[Game]The stated one
|Statics of evaluation and Ranking|
|Information about this title|
AQUAPLUS Flyght Plan Playstation 2 PSP
Naoya Shimokawa Tatsuki Amaduyu
Rikiya Koyama Miyuki Sawashiro Mai Nakahara Rie Kugimiya Sayaka Oohara
Atsuko Tanaka Kaya Miyake Daisuke Namikawa Tsuyoshi Koyama Hiroaki Ishikawa Satsuki Yukino
Hisako Kyouda Daisuke Kiri Akeno Watanabe Hiroyuki Yoshino Toru Ohkawa Toru Ohkawa
1. http://www.aquaplus.co.jp/uta/ (Translation)
- ▼Sorted by:Newness
2016/09/30 Normal(+0 pnt) [Original Japanese review]
by 竹犬千代 (Skip) Provider: 46115 Host:45973 Browser: 10902
The story is interesting, but the game system does not adapt.
2015/02/24 Good(+1 pnt) [Original Japanese review]
by まつ (Skip) Provider: 11197 Host:11440 Browser: 5171
[Total playing time]
It is an evaluation in the PSP version. Since I saw animation a few years ago I thought that I would like to play with the original if there is opportunity I played a lot late but the somewhat somewhat liked the more interesting worldview and the character I liked more It was.
Battle part is also fun because you can raise characters freely.
2012/01/09 Very Good(+2 pnt) [Original Japanese review]
by たっぷり〜ホワイトレーベル〜 (Skip) Provider: 16393 Host:16472 Browser: 11787
It is an evaluation of the DVD version.
After all the scenario is dramatic and interesting.
The opening part was polite and the excitement of the second half was like a movie and there was return.
There was also familiarity not in the West in terms of Japanese fantasy.
Characters were also good.
Touka: Koo and Mr. Erle went to Moe. Although there was a tight depiction correspondingly by that.
I think that it is a ryosaku with a charisma in characters as a whole.
Perhaps it was perfect if the battle was more interesting.
Although I say that the main is a story, I will not lower the evaluation with this.
Although it may be different from the PS2 version exactly, since it was originally unimportant to evaluate erotic scenes and battle emphatically, I wonder if it is okay.
Evaluation is very good.
2010/01/17 Very Good(+2 pnt) [Original Japanese review]
by 梨子 (Skip) Provider: 25559 Host:25443 Browser: 12499
Utaware enters from the CD-ROM version, but I heard that it will be ported to the PS2 version and I bought it at the same time as sale.
... but it did not work. Unfortunately, we have only gone through until the attack of Kenashikorupe.
CD - ROM version, and DVD - ROM version, so I cleared both,
I got a feeling of bleeding that "I know the story and I do it now ...".
Of course, since I also know the PS 2 version original story and cooperative strikes,
I will evaluate based on the story of the CD-ROM version and the battle system for the time being.
First of all, the story is quite deep. I can not understand it because it was too deep to make a round.
I am finally able to understand the whole picture after 3 laps. (Although it is useless because the appearance of the Osamu is weak, it can not be helped)
It is quite easy to understand that the story is a single road without branching,
Since there are also unsatisfactory after all, it seems to be a game involving romance elements,
I wish I had made a character ED (placing a special still for each character in the last) or had it made it.
Battle is slimy if you go in normal mode. It was like there was no battle such as CD-ROM version.
However, if you are placing importance on the story and the character, you probably think that Ton Tonshi is exactly right.
However, while the enemy's lack of warmth, the strong attacker of the ally is strong.
Honestly If you swing all the way to Oboro and Carla, it is like a demon.
Because the character is also attractive, there is also fun of "Who are you going to use on the main?"
Aside from that, if you can not use it, you rarely rumored Benauei if you nurture it well and became an honor student with both offense and defense. I have not specialized.
Anyway, I think that the volume of the story is pretty good.
It is a flaw in the ball that makes it somewhat saddleed, but I still love it.
Music is also good for the atmosphere and highly appreciated. Since the former is age-restricted yes, it seems that both pros and cons will appear in painting etc, but I would like to recommend it by all means.
2009/08/09 Good(+1 pnt) [Original Japanese review]
by raruku (Skip) Provider: 18316 Host:18284 Browser: 9642
[Total playing time]
There was a feeling of tension because the character died quite relentlessly.
Pros and cons of the final stage of development will be divided, but I am a person who approves.
There was a volume than I had imagined.
Battle training until full voice for the first time.
The battle part is exactly as easy as it is for Null gamer self.
The farewell scene with everyone in the last was impressed.
The hero like Hakuro was good, because it is a type that is nothing like this genre in age as well.
There are places to explain, I do not need a shortage of depictions I have this character, but I do not care anything in the last, so it 's alright.
Because I was funny I wish I could be more moved if the talk was a little longer.
Every character is funny and loving affections are fascinating, but it is a pity that there was no character that could empathize specially.
Utaware was about to listen to the radio a little through the animation, but it was good to have not seen ~ Anime.
Utaware was a story that pulls in a mystery part, so probably I did not play a game if I knew it.
I was surprised to go in a direction that way. I wonder if it was a pros and cons, but it was a scenario to end it as it seems that the volume was twice if it was a country taking story.
If it is a consumer, the last Hakuro miracle power will cure the YUZHA disease or Kuya 's memory will return, but the neighborhood was not so good. Well I knew that this work is not that kind of gentle for the development so far, but I liked it.
So I did not want to go back to END where Rasubosu (laugh) immediately smells back.
Regular did not like the character I liked, but the enemy liked nwanggi,
I was allowed to give him a stigma and decide to kill him ...
I like the deployment that the guy who was not good was reflecting and growing up, right?
Although he was a character that seemed to be interesting after he reflected, there were qualities that he could eat Hakuro if he did not do it well depending on how he draws, so you killed him?
Basic members are gatherings of people with strong mind and body, so it is interesting if a character like Nuwangi is in Hakuro member.
And I think that the inferior kind of the last Dee should be destroyed If you let him grow and grow, it is thought that Hakuro cards that Hakuro can refute on self-theory I think that the story and the battle were interesting, so "with good".
2009/04/27 Good(+1 pnt) [Original Japanese review]
by もろっち (Skip) Provider: 51507 Host:51754 Browser: 8934
[Total playing time]
Character design and construction of the world view are solid and there is depth in the work world.
I think the S - RPG part of the battle part is also moderate difficulty level. If you ignore the free MAP and advance the story ahead, you will be able to clear the battle of the story easily if you earn money with free MAP at a level where there is a response.
The nurturing of characters is also free to some extent, so I'm glad that we can also favor favorite characters.
Generation of .BGM is overall high and wonderful.
The save time is too long. I'm more concerned about saving loads for just a moment.
There are only two item item columns, and it can not be said that there is only one item (except for recovery items) for each item. For this reason items that can not be used are diluted in existence value, and items that are equipped even in the final stage where a large number of items are gathered are often stuck together for a long time, and I felt that I could not make use of the system.
There is no gaming as an adventure game, the story is a one - way road, choices are for once but only choosing a short episode with each fellow character.
It was a work that was well done for saying that the original was PC games with age restriction, especially the feeling of making the world view was felt quite well done.
A distinctive language (pronunciation) and place name which seems to have modeled Ainu in Japan, probably features a unique world setting such as gimmicks such as feathers and tails of characters, beginning with clothes.
The basic system is ADV and battle scenes only simple S - RPG system, which can be said to be an interesting combination fundamentally, neither one can not deny the feeling of one more step, this work is generally more story than gameplay I felt it was an excellent work.
Subjectively, it is my opinion to the last, as for this story development, especially novelty things are not felt, the part of clarification of the mystery in the final stage, neither was it so surprised, but from objective As a scenario for watching and playing game works I think that the level is beyond a sufficient level.
BGM was good and I could empathize with my character, so I enjoyed it personally. There was enough charm to make me want to play again the next time it was released, I thought it was Ryosaku.
However, I thought using the scenario cut function of the second lap, but this game is not an adventure, is not it? (Laugh)
The second lap by the scenario cut is completely battle-only S-RPG and it is equal to no turn even in the first lap, so it is not a novels reader work rather than an adventure .. . ^^;
2009/03/30 Best(+3 pnt) [Original Japanese review]
by のりにゃんちゅ (Skip) Provider: 13692 Host:13574 Browser: 6652
It was really interesting. I think that it was better than animation.
I have a long time to play and I am very happy.
I wish we had some ingenuity in battle scenes ....
But I really recommend it.
2008/08/15 Best(+3 pnt) [Original Japanese review]
by クロニム (Skip) Provider: 13991 Host:14001 Browser: 3020(Mobile)
It was pretty fun.
The story can also cry, I can laugh, all the characters are good, battle is fun, and all the music is the best. There is no bad place. I can say that. It was the best.
2007/08/13 Very Good(+2 pnt) [Original Japanese review]
by sokura (Skip) Provider: 8948 Host:8855 Browser: 4925
For the time being, it was long. But a solid story that matches that. I entered from anime and got to this game, but all the places I did not understand well with animation were solved. It is divided into an adventure part and a battle part, so it's so long, there are not so many games that the voice actor seems to have been amazing.
So it is more difficult to find defects, but as I mentioned earlier, it is about time and battle part, as I mentioned earlier. Anyway, raising Lv is abnormally simple. Because it was easy, I got on feeling, and in fact it was a feeling that I was releasing one by force regardless of strategy regardless of strategy, myself. It is terrible subjective though. Also, although it is a derivative of Summon Night, there are few kinds of techniques. Well this is also a good point.
..... Well that sort of thing, I was quite enjoying comprehensively
Evaluation is "very good"
2006/11/16 Best(+3 pnt) [Original Japanese review]
by PBK (Skip) Provider: 11562 Host:11197 Browser: 3875
Good place First of all male characters are cool. In recent games, female characters are noticeable too much.
Of course, both female characters and male characters have individuality and can favors any character.
It is the finished story of that story. RPG that I enjoyed so far was truly a long time.
And the music was also the best. All the music matched that scene.
Bad place There is no auto lead function, there is no difficulty setting.
Other than that it played very comfortably.
It was one word of comment that was the best possible result.
However, since there are parts that are not yet talked about in the main part (trivial things), I really want you to submit a sequel.
2006/11/14 Very Good(+2 pnt) [Original Japanese review]
by らんさいわ (Skip) Provider: 21470 Host:21313 Browser: 10083
Finally, "Utawarerumono - lullaby to the scattering person" all over "? Since it was able to clear it, please rate it quickly.
Note) We describe it so as not to spoil the contents as much as possible.
Well, as the release date has been extended several times, the part that seemed likely to think about the time with animation finally ended the animation and finally came on sale for the first stage.
I think that this was a considerable loss as a selling source.
# Due to that relationship the date and time of cooperation campaign with DVD has deviated from the enclosed pamphlet.
And, I will enter the direction of evaluation early about this as a preliminary matter.
The original (Not DVD version) is cleared (about 3 to 4 times).
Animated version has been watched in one street.
About sound 〓〓〓kore was good from the beginning, so I think that this time was also good.
Especially I think that OP / ED and inserted song were very good songs.
I was glad that other BGMs were listening to casual directing.
However, when scenes move, scenes with black screen out just by SE seem to be seen in many cases to make the scene imaginable,
I feel that the scene sounds like it does not fit a bit.
〓〓〓Have you brought the original as it is about the picture?
Since the former is already a game a couple of years ago, it seems a little crappy ... the atmosphere of those days has come out.
Is it enough for a single picture and a standing drawing etc.?
It was a place I wanted you to increase the variations of pictures a little more.
I think that the picture of cut-in at battle was also very good,
I thought that it was better if there were more numbers.
〓〓〓About the scenario As already known, Kore was playing with the difference between the original and animation in mind.
Approximately ... I guess that it was possible to make it as securely as it was almost as original.
Scenarios surrounding the scene were originally changed to 18 banned stamps but the scenario was totally changed, but there were some things that got a little touch and a sense of attachment.
I will leave it to the end just to imagine To just draw a picture of the night sky in a similar way, it was a bit "feeling frustrating"
Is it a fact that it feels like it fits?
I think that it was okay if I was going to make it up to that point, even if I passed cleanly.
After that the original was still in the second half, but I thought that it was also ant to follow the animation only in the last scene and to clean up beautifully. Because the scene with Erlou was good.
Nonetheless, I was worryfully watching it, so after all it was a huge scenario,
It was content that was interested again.
〓〓〓I think that it can be said that it is a grafted work gathered up at a considerably high level by comprehensive.
Some ADV games and others have been transplanted but eventually it got collapsed. Some of them have collapsed, so if you look at that point, you are not doing poorly transplanted, thinking that the original work faithfully and successfully attached PS2 version distinctive function I will.
However, I wanted a mechanism that could be played comfortably in PS2 environment a little more regretfully.
Skip system is sweet
# Skipped without reading unread
There is no automatic feeding system
# I have speech (voice), but there is no automatic feed, so inconvenience
Cut in in battle There is no cancellation function of deadly technique.
# I have to watch it every time
Because saving saves system data one by one, it takes time to save.
# Overwrite is as fast as it is, but after all I want to change the save for each scene.
The point was that it was a very anxious part.
Afterwards advancing the text with system skip, moving the scene in the state that the sound entered will leave the sound as it is, and the part that waits until playback is also a bit minus.
However, there were still no deadly funny parts, and I think that the part that transplanted the original beautifully could be highly evaluated.
An ambitious work that you can play with peace of mind.
If it is Kore, you can recommend even people who are not usually SLG, I think that it is good as ADV.
Finally ... overall the evaluation is "very good"
I will do it.
If you are thinking of trying to play "Utawarerumono", I think that you can recommend this PS2 version "Utawarerumono - lullaby to the scattering people".
2006/11/05 Best(+3 pnt) [Original Japanese review]
by ミルグル (Skip) Provider: 7542 Host:7578 Browser: 6287
Anime whole story viewing, DVD version etc are unplayed.
Although there was a postponement of release twice, it was not possible to betray expectation.
The point that the voice by the voice acting team who was very popular in animation enters is the biggest point.
This makes it easy for you to enter the story and makes it easier for you to empathize to each character.
It was satisfying because there was not a person floating in the character with the ability professionalism all together.
BGM was very high in both OP and ED.
BGM and lullaby of inserted songs, all fitted to the world view.
It is also a pleasure for fans to see anime OP without telop as a clear benefit.
Compared to animation, I also spot many spots on sub characters.
There are quite a lot of parts that I could not talk with animation such as interaction with parents, careless samurai of Touca, one side of Ultra.
Just Hakuro and Erlou exchanged less than other characters.
Because the truth part of the story is written very carefully, I am glad for those who were in doubt seeing animation.
Although there are also scenes in which it was originally 18 forbidden, there are also scenes which are quite obvious but it does not become too uncomfortable by ending or blurring with gag-ouchi.
Well it is good to think as a little service.
Regarding battle parts, it is not difficult if you increase pretty crispy advance level.
Bombardment and cooperation were quite cool, with voice and picture included.
Collaboration is variegated in combination and it is worth a look.
Rasubosu suddenly became strong, so we had a response.
In addition, the dialogue of consecutive shots and cooperative shots of Rasubos only changed, making the later scene even more impressive.
I was surprised that it was built so far.
Everyday part is feeling heartwarming and many gags can laugh and the battle part is tense and drawn into the story.
And since the voice is contained, the inner corner becomes hotter many times in the moving scene.
I would like to say that you were doing good to the voice actors.
Just being greedy, the movement of the OP movie is not so good.
I am glad that there are two kinds, but it is unsatisfactory compared to the OP of animation.
It is regrettable that there is no auto mode even though there are voices at all.
It is difficult to play because the characters will come out earlier than the voice.
To make people who were doing the original satisfy, also for those who do SRPG for the first time,
I felt such a game balance, it is a game you buy and no loss.
Evaluation is "highest".
2006/11/04 Very Good(+2 pnt) [Original Japanese review]
by Chestnut (Skip) [Good:1(100%) Normal:0(0%) Bad:0(0%)] / Provider: 21629 Host:21487 Browser: 4184
PS2 version "Utawarerumono" I played.
There are original PC (DVD) version, but it is neglected (basically unplayed).
Anime version All the story watched. It is spoiler attention.
〓〓〓It is regrettable that the postponement was a bit more at first.
I wish I could play in a form linked to an animated version ... maybe.
First-time limited benefit, it is plenty.
There was also a relation of an increasing campaign, and it was filled in the box of the first benefit a lot.
In addition, due to the relationship of the setting materials collection, the package of the game itself is also huge.
Since the size of two tall cases of DVD are arranged, the presence is great.
〓〓〓About the OP movie Although the songs are not unlimited and impossible, it was good that this piece of work appeared.
However, animation is more subtle than honest.
In the case of PS2 version AVG series games, it is certain that this is the one like this.
However, I wanted you to take one step.
It is what it says, although it is an animation that I wrote as a history, old title movements and old-fashioned movements of moving bread feel strange.
〓〓〓Music. About CV Music is more appropriate for scene scenes than music, there are songs with ethnic-like features.
And I think that it is good, including an animated version OP "Dream song" as well.
For CV, I had some characters that do not match with the image, but I think that it was overall good feeling.
Even a work without voice can be good, but when there is a voice as well, it is easy and easy to transfer emotions many times.
〓〓〓System. About image quality Since the original is old, there is nothing wrong with the original about the game system.
The image quality of the PS2 version is incredible if it is a composite, blurred if it is RGB.
However, since the original software also has a VGA size of 640 * 480, there is no way to say that it is devastatingly bad compared.
Although it is not limited to something uttered ...
Although it is natural, I am concerned about the inconvenience of the system and poor image quality if I am accustomed to recent PC games.
The genre of ADV seems to be delayed in transition to PS3.
But I think that I want you to go Hi - Vision on PS3 as soon as individual.
Since the original is mainly SVGA of 800 * 600, it may be difficult to do.
But, I want you to get out of the honest composite connection, so that coarse does not come out even if you connect with high image quality.
The save function was pleased if you could write the conditions that can be saved.
When I started I did not know where I could save and I was extremely frustrated.
If possible, I think it was good to be able to create saved data at the beginning of the game at the time of configuration change.
In other words, it was good to know the playing time with save function.
If you do not play at a stretch it is difficult to manually measure the total play time until full comp.
That is why I do not care about an accurate guide, so I wanted you to know the time.
For battle part, if you fight, the points accumulate and it gets stronger (Of course it is easy to raise the level, if you work hard, you can feel the effort as hard as you do your best.
However, I do not have time to be free until Delihoui ~ Nieu on the way.
For that reason, Carla Touca. Ultimately I think that raising the level is difficult per cam.
... Because, on the way, I do not have the time to raise the level in battle practice, if the scenario progresses at a stretch,
It is because the overall level is high and it is difficult to raise the level of weak characters.
Even though I thought about breeding in the second half, the character with a single digit of skill will die,
I will taste the difficulty of raising the level after becoming around here.
Well, it will be easier if you raise it to a certain extent.
On the contrary, if you do your best and raise Benawi and Hakuro etc. too much, the boss will become weaker later,
It will be easier to proceed without fail as it will be in a state that you can quickly clear it simply by special measures,
In terms of fun as a work it will be unsatisfactory.
Moreover, the sharpness etc. of the skill are based on "barometer" barometer.
Therefore, if an enemy has even one digit of HP left, it will give the enemy the next attack turn.
This is pretty important. Especially when you can not beat down when you are fighting badly, it will have a fatal impact on time.
Likewise, when there are multiple targets to be attacked, not only the amount of damage of the enemy as much as possible,
It might be better to think of attack patterns that can reduce head count.
- Of course, I think that each person has various attack patterns.
At the last seal, I have to kill thousands of units of HP, but it is honestly tight.
However, I was surprised because something came about.
It is not too weak, it is not too strong. Although it can be said to be abnormal in terms of numbers, as it is actually done, it is "a range that can be defeated"
Like Rasubosu, I felt that I was a "strong enemy".
I think that setting of this HP is exquisite.
Reference) You need to defeat it from the hand, not the main body.
〓〓〓About the scenario There is a cut scene when porting from rg to PS2.
I think that the processing of that scene has been done well for Carla and other parts.
However, I think that it is good to lose contradiction by slightly changing the scenario in the part of Erlou.
Specifically, as the CG at the time of pushing down was replaced by breaking the chest, it means that the scenario also wanted to fix it.
Also, in progressing the scenario, the characters such as Nieh, Kanhohdari, Hau Equoa, etc. which are the key ... or the trigger of fighting are all crazy.
It is a feeling that mad leaders are only taking mad actions rather than saying that they are seriously conflicting with each other, such as by something.
In terms of morality goodness, it may be easy for the story to combine to say that enemies are going wrong and to go crazy.
However, if only people like this are dead, I will withered honestly.
A story of Ully and the abandoned Fumirill.
I think that this was good or bad "Because it is Ultree".
And love for a child, even turning around even Ultri will not come into eyes.
I think that it was a very good decision to not end it in a single scenario by connecting to the scene of an orphan dormitory rather than ending with that.
I think that it was over anime than last seal - staff roll, and epilogue.
With ED staff roll, there was a picture that did not appear during the game, it was good.
Everyone was good-looking, but especially with Dory G. Carla.
〓〓〓Extra "When I am sick" - Utawarerumono hen
1) Okay, Hakuro! Strike an enemy with a blow s ....
2) Wow, only enemy HP1 has left
3) wwwHP opponent's turn www
As a battle game in PS2, I enjoyed it relatively.
However, as scenario things, scenarios such as impression are still missing,
And it is still sweet as a game of battle system?
I do not express halfway ... and so on. Is not it bad so "Compromise" is more appropriate? (Not the same w
Evaluation is "very good".
This work, there is plenty of worth buying!
2006/11/16) Correction of typographical errors
2006/11/03 Best(+3 pnt) [Original Japanese review]
by 半月 (Skip) Provider: 23345 Host:23305 Browser: 7856
I bought it because animation was good, but I was touched very much.
Games that empathize with these characters are also rare.
I think that the story that made me cry and laughable did it.
I think that the level is high, but I thought that the number of sheets is not so much for both one picture and the standing picture.
Some characters thought that CV did not match a bit,
I think most of the characters were fit.
The SRPG part has less exercises and less difficulty,
I can not change difficulty level
It may be impossible for those who expect SRPG.
Evaluation is "highest".
2006/11/02 Very Good(+2 pnt) [Original Japanese review]
by 春美 (Skip) Provider: 583 Host:609 Browser: 4891
I used to play the PC version before, but I bought it unintentionally.
Originally it was a wonderful work, but as the sound enters, I feel that the completeness as a game has further increased.
The SRPG part was even more delicious by adding elements such as items, ability, cooperation and so forth.
It seems that the elements of the original are well devised in various places.
Scenes with Yuzha, which can not be scraped off the story, avoid direct depiction by making the screen dark and ending the event.
In the scene which is pressed by Carla, taking the technique such as finishing the scream of Hakuro's fear (?) As a gag at the end.
Completely with gag-otter after reaching Tsuka ...
However, it is regrettable that there was not much taken up about the relationship of romantic relationship with the main Eruru as ever.
In the final battle, when the characters released a deathblow, each one got numb with a fine production such as sending some message.
With this, the impression in the scene of separation was more prominent.
It was a good impression that I strengthened Las Boss.
As it is before, it's too weak ...
Although the difficulty became easier to understand compared with the PC version, it is still a bit somewhat crowded story development in the final stage and there is no difficulty setting of battle.
Especially the lack of difficulty setting is very disappointing because it reduces the degree of entrapment as SRPG.
In consideration of those, the evaluation will be "very good" close to "highest".
2006/11/01 Best(+3 pnt) [Original Japanese review]
by ポップ (Skip) Provider: 55708 Host:55803 Browser: 5234
Although it is a book that was finally released after two release postponement, it was worth the wait!
Although there was no sound in the PC version, performance of a high-quality anime version voice actor added,
The scenario that was just good was the best one.
Tears ended already at the end ... I thought that the power of voice is great.
The battle part was also very interesting, as new items such as items and cooperative shots were added.
It is also good to be able to practice and to be able to raise characters freely.
It was luxurious enough to think that I thought "reservation, the first time limited benefit" is really a kore benefit?
Of course evaluation is "best!"
2006/09/28 Normal comment [Original Japanese review]
by 半月 (Skip) Provider: 2076 Host:2250 Browser: 7856
I have made reservations because things are being developed jointly with a company that produces Summon Night and animation was good, but there were a lot of postponement.
I think that it is better for the company side to release it when the animation was broadcasting ... ....
It seems that the release date has been finalized, so I expect it.
2006/09/23 Normal comment [Original Japanese review]
by らんさいわ (Skip) Provider: 14327 Host:14600 Browser: 10083
The release date is seriously delayed.
Even though I thought that it was the best that I was planning to put out at the timing when honest anime ends.
You are doing a wasteful thing, do not you?
Is that making so much incorporated ...?
Just simple work is going on ... / /.