[Game]Tristia Of The Blue Sea (Aoiumi No Tristia)

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Other media: Anime:Tristia Of The Blue Sea (Aoiumi No Tristia)
Game total pnts rank Rank 1,940in 5,921 titlesTotal 4 / Deviation 48.73
Game rank of 2002 Rank 74in 203 titles
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KOGADO STUDIO Windows Playstation 2
Eiji Komatsu SAKURA
Ayako Kawasumi Jurota Kosugi Sakura Nogawa
Marina Ohno Akane Tomonaga Kanoko Hatamiya
Japan Released:2002/07/20(Sat)
Official sites
1. http://www.kogado.com/html/kuma/aut/ (Translation)
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The below reviews are translated automatically from Japanese ones. To post your review to English version, please click here.
2010/04/03 Best(+3 pnt) [Original Japanese review]
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"Good place"
Gentle difficulty Production with a part of voice.The time is not reduced without research creation etc. "Bad place"
There are many shops selling items, and if you do not remember, you will seek "
I played PS2 version. Tsuka, I thought I heard it with a voice actor of NanoCa, Ayako Kawasumi. Aoi - chan 's image is more strong than Ai. That is interesting game anyway. Since I have experienced atelier series at first, I thought that it is similar feeling, but it is also different. It is a game that creates items, sells them to stores, raises the level of the store and restores the island. Items can also be different items by studying. It is characterized by being not too difficult for high degree of enthusiasm. There are lots of events and it is fun. It is fun to watch the shop level go up and restore. Voice is also good. Would not it be troublesome to buy the materials needed for production unless you remember many stores and what stores are selling in which store? Personally it is a very good work 〓〓〓

2008/01/17 Good(+1 pnt) [Original Japanese review]
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Although it is now, since I cleared the PS2 version I will evaluate it.

First of all, I wanted to say it without a story or workshop system, I wanted it to be full voice.
There are voices in major scenes, but there were quite a few parts that were not included, so I was dissatisfied with that.
Moreover, when I thought that a voice suddenly entered in the middle of a story, it quickly disappeared and there were scenes of meaning unknown, did not it?
Even if the PC version is released in 2002, even if it can not be helped, since the PS 2 version is released in 2005, is it only me that thinks full voice is a natural facility?

As for the voice, this is about the system called "town development simulation + adventure", but since I have never done a work mainly composed of atelier series etc., I look forward with a fresh feeling Maybe it is because I was addicted.
If you make things, sell, increase the money, you can make things again (you can also make public facilities), sell ... ... is the basic pattern, but this alone is boring That's right.
So why is it interesting because there is fun of the story interleaved between them?

Mr. Ehime Komago's character is very nice.
When expressing emotions and the like, it is not just drawing expressions but expressing themselves with the whole body, so it seems like you simply understand the character and atmosphere of that character just by looking at the picture.
It is very easy to accept and easy to accept.
The story that the skimpy characters weave are occasionally warm, sometimes vanity, sometimes meaningless (lol), so you can probably want to go ahead quickly without getting tired.
Nanoka's "anan?" Dialogue has been heavily used because there was a gap and it was pretty good.

Basically, it is a bright and fun story, but details such as Foley 's story, Nene' s confession, Rafalu 's truth, Lagrett' s problem, because it becomes spoiler, it can not be said that it is quite easy to read It is getting.
And the remarkable thing is the splendor of ending.
I cried mentally.

The size of the thing lost and the warmth of what you got.
Nanoka's strength to accept everything ...
From its appearance of confronting difficulties to defend the city, I felt that the little girl wanted to protect everything until he threw away all the strength of the heart.
Since it is a multi-ending, the end point is not one, but one of the popular True END's development was the best.

Although I will consider it as a comprehensive review at the end, the system is very monotonous, but the goodness of the story is added and it is taken as "good."
Evaluation will rise if the system is twisted another more, but it will be too ordinary so this will be about this.
I expect to do Neosphere, so I hope there.

2004/12/25 Normal comment [Original Japanese review]
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I saw it in one game magazine, but it seems to be released next spring in PS2. I'm also making sequels.
As far as I see on the official website I feel that the game system looks like the atelier series ....
I wonder if I can afford it if I can afford it.




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