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SQUARE SQUARE ENIX
- ▼Sorted by:Newness
2017/01/22 Best(+3 pnt) [Original Japanese review]
by モブドライバー (Skip) Provider: 45021 Host:44997 Browser: 10291
Tacticality to use a variety of different gun pods. It is also interesting that unexpected cancer pods play an active part in surprising places.
Various elements are prepared for score attack. I can not play so much as I can earn so much, but if you are a very good scorer you should be able to make fun.
A thoroughly - built worldview. There is a setting which made the fish foe enemies in that area all together, and if you investigate around it and play it, you can enjoy more.
A wonderful production directing tickle for the kitchen 2 mind. Among the STGs of the same age, we are making aggressive use of 3D rendering, and dynamic drawing creates excitement of playing. Fossil stone is FF's square.
.BGM also matches production and game development and is good quality. It further complements the depression style.
Difficulty is very high, it is difficult as a demon from the stage of easy.
Can not destroy unnecessary gun - pods before they are out of bullets. If you want to empty the frame to make sure that the gun pod is the combination you want, you can only shoot and shoot out.
The difference between strongly patterned parts and strongly adolibent parts is intense, and you have to struggle if you can not handle Almighty.
When I make a mistake, I will return again. Because the cancer pods are also scoffed except for the initial equipment, rebuilding is very strict.
Anyway the difficulty level is high. Even if you make a mistake, it is not a substitute that STG beginners can easily reach out.
However, the degree of difficulty has been properly thought out, and if a good shooter with good skill is able to come out sometime.
If you have confidence in your arm, you might as well try trying out for strength.
2014/08/27 Best(+3 pnt) [Original Japanese review]
by あかねちゃん (Skip) Provider: 3659 Host:3524 Browser: 5135
. With a lot of wonderful music and directing You will be amazed by the player in a wonderful production not to be defeated by the same period Thunder Force 〓〓〓
There is a variety of own person 's own gun pod can only be equipped but the machine gun is strong Endmion mk - 〓〓〓 the number of bullets loaded in the gun pod is a bit less Three possession possible depending on the situation Endomion mk - 〓〓〓 Although there are some habit, there are two hidden aircraft in addition to the three Astraia mk - 〓〓〓that can use two gun pods at the same time, so it is worthwhile
High degree of difficulty
EASY also has considerable difficulty so those who are not used to STG, of course, those who are not used to the original system of this work are not easily cleared
Stage select is difficulty level FREE limit Stage select available when satisfying certain conditions, but difficulty level FREE can only be used so difficult to practice specific aspects of high difficulty
Although there are some problems, it is definitely a masterpiece that remains in the history of STG so there is no doubt so I want you to experience the worldview of this work also for those who have not played Evaluation will be the highest
2013/09/12 Good(+1 pnt) [Original Japanese review]
by かぷ (Skip) Provider: 1602 Host:1700 Browser: 6216
Shooting has not played so many but the system of the arm to take away the weapons used by the enemy and proceed with disposal was innovative Because elements such as hidden routes and hidden weapons were also available, it is also possible to do so, and Astra Ear It was a favorite to stretch out the blades and play them
Since I could not remember the aircraft name in this evaluation this time, I examined it on the wiki but I did not know that it was such a game with a story or setting. It was unexpectedly deep.
2013/05/23 Very Good(+2 pnt) [Original Japanese review]
by さよなライオン (Skip) Provider: 24173 Host:23957 Browser: 8655
[Total playing time]
About 20 hours
Viewpoints such as vertical and horizontal scrolls and backwards Direction changes variously.
The change of weapons was innovative. Even if we got a powerful weapon, there was a limit on the number of bullets, so I felt that I was deeper than the rest of the shooting for the parts of the scene where we planned the armed strategy.
Anyway it 's difficult.
It may be a fate of shooting, but it may be annoying at the time of first play to the frequent occurrence of first slaughter.
As an adverse effect of the point I also mentioned in a good place, since the strength sharply drops as soon as the number of stages of weapons arrives, it becomes a honeycomb in a stage etc. where difficulty is high. It was not until then that it was said to be a game that would make a strategy for not being so, but I felt it was particularly tight, as the option of Bom's attack etc. is not this game.
I played at the time of release and received a shock from graphics.
After 10 years or more from that, I found it at a shop and purchased again. Even now I had fun as it was. Currently we have built a tremendous number of corpses for acquiring secret.
2012/01/10 Good(+1 pnt) [Original Japanese review]
by たっぷり〜ホワイトレーベル〜 (Skip) Provider: 9163 Host:9042 Browser: 11787
An ambitious work to feel the power of the square.
I feel that I have hardly made STG, but I think that certain quality that is polite is preserved.
Instead of robbing enemies of weapons ... rather than the impression that enemies are using this weapon.
Should I think that it is versatile equipment?
Gatling and missiles.Savel and so on as well as strategy can be expanded and enjoyable.
Music and enemy directing are interesting and have humor.
Yeah, it's muzzy. Many stages that need to memorize several times dead.
I feel a little narrow that the stage difference is not felt so much.
You can choose your own best rating once you clear it.
I have played it repeatedly because there is this.
If not, I think I threw it about two times.
Evaluation is something I enjoyed and I enjoyed it, "Good" with a good making.
2010/02/19 Good(+1 pnt) [Original Japanese review]
by 消しゴム (Skip) Provider: 53873 Host:53966 Browser: 6405
Because the attack of your aircraft is poor, it competes with the gun pod taken from the enemy.
This is the theory of this work.
The genre of the work is horizontal scroll shooting, enemy movement is patterned and it is easy to deal with remembering it,
The graphics of the 80's was seen in places in graphics that used the latest technology abundantly.
There are two particularly eye-catching ones.
When you defeat the enemy, the gauge at the bottom right of the screen grows like doubling as the stretch becomes full and it jumps up to 16 times.
In the boss fight, it is covered with small parts which decrease by 3000 points each time 1 second elapses after 300 seconds after knocking down within 30 seconds,
Shooting the vital point was also a hard time.
Even if you look at your own machine, you can use only one cancer pod instead of reinforcing the initial equipment Endymion Mark III,
Endiomion Mark 〓〓〓which can mount up to three spare gun pods, Astra Eyemark 1 which can use two gun pods at the same time, each with their merits and demerits clear.
Although the creator is unfamiliar with the production of shooting, the glowing thing was also seen in the idea that was demonstrated, so the evaluation is "good".
2009/05/30 Good(+1 pnt) [Original Japanese review]
by オロ (Skip) Provider: 37510 Host:37379 Browser: 7499
Moon ni Glory, Earth mercy
[Total playing time]
Some mecha deza feathers
In recent years, Einhander is reevaluating.
I tried it for the first time in a while but it got me to reconfirm dissatisfaction with Ein.
Every time I see Enduomion mk II sinking in contact with invisible bullets, invisible hit determination,
I think that it is not a shoot of a single shot but a game in which damage-oriented action games and others came into suit.
Well, director.BGM. Because the quality of Mecha deza is high I definitely can not dislike it ...
Rasubosu "Hyperion" The production full of speed is truly wonderful,
I sit in a seat in front of the plaster.
2007/11/30 Very Good(+2 pnt) [Original Japanese review]
by マンスリィ (Skip) Provider: 18003 Host:17890 Browser: 4767(Mobile)
Works when Square was still challenging various genres.
A vastly diverse strategy can be developed by the cancer pod system.
Mechanical design.Being a hard techno style BGM.This is devastated world feeling and it is built in really charmingly.
The difficulty level is a level that people who are unfamiliar with STG can not handle.
Hidden masterpiece, recommended.
2007/11/16 Very Good(+2 pnt) [Original Japanese review]
by ヤンマ本史 (Skip) Provider: 49951 Host:50069 Browser: 5234
Even playing in the most gentle mode was difficult enough, but it was very funny.
3D was very beautiful and it broke when I hit the stage signboard and thought that it was also amazing to carefully make it one by one. The program technology was wonderful. I was fascinated by the world view. But there were a few things that it came back and I felt difficult to play ....
Rasubosu was having a lot of hardships to defeat .... Many things were done (tears)
2006/12/21 Favorite comment [Original Japanese review]
by Y・I (Skip) Provider: 1573 Host:1528 Browser: 3875
This work not only the game system but also the music level is high. It is a feature of this game that there are many relatively techno-like songs. So I will go through music rankings.
First place: Thermosphere: In the fight against the last weapon of the Moon invasion Schwarzsgaist. Especially songs highly popular among Einhunders' music. It is very hot with just saying the story's mountain range. The appearance of the earth and the universe in the background is also very beautiful.
Second place: weightlessness: in the battle with the Lasbos' hyperion. It is a very mysterious and quiet song compared to the Black Forest Gaist, and a laser that combines a fantastic space and a deca of beauty and power further complements the play. Incidentally, a woman's chorus is included.
3rd place: Frenzy: Songs at the airport's boss, G〓〓ter. It is characterized by crazy nori as if it symbolizes Gestalel which jumps on the screen with only the inner boss's song. From the latter half I gradually become melodious.
Fourth: Afterimage: A song in a battle with a hidden boss monitor installed in the Black Forest. It feels good that the universe is emphasized.
. 5th: Atsuko: a song at a catapult facility in the latter half of the 5th stage. It is characterized by the story color becoming stronger than the payment of the first half. Especially the second half excitement is pretty cool!
6th: Blood war: in Gustav Durer game. It is the so-called stage boss part 2. When this song flowed, none of them were shot down many times with a strong enemy alignment. The boss's strangeness is emphasized.
7th: Breakthrough: at the underground waterway. It is a watery song that is appropriate for inside the cave. Because I was shot down many times here, I still remember being impressed (laugh).
8th: Payout: a song at the airport base in the first half of the 5th stage. The pace gradually increases from the gentle tune of the first half. It seems that it represents the difficulty of the stage. I personally like the 5th stage songs overall.
9th place: shudder: Drache. Spinnet in Sturm Vogel game. It is a so-called stage boss 1. It matches the boss battle that was tense with high pace music. Especially Sturm Vogel fight is cool.
Tenth place: desert ~ wasteland ~: songs since the appearance of Garnele at the second stage. Match with exquisite condition of sprint and the eeriness of the armored train.
Anyway, this time it's here.
2006/10/20 Very Good(+2 pnt) [Original Japanese review]
by rangame (Skip) Provider: 10429 Host:10475 Browser: 5234
I tried playing the trial version at the shop and bought a hammer hard.
I thought that the idea that I can use the weapons owned by enemies as they are abundant in types of armed weapons is very interesting. Well, I felt it was pretty difficult, but I think that it was a good balance of difficulty because I could manage somehow even if I was not good at such STG.
2006/07/17 Good(+1 pnt) [Original Japanese review]
by O3Warp (Skip) Provider: 30899 Host:30959 Browser: 5978
I was impressed by the coolness of BGM that was flowing in the storefront demonstration and bought impulsively.
It was interesting that the endurance was set for weapons that Einhanda could take from its enemies, but it was quite difficult and could not be cleared up entirely. (Bitter smile)
I listen to the soundtrack CD I bought later even now.
2006/02/23 Very Good(+2 pnt) [Original Japanese review]
by Y・I (Skip) Provider: 21299 Host:21187 Browser: 4184
It was quite interesting. Is not it quite excellent as a shooting game?
The degree of difficulty is also quite high, and there are quite a few elements to incorporate. Also, this game was more troublesome than a medium battle tank with a smaller battle pod. Even if the attack power is low, it will be shot down as soon as the stubborn is bad. Stage 4 was pretty stressful, in particular.
Boss and medium boss included tsumugumi rice. Gecko in the middle boss, Gestel in the boss, Gustav in the stage boss, Schwarzgeist, and Huperion were particularly strong. I like the stage 2, 5, 6.
And this game has a considerable level of music. The feeling of sadness will increase as it becomes in the second half. In addition to the popular Schwarzseigt fight, I also liked the game against Garnere, the airport, the game against Gestetel, the catapult etc.
The difficulty is that it is hard to see the bullets that the small pod mainly shoots. It can be said that it is a hidden masterpiece of Square. Evaluation is "very good".
2006/02/05 Good(+1 pnt) [Original Japanese review]
by ファイナル・ダンクーガ (Skip) Provider: 32756 Host:32765 Browser: 2755(Mobile)
SQUARE is not just FF. A shooter game that made me think.
You can choose the aircraft from among the three, plus an abundance of options. The difficulty level is also quite high with full 3D screen and camera work making use of it.
I think that this is the place I was hooked on in a shooting game.
2005/11/22 Good(+1 pnt) [Original Japanese review]
by 634 (Skip) Provider: 13007 Host:12845 Browser: 5234
With the high difficulty shooting which Square made for a long time, the game nature was quite high and I enjoyed it.
Because it is shooting, it did not look too much for users accustomed to FF, but the increase in attack features using hands can be said to be rich in variations.
Currently, Taito who is a group of Square Enix was issuing "G Darius" at the same time. This was also attractive for the high gaming nature, with enemies on the side, making it a bomber, shooting with a cooperative beam and shooting method.
It is not limited to this game or Darius that there is a commonality in games that appeared at the same time, but it was also interesting to compare the appropriate concepts.
No way at that time I could not imagine that these two companies would be in the form of merger.
The only wish is to make use of the high degree of completion of this game for the next shooting and want to capture the hearts of shooters with new Darius, Ray Force etc etc.