[Game]ARABIANFIGHT

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Game total pnts rank Rank 4,726in 6,110 titlesTotal 0 / Deviation 47.45
Game rank of 1992 Rank 149in 206 titles
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SEGA
Arcade
Japan Released:1992
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The below reviews are translated automatically from Japanese ones. To post your review to English version, please click here.
2007/01/22 Normal(+0 pnt) [Original Japanese review]
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It is a game of Sega's "Final Fight type" that was released in the first half of the 1990s, but in any case, there was a sad circumstance that this work had a short working life.
It is a royal road content that chooses the four characters, advancing the game and defeating the enemy that comes out, but was the world view of the Arabian Night style like a Uke at the time, or will it be the Great Game era Although it is unknown whether it was because it was, it disappeared when it noticed.

Animation was done well, and when using magic it got bigger and bigger ... .... There was quite a bit of impact, but in a sense, it was said that it ended alone I thought that the thing that I can notice other than missing was that it was not in months as long as I remember that this work was placed in the gamesen.

Sega in the 90's is famous as "3D fighter" such as "Virtua fighter", but even with that virtual fighter, by the time it reaches there, the sacrifice and rebirth of the grand game which is the ancestor of "burning rival" and "dark edge" I think that it was not created if there were no points, and in this meaning, in this meaning, the short-lived Sega game of Miyuki, which appears and disappears, was proved for the first time in the 1990's, the cornerstone of a bad meaning It seemed to be like.

A little more, I think that the company was okay to have such an animated character-like character game, but in the end it ended up becoming a shape that draws characters as if it were real routes like Virtia It was.

Disney will announce the same motif animation a couple of years later, but it is sometimes thought that I wonder what happened if I went out at that time.




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