[Game]Wizardry 2 Legacy of Lylgamin

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Game total pnts rank Rank 2,807in 6,115 titlesTotal 2 / Deviation 48.10
Game rank of 1989 Rank 98in 212 titles
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ASCII
Suemi Jyun
PC-88 PC-98 Nintendo Entertainment System Turbo Grafx 16 Sega Saturn Playstation Application software
Bennie Matsuyama
Japan Released:1989/02/21(Tue)
Outside Japan :Released:1985
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The below reviews are translated automatically from Japanese ones. To post your review to English version, please click here.
2012/11/27 Good(+1 pnt) [Original Japanese review]
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[Total playing time]
Is it?

[good point]
2 Things going on at parties, things with many traps etc.
I think that the battle was not as difficult as 1 to death.
Must have essential items.

[Bad point]
It is severe.

[Comprehensive evaluation]

There is a secret in Rasubosu.

2011/09/24 Good(+1 pnt) [Original Japanese review]
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It is a confusing game that it is 〓〓〓if it is PC version but 〓〓〓but FC version.

Personally this is the first game of the Wiz series. At that time it was difficult to solve puzzles and there was a trap such as bad character with a high struggle. Besides being a beginner, there were so many severe first experiences such as becoming ashes due to unsuccessful resuscitation, annihilation by coordinate misprints of traps and moving spells, annihilation due to falling of mistakes and the like. In addition, I also experienced Lost and I think that the penalty for death compared to the recent RPG, such as the Dorakue series, was quite severe RPG. Since the collection of the annihilated party was also my first experience, the impression of "troublesome" was quite strong at that time.

According to the personality (good and evil) of this character, there is a hierarchy in which this hierarchy can not be inserted and hierarchy which can not be entered because of character's character (good and evil), good can only enter even floor, evil can enter only odd floor, party There was circumstances of organization and item convenience, the neighborhood was also painful.
It was possible to form a PA with a neutral attribute, but I was not confident without a priest and I did not overdo it. Nevertheless, I had some difficulty somewhat until the end, I managed to clear up somehow, and I have the first thought in the series work. Even though ending was not as much as I expected.

2005/11/10 Normal(+0 pnt) [Original Japanese review]
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Unlike the previous work, it is a feature that the game could not be cleared unless you proceed with the two mixed parties, good and bad. For that reason I had a troublesome impression.

The puzzling factor is also very troublesome, there are many traps which seems to be irritating, and many people say that the enemy struggled in this direction because the enemy was weakened through the series.

The boss of this labyrinth, Le. It was a boss that Kevlace can not be beat down, and it did not pass through without having a certain crystal. Rasubosu who can not be defeated does not deny the feeling of lowering the evaluation of this work.

Generally it is somewhat plain impression in the series. 〓〓〓It is not as interesting as exploring labyrinths, the enemies are not as strong as 〓〓〓 it is also inferior compared to Gaiden series.

Compared to 〓〓〓 the tension of the battle that was frustrating was only in the early stage, and there was not much struggle after that. Most of all, I was disappointed with the weak arc demon compared to 〓〓〓

Compared to the PC version, the enemy character is different from the original one, it has changed to another character, and in that sense it was fun, but the design of the enemy character changed so much was somewhat wasted feeling not.

It certainly was a somewhat unsatisfactory work in the series.




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