[Game]Uttyan Nantyan No Honoo No Tyarenjya Denryu Iraira Bou

Game total pnts rank Rank 5,650in 5,759 titlesTotal -9 / Deviation 44.61
Game avg pnts Rank 879in 922 titlesAvg -0.90=Bad/10 reviews
Game rank of 1997 Rank 212in 215 titles
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Information about this title

HUDSON SNK NINTENDO 64 Playstation Arcade
Japan Released:1997/12/19(Fri) NINTENDO 64
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The below reviews are translated automatically from Japanese ones. To post your review to English version, please click here.
2009/02/13 Bad(-1 pnt) [Original Japanese review]
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Since this was in the game I got from my acquaintance with my older sister, I tried playing with interest.

Well, I felt that there was nothing as boring as an irritating stick that did not have a million yen worth.

There are few stages that can be played, and only a little sense of accomplishment remains on hand even if you clear it.

There was a part of live comment that hurt little by little, as I am concentrating now, feel like I should keep it silent.
However, when I failed, I sometimes said things I thought of myself, so there were parts that I felt that live comment was interesting a little.

But this is a game that I can not enjoy at all without a bet.

I guess it is a game that will be appointed only to do every betting with friends at most.
Anyway I could not enjoy it at all with one person.

2008/12/04 Normal(+0 pnt) [Original Japanese review]
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It is a nostalgic game to think now, but it was a black history game for me, as it was only one stage that I could clear. I would like to see a person who has advanced to the end.

2007/12/31 Normal(+0 pnt) [Original Japanese review]
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The other day I updated the information, but this was also added .....
I have played for a while with this as a festival of the cultural festival of my school days,
Because I do not get a prize money separately, I do not think that merit is particularly felt, but I think that it was not bad for the ability to concentrate. "Oh, these games were a long time ago." It is about a work.
Evaluation is .......... Well, it is "normal" in places where it is not possible or impossible.

2006/08/10 Bad(-1 pnt) [Original Japanese review]
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If you do it alone, you will soon get tired of it, but it is fun to be quite exciting when everyone else does it.
When I do it alone, the live condition is very annoying, but I do not care when everyone does it.
But is there anyone who can do this all the time?

Evaluation when one player plays is "worst"
Evaluation at the time when everyone is doing is "very good", so the overall evaluation is "bad".

2006/07/07 Good(+1 pnt) [Original Japanese review]
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A game that I like quite privately. Especially when it comes to battle, my friends get excited abnormally for some reason.
When I asked, it seems that live comment is interesting. "A - It's awkward!", "Nani is doing it ~" seems to be a point. What is inside the game ....
Nonetheless, if the number of people is large, the gallery will be quite exciting, and for those of me who liked simple games alone, I enjoyed them quite well. I did it all the way saying what it was.

2006/07/07 Worst(-3 pnt) [Original Japanese review]
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I had him do it at my friend 's house, but it was just an electric shock irritated bar experience and I just wanted to get irritated.

It is that it is possible to challenge it because the prize money of 1 million yen is spent on TV programs. At home I cleared and I got nothing. The live comments are like coming backwards to the player's mind. I was more frustrated with live performance than this game.

It was a work that does not fit in, and does not want to see it sometimes.

2006/05/16 Good(+1 pnt) [Original Japanese review]
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It is a game of frustrating sticks that I was doing on television at the time.
It certainly gets annoyed.
The live condition was also attached and the atmosphere of the television was reproduced, but the degree of difficulty was too high and the hit judgment was considerably severe.
Even if you clear it you will not get a prize of 1 million yen.
You had better make it for a bit more people.
I can not recommend it to children and I can not quite teach it unless I am quite a core person.
However, the impression that can be experienced in the game actually played on TV was quite large.
Evaluation is "good".

2005/09/18 Worst(-3 pnt) [Original Japanese review]
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This is frustrating when I failed because my prize money is bet,
I do not feel annoyed at all if I do not have a bet at all at all.
Well, there is a way to devise how to play such as "100 gambling" etc, but there is no other utility value other than that.
Evaluation is totally "worst".

2005/09/06 Not favorite comment [Original Japanese review]
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I miss the "challenger of fire", but I do not want to do frustrating sticks.
As long as I hear the story I heard it is nice to me.
After all, it is a child who took the challenger and said, "I will beat Iji Jiji (Sawa Producer) and I will do it!" It's like throwing gold into a groove when you are licking it.

2005/09/05 Normal(+0 pnt) [Original Japanese review]
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Certainly there was something merely to add "irritation" to the title.
The hit judgment was too exquisite and there were many things I thought "Eh, are you out again?"

You made me feel annoyed with luck and made you irritated.
As I expected, I got tired of being told many times and it was only annoying and I thought I'd turn off the volume w

A good point I think that the idea of 〓〓〓〓〓aying something like a frustrating stick into a game was innovative.
People who thought that the challengers of the flames are challenging the challengers to struggle against the frustrating sticks, and there are also many people who thought that "I would clear it as a swiss wife", so I guess there was demand so far .

Bad point Especially about the course in the second half, the time limit is too short ... I can not clear it until I practice too much.

2005/04/10 Worst(-3 pnt) [Original Japanese review]
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To be honest this game was not entirely funny.
Rather, it is a minus game where stress gathers. (Personally〓〓〓)

This might not be my skill but I could not do it.
Bukkake difficulty level is too high. Were you able to test all the test players? (Everyone)

Just as I looked at the model demonstration (LR simultaneous push on the menu screen) it seemed like I was able to clear it.
If it were true, it would be great. People who cleared else are really amazing.

Individual loudness is eyesore.
Everyone in human beings should have failures, but remarks as if they are going to make it foolish.

Commentary "What are you doing ~"
Cassiopeia "Let's do it !!! If you say that, please do it yourself !!!!!!" It got better.

I personally think that this work was a game in which player's consideration was not made at all.

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