[Game]ASSAULT

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Game total pnts rank Rank 1,677in 5,906 titlesTotal 5 / Deviation 49.04
Game rank of 1988 Rank 49in 189 titles
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NAMCO BANDAI NAMCO Games
OKAWARA KUNIO
Arcade Playstation
Japan Released:1988/04
6,92544
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The below reviews are translated automatically from Japanese ones. To post your review to English version, please click here.
2011/12/19 Very Good(+2 pnt) [Original Japanese review]
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To become accustomed to the operation using the two levers so that you can move the tank freely.
This is the first step to capture this work.

What the player is required to do is to advance the tank in the direction indicated by the arrow emerging on the screen and destroy the battery at the end.

The first thing to see is the operation system that makes crazy climbers move the left and right wheels of a tank with two levers.
In this work, if you lean both the levers upwards, you move forward, when you lean the left lever to the left and topple the right lever to the right it will be possible to do Willie,
If you do not get used to it, the operation of the other wheel will be absent, and you will mistake a mistake such as drawing a circle like a compass.

The work itself, the operation system that moves the tank with two levers, setting the time limit, the movement of the enemy tank is unpleasant, many depressions are easy to catch the tank,
In an unprecedented construction that the creator's intention to say "how to make a mistake by a player"
Play response was outstanding.

Evaluation is "very good".

2008/02/11 Normal(+0 pnt) [Original Japanese review]
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I played at Namco Museum 4,
(I did not play at the game room because I do not know how much I will use until I remember the operation)
It is still difficult to operate game.
The reason why the background behaves rather than its own aircraft is that the eyes sprained at first.
The field is wide, and there are many hard enemies, so the time limit is too tight ....

Rating: Normal

2006/02/09 Very Good(+2 pnt) [Original Japanese review]
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Namco's tank game where rotation, enlargement and reduction functions were frequently used.

It is very strategic and generally difficult. In the latter half of the game, the timer setting will not catch up with the strategy and it will be forced to crush the remaining force majeure, so the degree of difficulty that requires considerable careful strategy It is a high game of.

In this game there is an unusual special operation called roll in a little unique Willie,
By tilting the car body, Willy will be able to attack parabolas through obstacles,
And the roll will be able to move horizontally without being like a tank.

Especially rolls are not necessarily able to move back and forth during their rollover, but instead become perpendicular, so that the hit judgment becomes thin, so it is essential technique to avoid using the bolt using it.
It is a particularly interesting part of this game that makes full use of the performance of this roll, the amount of tension can be experienced in the latter half as the movement is restricted.

Because it is a game using a twin lever, the maniac is hard to stick, but the operation itself is intuitive and easy to understand as I am directly connected with the caterpillar.
Thanks to the twin lever, it is possible to move fairly finely, and above all, since it is a tank game, I think that this is the best as a device, there is atmosphere.

The songs are Hosoe Shinji, BGM on the 8th and 9th sides and the final side is excellent.

And the tank design of your own is Kunio OKGAHARA, GOWARAMAKA !!

2005/10/19 Good(+1 pnt) [Original Japanese review]
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It was a full-fledged (?) Tank maneuvering game. The operation was difficult anyway and it was a hard time to remember.
Although it jumped to high altitude, there was a function to bomb the enemy from there, there was also a difficult operation that it did not add, and a game cried by intense attacks.

It was NAMCO who issued the name tank game "TANK BATTERIAN", "GROOTER", "BRAZER", but at the end this game finally made no tank game.

This game was content to open the colonial planet, but it seemed like I could cry, because I could not release it by such a muzzling operation!

In the PS version "Classic" it was made possible with the operation pattern 〓〓〓 but it was still difficult to say. Although the game property was interesting as it was, it may be said that it was the biggest factor that could not be a big hit that the past for the professional was over.

I also went to the final side of the PS version, but it was there so far and I have not gone ahead .......




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