Game total pnts rank Rank 1,695in 5,789 titlesTotal 5 / Deviation 49.02
Game rank of 1987 Rank 48in 194 titles
Statics of evaluation and Ranking
Reviews' statics
Post review by myself
Graphic2.00(Very good)1
Game element0.00(Normal)1
Difficulty2.00(Very difficult)1
Hot heart100%1/1
Shed tears0%0/1
Enjoyed playing with others0%0/1
Made me think0%0/1
Learned something0%0/1
Information about this title

Arcade SEGA MARKⅢ Nintendo Entertainment System Sunsoft SUPER32X
Japan Released:1987
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The below reviews are translated automatically from Japanese ones. To post your review to English version, please click here.
2007/10/13 Good(+1 pnt) [Original Japanese review]
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It seems to be Sega's representative shooting game ........

[good point]

Experience type shooting

In the first play it was made to feel like "hoo !!"
A kind of thrilling was felt when the enemy aircraft in front of me came pressing. Just "Before you get done doing !!"?
There was a refreshing feeling.

[Bad point]

Subtle hit judgment?

However, at first it did not understand the translation, or it was not uncommon to hit the enemy aircraft without self-destruction. And I am planning to get used to it, but also self-destruction .............
I feel that it was slightly hit judgment or subtle.

[Comprehensive evaluation]

I think the difficulty itself was the higher of the shooting games at the time. But I can not stop doing it. I think that it was a piece of shooting game with such charm. Evaluation is "good".

2007/08/27 Very Good(+2 pnt) [Original Japanese review]
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I think the bad luck for this work is the following three.

The popularity of Shinya work represented by overseas movies "Top Gun" and "Area 88" has pushed the popularity of the work.

Because it was a sensory shooter work, software that was transplanted for home did not fully convey the charm of the work.

The place was restricted because the bodies were big.

The arcade version sits on a seat like a miniaturized cockpit of a real fighter plane, grasps the control stick and throttle lever, manipulates Tomcat,
Large size moves according to the movement, lock on and shoot missiles, Vulcan etc,
In order to bring the feeling of play closer to the real thing, the best technique at that time was sparingly used.

2006/03/26 Normal(+0 pnt) [Original Japanese review]
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Unusually deckable case was conspicuous at that time ~
Did not you play about 300 yen per play?
It would be natural that if you use a cabinet that moves all the way for that, it is obvious that it is natural, but even though it did only a few times because of that, even after a small version like a simple version came out, so that we can finally play it to a certain extent sweat

It is a game conscious of the top gun of the movie that was hit at the time, but it was just like the season game It was the impression that the popularity of the game is also a hidden tongue when the top gang topic can not be heard ~

The range that can move up and down is narrow, and as a result, you can not help avoiding enemy bullets by moving to the left or right, if you move the lever from left to right or move it at once, it will roll, so control is extremely www
It could not be said as a shooting game, but it was nothing like a flight simulator and it was a halfway game.

2006/02/06 Very Good(+2 pnt) [Original Japanese review]
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Sega's representative game.

Sega is really good at making music. This game is no exception.
Now most games are reproduced in real, but afterburner is a general shooting game.
Just going ahead without being compromised.

However, the liver of this game should not miss the missiles of enemy aircraft, or shoot down with missiles on the contrary.
There is no doubt that the latter has the charm of this game.
Missiles are not endless and are supplied on the way. Until I was using it all the time I was out of shit often (crying)
Moreover, because the speed adjustment is attached, if you can fly late, you can also use a afterburner to rapidly accelerate.
Conversely, afterburner can be used endlessly. How much fuel is united ....
However, by using this afterburner heavily, the degree of difficulty also rises considerably. The missiles of enemy aircraft are bad.
The game balance of this neighborhood is a really nice game.

There are often times that I think that the hit judgment is "Eh ~" .... So the evaluation is one step down very good.

2005/11/15 Normal(+0 pnt) [Original Japanese review]
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Sega's 3D shooting decision version alongside "Space Harrier".
I will kick enemies with the feeling of "top gun", but there is no degree of freedom like Space Harrier, and if anything movement was restricted.

Although it pushes forward all the time, the missiles are very hard to get, and when they noticed there were many cases that they were frontal collisions with missiles. It was a game that required the first win (war is almost the case though) as much as possible.

In air refueling somehow I get a missile instead of fuel (lol). There is also ground supply, but the name of the mother ship to be launched is the name "SEGA. ENTERPRISE" (of course the world's first nuclear aircraft carrier is a model, a form similar to that), so I also felt "not playful" It was.

Even if you masters even missiles, it is not a difficult game, but you can not move freely like Space Harrier, because it rolls with nothing to do with it, perfect operation mistake will be a perfect It was a game I was asked for.

Neither the enemies nor the ally shoot down the missiles and shoot down, trying thrusting in the moment with the economy of your country okay .......

There is no doubt that it is a masterpiece game of Sega, but it is not as interesting as Space Harrier, and I think that there was no personality in the character. In that sense it was an unfortunate game.

The few sensible points of this game may be that there is no scene to do a tragic thing called carpet bombing directly under.

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