[Game]Wizard of Immortal

Game total pnts rank Rank 4,387in 6,233 titlesTotal 0 / Deviation 47.50
Game rank of 1993 Rank 171in 228 titles
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Japan Released:1993/08/10(Tue)
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The below reviews are translated automatically from Japanese ones. To post your review to English version, please click here.
2014/11/08 Normal(+0 pnt) [Original Japanese review]
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Shadowgate comes again ...
This is the word that came to my mind when I played this work.

Genre, action RPG.
The aim of the player is to find the magician Madamire who disappeared in the labyrinth that sleeps in the basement of a city that became ruined by a dragon flame 1000 years ago.

When entering the battle part, move the C button and the direction key to the left and right to avoid enemy attacks, attack with a dagger with the A button, reduce to the place that can reduce the enemy's physical strength, stab the staple magically.
In this way the battle part is becoming a thrusting place, blowing off the head of the enemy with magic, animation that makes the body two indeed strangely raw.

A huge earthworm appears after the indication "You may want to move" in the room, and you drag the player character to the ground and drag it to the ground,
The cane is caught and the cane is broken and falls into the pitfall. When you read the letter written on the amulet which is eaten by the gigantic earthworm who appeared using the food, the screen becomes pure white,
The room is filled with the spores (poison) sprinkled by the seeds buried in the ground that are melted in the slime and only bones, suddenly poisonous arrows will fly when entering the room,
There are many types of instantaneous traps, there are unreasonable things like the death of player characters, rich variations with stupid things,
The service spirit of the creator who showed it with animation (problem with directionality) was boosting it.

Evaluation can only evaluate below "very bad" if it is evaluated only with the game character, but it is "normal" considering the concept of shadowgate's relatives work.