.
Especially the enemies who use jumps and the needles spread on the floor were quite tormented ...
Boss battle was done with the magic of almost starburst except for Deshehem.
If you use it three times, it was nearly certainly dead, and the aura is outstandingly killing if you use it immediately after the enemy has touched.
Although the story is a pretty simple structure ending with a single road, sometimes I was touched by the events of Cassandra and Aitos, and when the leaders of Marana were deprived of the minds, something unspeakable I was obsessed.
Is not this the origin of "Romancing Saga 2"?
If you replace God with the emperor, you can say the same setting that widens the territory and confronts demons themselves,
Besides, they are in different positions, fighting for people without power, disappearing from history with the extinction of evil like their own power does not afflict people of posterity. Just keep wishing for peace ...
I am sorry but I am sorry about this neighborhood.
2007/02/17 Very Good(+2 pnt) [Original Japanese review]
by てつお (Skip) Provider: 41589 Host:41445 Browser: 7774(Mobile)
Finally I remembered my name. It is masterpiece of SFC. The action is difficult, but the creation as God had a majestic atmosphere. It was interesting.
2006/11/05 Normal(+0 pnt) [Original Japanese review]
by 宇宙刑事ジャンギャバン (Skip) Provider: 33223 Host:33285 Browser: 6287
It was an action game of Super Nintendo early. I was overwhelmed by the scenery that the screen turns round and round.
The game was divided into two, action mode to defeat demons and simulation mode to make people town.
I think that it was an interesting idea.
2006/04/13 Very Good(+2 pnt) [Original Japanese review]
by niwa (Skip) Provider: 18444 Host:18352 Browser: 3874
It is a nostalgic game. I remember it was software I bought next to Mario World.
Actually, I am occasionally still playing, but it is obviously funny. It is fun to see people who are moving around.
The action mode is quite difficult. There is a memory that became obvious to clear the special mode.
Creative mode somewhat causes populous and sim city, but maybe you tried to differentiate by having dramatic event on the way.
Evaluation is very good as a game that you can still enjoy playing enough.
2006/03/21 Good(+1 pnt) [Original Japanese review]
by ノコックス (Skip) Provider: 15576 Host:15472 Browser: 4184
One of the memorable games even at SFC. You can enjoy action and simulation at the same time. I did not think that developing the country and strengthening God is so fun. You can check its strength with action. A strategy is necessary to capture the most boss, but it is certain that it was a response to a response.
2006/01/07 Very Good(+2 pnt) [Original Japanese review]
by ゆうかんなキング (Skip) Provider: 4693 Host:4520 Browser: 4184
Works I tried while my friend recommended it
First I thought that was BGM.
Music of Fillmore, music of Bradpool,
The music of the world tree is especially strong in impression, difficulty degree was as difficult as it was, but since it can clear anything if it gets used, there is no problem.
Creation mode is also interesting in plain
It will definitely be a good work as SFC's first work
If you let me complain about only one, God of the hero.
I guess there was a bit better graphics w
It is now my favorite w
2005/10/09 Very Good(+2 pnt) [Original Japanese review]
by れおん (Skip) Provider: 19263 Host:19226 Browser: 3646
It is nostalgic. It used to be addicted together with my brother a long time ago. This game, first of all, music is wonderful! It fits very well to each scene, and a majestic and graceful song that seems to be myths very much, coupled with high quality sound quality, is good enough to remember tears even now.
And, of course, the action is also interesting, but there was a response to the SLG part.
It is fun just looking at the actions that people take along the way you led. Constructing towns and villages,
Seal the monsters' nest ... and the graphics were pretty beautiful at that time.
"Even if it is good operability with this, it is" highest ", but ...
2005/01/10 Very Good(+2 pnt) [Original Japanese review]
by rangame (Skip) Provider: 49489 Host:49400 Browser: 5234
I have fostered the city with an angel and SLG and the main character of God who owns the soul in the god image himself fighting ACT as fighting and ACT part has a challenging difficulty There is also an STG element that strikes a demon with an arrow in the SLG part and there are also saying that it is delicious three times with one and either one was quite good.
I think it is one of the early masterpieces of SFC.
2004/12/22 Good(+1 pnt) [Original Japanese review]
by まだまだ青二才 (Skip) Provider: 9525 Host:9299 Browser: 5237
I could not clear it, I gotta go (cry).
You defeat the boss and go to Rasubosu, you can do it there. At first it is difficult to move a guy (god), after all it is difficult until the end. So, dungeon and boss fight got really serious. He was dangerous because he was vulnerable to pressure (crying). I want to spend some more magic, stardust.
It is an interesting place to make people's streets and seal the monsters' nests, right?
2004/12/18 Good(+1 pnt) [Original Japanese review]
by アンデルセン (Skip) Provider: 41426 Host:41341 Browser: 4487
I think that you did not need much part of the simulation if you just got an item to contribute or just discover the boss's whereabouts.
The action was also pretty bad so it was hard to avoid falling into the hole and the last boss just won the item and the sword with the vacuum wave and it won and it finishes quite negligently.
However, I thought that such a game was very fresh at that time, so I enjoyed it so much.
2004/05/17 Normal(+0 pnt) [Original Japanese review]
by レインボー猫 (Skip) Provider: 40569 Host:40530 Browser: 4960
There is a slight difficulty in the action scene (operability of the main character) Because it is hard to obtain a refreshing feeling, the evaluation as an action game becomes a little lower.
However, in this game, action scenes are mere obstacles to step up the situation, so it was not a problematic level. The point of interest in this work is
The hero is a god
That would be.
At that time, such a simulation game was "pretty popular", as a point of view, I felt like a feeling like "pakuri", but as a goat for "that simulation game is really released at SFC" I think that it was superior. However, as the mood gradually rises, it finishes fairly quickly, so if you get more and more people who worship yourself more and more power up !!! It would be a better game if you make it proud of strength.
Because it tried to balance as an action game, it is a regret work which killed the taste of the game world.
If I give the same "crispness", I think that I should give more refreshing feeling.
2004/04/17 Normal(+0 pnt) [Original Japanese review]
by ニラ (Skip) Provider: 18003 Host:17929 Browser: 1348(Mobile)
It gathered up in good condition and it was quite relaxing but it was quite enjoyable. I like something lonesome when I make a village. Since it is an action, there is no longer a story. It is fun to think about boss' s strategy and other things because there are elements such as fun making legitimate actions and creating villages. Well time is short but cheap, so even if you play, the loss is ... subtle ...
2004/04/17 Good(+1 pnt) [Original Japanese review]
by 貞吉7 (Skip) Provider: 18751 Host:18438 Browser: 3846
It certainly seems that it was a standard item at shop's wagon sale ...
It seems like Sim Simity does not increase population quietly but it seemed interesting to see people scattered and making houses and fields according to the situation from a place like a shrine was interesting and music and sound quality was wonderful beautiful ~
2004/04/17 Good(+1 pnt) [Original Japanese review]
by もろっち (Skip) Provider: 6034 Host:6007 Browser: 3875
I defeated the monsters with a somewhat unusual game action game released from Enix at Super Nintendo, weakened the dominance of the demon kingdom in the ground world and developed the town with my preference in the town-making mode like sim city as much as we could. That's why the tone that pushed the music FM sound source was extremely exciting atmosphere of a wonderful majestic game world.
I feel like it was soft that I was selling unexpectedly