[Game]Super Castlevania 4

  • Enjoyed
Other media: Anime:Castlevania
Game total pnts rank Rank 1,196in 6,255 titlesTotal 8 / Deviation 50.11
Game rank of 1991 Rank 36in 220 titles
Statics of evaluation and Ranking
Reviews' statics
Post review by myself
Graphic2.00(Very good)2
Game element2.00(Very good)2
Character/Setting1.50(Very good)2
Made me think50%1/2
Hot heart0%0/2
Shed tears0%0/2
Enjoyed playing with others0%0/2
Learned something0%0/2
Information about this title

Japan Released:1991/10/31(Thu) Super Nintendo Entertainment System
Japan Released:2006/12/02(Sat) Wii
Outside Japan :Released:1991/12
Official sites
1. http://www.konami.jp/gs/game/dracula/product/1991.html (Translation)
2. http://www.nintendo.co.jp/wii/vc/vc_ad/index.html (Translation)
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The below reviews are translated automatically from Japanese ones. To post your review to English version, please click here.
2013/02/02 Very Good(+2 pnt) [Original Japanese review]
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Although it is a remake of the first generation, it is an exemplary work of a good remake that did not kill the goodness of the past without doing poorly arranged.

Lightning bolts dropped into the tomb of Dracula as well as the opening image, such as the creepy BGM and the telop flowing etc. So that the atmosphere of horror action was not impaired so that the image technology of then SFC was utilized. It showed the height of.

Compared to the past Dracula series of this work, noteworthy points
Improved operability
Utilization of the action using the whip It is these two points.

Even in the air, the direction can be changed, the range of operations such as crouching can be increased and more than Simulon works Simon.Bermond can now be comfortably manipulated.

It is also the point that attacks became possible in 8 directions as well,
Attention was taken not to let the user get bored, such as there is a stage to exploit using a whip other than an attack.

Considering that there was a new element such as the branch of the stage and the addition of the use character also in the previous work "Demon Castle legend", this work may get a little bit fresh feeling.
However, the reason for increasing the number of stages and improving the operability without making a poor additional element to the last, to the end took a remake of "Super Cup Castle Dracula" at Super Nintendo Looking at the remake of the recent remake of Sueni's remake I think that it was good as a result.

It was also impressive not to neglect the fan service such as "Blood Tears" (seal of curse), "Big Ming" (Demon Castle Legend) BGM flowing in the final stage.

2012/11/28 Very Good(+2 pnt) [Original Japanese review]
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[good point]
Stage configuration Variety of actions and action Variations Enemy character rich
[Bad point]
The gap between those that can use sub-weapons and those that can not be used is intense
[Comprehensive evaluation]
I think it's a pretty good game

2011/03/10 Very Good(+2 pnt) [Original Japanese review]
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It is the first work of SFC version Dracula series.
It is an action game to attack with a whip adopting the life system.

[Total playing time]

I think that it is around 30 hours.

[good point]

The point that the attack method is versatile is good.
Attacks by whip can be done not only right and left but also up and down and diagonally, as well as during jumping, it makes it easier to take down not only the enemies but also the items.
There was also an attack of hanging down on the whip and swinging (shaking off) on the spot, so we did not struggle to attack. Especially when taking an action of raising a whip and hanging it down, it crushes the attack by the enemies from the top (I think that it is because the judgment of my attack is big), there is an effect close to the barrier, the enemy It guarded the jump of the jump.
The rope action which moved like a Tarzan hooked a whip to the circle was good.
Since you can stretch the rope after hooking and you can do pendulum movement if momentum is not enough, a variety of actions were possible.
The stage has been segmentalized (for example 1-1), restart after mistake was corresponding to this, it was easy to play.
I enjoyed the variety of stages.
Personally, the impression is strong, while grasping in the loop, it is surrounded by a needle rotating around 4-2, scrolling the scaffold falling while the background rotates vertically 4 - 3, moving the swinging chandelier It is 6-1 moving in the air.
I also enjoyed church - like music like the pipe organ as ever, hidden room and hidden items elements.
Especially before rasubosu it was impressive that I could jump into the invisible scaffold in the lower left and replenish all the items.

[Bad point]

Compared to other works, the use of sub weapons besides cross (cross boomerang) was bad, and it was troublesome to inadvertently avoid items that appeared.
There are invincible items, but the number of effect hours is also small, and because the enemies do not frequent at the appearance point, there is not much meaning in the use effect, there was a doubt about the significance of existence.
Hit back when receiving an enemy 's attack was large, it was troublesome because it falls and instantly kills when it fell on the scaffold.

[Comprehensive evaluation]

Race Bos 3 Battle of Boss (B - 3) is a united area so you can be forced to struggle, overall is easy to play difficulty.
Evaluation will be "very good".

2009/12/01 Very Good(+2 pnt) [Original Japanese review]
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The creator had already used the super Nintendo's performance in hand while Super Nintendo was just out.
This is the most surprising thing when I played this work.

The work itself is a remake of "Akumajo Dracula" which was released as a work of the disk system during the Nintendo period,
Even though it was an early work of Super Nintendo Entertainment, it was made conscious of showing the performance of the hard.

The setting of the characters, the view of the world, the genre of the work as it is, the rotation function of the Super Nintendo, the multiple scroll,
Graphic enhancement, classical music using PCM sound source, etc., power up of the whole work was done.

In addition, hook a whip to substitute for ropes, add diagonal attacks, to accept operations during jumping,
The range of action expanded, and difficulty level was somewhat lower than those of NES.

Evaluation is "very good".