[Game]Space knight Tekkaman blade SFC ver

Other media: Anime:Space Knight: Tekkaman Blade (Uchu no Kishi Tekkaman Blade) / Comics:Space Knight Tekkaman Blade Suzuki Noritaka ver
Game total pnts rank Rank 3,674in 6,207 titlesTotal 1 / Deviation 47.82
Game rank of 1993 Rank 157in 226 titles
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Japan Released:1993/07/30(Fri) Super Nintendo Entertainment System
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The below reviews are translated automatically from Japanese ones. To post your review to English version, please click here.
2017/06/04 Good(+1 pnt) [Original Japanese review]
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I wonder if Gate Parade (boss game) is neck ...
This is a word past the mind just after playing this work to the end.

After Takaya became a blade, the game began, the game started, and when clearing the shooting part and the middle boss fight, Tekkaman Dagger appeared and entered the Gatepart and even after defeating the dagger the process from the shooting part to the ga band was repeated , Teckman Evil,
We will beat the Tekkaman Reance etc.

Looking at the operation system, you can move with the four-way controller, throw the lancer with the Y button, slash with the lancer with the B button,
In the direction where there is no enemy Four-way key Guard on left and right, crouch under under cross key, jump on cross-shaped key, thrust with y button (punch at bare hand)
Jump with the B button (kick at the time of bare hands), jump up with the + Y button on the four-way controller horizontal down, swing down with the cross key down + B button,
X button + A button and Y button + B button is more simple than a special game and other rating games.

First of all, the shooting part is a Gradius type itself, such as small fish attacking with formation, scratching an obstacle,
Since the movement of the aircraft is fast and the life system is adopted, the difficulty level is low, and when you throw Lancer, you erase all enemies and bullets in that orbit,
It does not work in rapid succession, it is lower than cutting power.
For that reason, you have to use different throws if you throw according to enemies and situations.

Looking at Gateper, there is no problem in that the movement of the character is somewhat awkward compared to the Stri II of the Super Nintendo version,
There is no concept of combo, there is a problem with the thinking of the CPU, if you stuff with a stuffed stuff at the end, you attack and hit the place where you tried to attack inadvertently.
I was not able to deny that it was not so bad compared to other rating games like this.

Therefore, the evaluation is "good" stop.