[Game]Mistery of Atlantis (Atlantis no Nazo)

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Game total pnts rank Rank 5,702in 5,788 titlesTotal -11 / Deviation 43.96
Game avg pnts Rank 870in 924 titlesAvg -0.69=Bad/16 reviews
Game rank of 1986 Rank 131in 137 titles
Statics of evaluation and Ranking
Reviews' statics
Post review by myself
Graphic0.00(Normal)3
Music0.00(Normal)3
Story0.00(Normal)3
Character/Setting-0.33(Normal)3
Game element-1.67(Very bad)3
Difficulty2.33(Very difficult)3
Interesting33%1/3
Sexy0%0/3
Cute0%0/3
Hot heart0%0/3
Brave0%0/3
Shed tears0%0/3
Sad0%0/3
Enjoyed playing with others0%0/3
Beautiful0%0/3
Romantic0%0/3
Moral0%0/3
Scareful0%0/3
Friendship0%0/3
Made me think0%0/3
Shocked0%0/3
Enjoyed0%0/3
Cool0%0/3
Learned something0%0/3
Impressed0%0/3
Funny0%0/3
Poll
Information about this title

Sunsoft Nintendo Entertainment System
Japan Released:1986/04/17(Thu)
Sites about how to play the game
1. http://www52.tok2.com/home/erobachi/fc/atlantis/atlantis.html
Official sites
1. http://www.nintendo.co.jp/wii/vc/vc_atn/index.html (Translation)
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The below reviews are translated automatically from Japanese ones. To post your review to English version, please click here.
2015/06/08 Very Bad(-2 pnt) [Original Japanese review]
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King boasts a violent difficulty until unreasonable. It's just as hard as a curry game with no potatoes. Even if it is too null, it can not be a ryosaku but it will not rise as much as you can win. If you do it and you can not enjoy it there is no point!
I think that it is an interesting work for minutes to enjoy as a neta, so "worst" evaluation can not be attached.

2014/05/12 Bad(-1 pnt) [Original Japanese review]
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〓〓〓System C
Although it is a sideways scroll action game that is nothing but a bad point of view, this game has two major features that are not only that.

One is "There are multiple doors on the stage, as we warp when entering, we do not know which stage we will go to (stage 20 flying or whatever)
Warp system called. This is innovative, and it is exciting to have a sense of adventure or where the next will go!

But the other important point is "very poor operability".
This is the reason why we are adamantly referring to this game as Kusoge. This will be described later in the usability section.

〓〓〓Graphic C
The main character, enemy graphics are normal,
It is appropriate if the background is one pink color or one green color.
It is fine if it is easy to see, but it is quite hard to see it if it is red one color, etc. There are also very bad aspects that repeat blinking inside, so it is not very good.

〓〓〓Usability E
The operability is quite bad. It may be the most negative point of this game.
Strange inertia is applied when jumping, you can not move as you want,
The movement of the hero is strangely slow, Bom of the attack method is also spicy a bit because time is expensive,
It is evenly bad such as the bomb of the attack method does not explode unless it takes a few seconds.
I have no explanation at all.

If the course structure adds them to this, it will not be a bad impression to that extent separately, but the irregular course and appropriate enemy arrangement etc stand out, and I can not do it straightforwardly honestly.

〓〓〓Difficulty C
Since the operability is bad as described above, the degree of difficulty also jumps up automatically at that point.
Moreover, depending on the surface, there is a surface of the first slaughter that there is no floor at the beginning and you have to defeat the cross key from the start,
If you do not take the item of light, you can not keep going with the face still dark,
Usability Some parts are becoming difficult due to the structure rather than to say.

〓〓〓Volume B
In the beginning, there are not a few aspects that end just by taking a treasure box,
Nevertheless, since it is all 100 neatly properly, it is considerably large.
(Because there is a side that you can not go with it as it is regular play for the first time ...)

〓〓〓Sound B
Although the number is not so much, BGM is quite good quality as a game of this time. SE is also good feeling.

〓〓〓This is GOOD
Actually the warp system is the most interesting of this game.
Warped destination is unpredictable,
Some of the other games are not in the 42th zone which is the narcotic grass of this game, and it is quite tranquil.
BGM is pretty good as well.

〓〓〓This is BAD
The poor operability pulls a lot of legs.
Moreover, in addition to that, there is no last thing that can not be cleared almost without items,
And ED of the shock ahead beyond that ... Well it is a place I can not say anything.

〓〓〓Comprehensive evaluation "I am bad" I will. Unfortunate game.

2013/04/14 Very Bad(-2 pnt) [Original Japanese review]
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[good point]

The main character itself such as the character character of the hero and Atlantis legend etc was easy to understand easily.

BGM also was hard on cheap while still nori good, there were so many good songs. In this regard, efforts to express the maximum performance within limited specifications were transmitted.

[Bad point]

It was a bad operation. The length of the push button also decided the length of the jump, but this is pretty habitable, and even in the early stages it fell into a hole like a traffic accident on the early stage,
You got stressed a lot because it hit an enemy flying in the sky and made a mistake.

The hero, the weakness of Win. Although it was not as much as a spellcaster in the stones, I could not beat it by stepping on the enemy like Mario, even if I hit the blast of my weapon's bomb, I was dying, because things were explorers and so it was not possible to use it gone?

The fact that the master of the hero was a character of another game was also a link where the view of the world was linking, if it says badly, this was also a split of opinion.

The fact that there was no ending was that it was "Black joke" of the production team?

[Comprehensive evaluation]

It seems that "The Super Mario was exceeded !!" etc. was a catchphrase,
It would be pretty good to compare, or "Ale" gee which did not become a story like a speller car etc.

Even the number of stages that were a few points won over that Mario was not worth the trouble such as no ending as mentioned above and it was somewhat "the skin of a good side" that the record itself was broken by Toshiba EMI's certain game soon That's right. There was absolutely no point winning real.

After all, it was only one of the games that was crude plagued like bamboo shoots after the explosive hit of Super Mario, or such catchphrase just remained empty. Well the evaluation "very bad" would be reasonable.

2010/09/24 Bad(-1 pnt) [Original Japanese review]
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To become able to use jump freely.
Getting a panel of shoes that can ride above the clouds.
Become invincible at the star panel and challenge the final stage.
This is the minimum condition in clearing this work.

The genre is a jump action of all 100 stage composition.
The aim of the player is to reach the master of 100 stages by operating the win.
The main feature of Win is that the moving speed is moderate, high jumping power, three pieces of bomb which explode after a while after throwing.

Although Winin's ease of use seems to be good except for Bom, in fact, it is difficult to tailor the strength of the jump,
Fall in the gap between the scaffolding and the scaffolding due to excessive increase or decrease of jump, etc., limit time to take away calmness from the player,
The enemies who are in the most disliked place of the player, the stage of the darkness where the enemies and the scaffolding can not be seen at all, such as hat off was made to make the players cry.

It is the character of "Ikiki" to wait for the player at the final stage where it got struggled with difficulty.
When I saw this, my fatigue doubled.

Evaluation is "bad" one step before "very bad".

2010/04/20 Normal(+0 pnt) [Original Japanese review]
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[Total playing time]
I do not remember ... ...

[good point]
A surface that fits into variation (there are 100 surfaces as well)
Tempo is good and early BGM
Items are interesting.
[Bad point]
It seems that it is calling "42" (saying "I am sorry", Konoyaro!)
It is Tago saying that the teacher that Wyn is helping resembles Tago of "Ichiko"!
Take the jewels under the monster ... Finish ..... (Rustling)
Bat attack style ("Gintama"!)
[Comprehensive evaluation]
You enjoyed it as it was. But I guess the "Sun electron" around this time seems to have a strong tendency to put dark characters into action games.

2010/04/18 Normal(+0 pnt) [Original Japanese review]
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[good point]
Back then ...
There are various ways to beat enemies,
Cryptic tricks and the like,
It was a feeling that I could enjoy as it was.

[Bad point]
Turning around the use of BGM,
The last stage's hardships,
It was a place I did not feel impressed by the content of that clearer,
That area was a little ....

[Comprehensive evaluation]
It is a work that I enjoyed on [ordinary].

2009/12/13 Normal(+0 pnt) [Original Japanese review]
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[Total playing time]
I do not remember. You should have obtained it like Tada.

It is already a game that I played before. Of course I have never cleared. As far as the evaluation here is, it was an extremely difficult game.
I liked himself also at dynamite and killed instantly, I liked the unreasonableness to die soon with poor operability, but after standing for years I disappeared after cleaning by a large cleaning.
Still, one of the games that I have played a little before Nintendo was broken.

2009/11/12 Bad(-1 pnt) [Original Japanese review]
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This is one of the nice FC soft ....

As I tried, I can hardly fix the trajectory at the time of jumping, so it is hard to jump until I got used to it, and it was hard to die only by hitting the birds' hunts.

It is certain that the number of stages is 100 but it is impossible for some of the stages to play normally, or the black hole that the game over is definite because there is only falling and falling can also be determined was.

I could not say why the mysterious mystery was not elucidated even if it cleared up to the end ... Only the smiling face of the teacher strangely remained in the impression.

Although it was a game that remained in various ways, the evaluation itself was "bad" because the game itself was unable to deny it.

2009/11/09 Normal(+0 pnt) [Original Japanese review]
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I could not make a decision as to whether he was representative of FC, but it was a pretty messy game.

There are hundreds of stages in all, but it is quite halfway with one screen or the same stage use. It is not like examining each stage, but it seems that it seems to have been packed with feeling like one trick. Early as soon as the player does not move to the right, the stage will fall as it is and die and the famous 42 sides are good examples. As a matter of course, not all stages are united and connected, so irregularly connected, you can taste a strange pounding feeling that you do not know where you will be skipped. Perhaps the unknown feeling of such a translation is "the mystery of Atlantic".

As for operability, I think that it will fall into a categorically difficult category, but there are items such as stars, lamps, shoes, etc. Can you evaluate the points that makes it easier to capture when these items are taken?
The final side is difficult unless there is no star, and once you die you will not have the effect of the star, so you can not die on the road. There is nothing I can do if the lamp is mandatory for the lamp essential stage. ...subtle.

[Comprehensive evaluation]
Speaking of terrible works it is a terrible work. But at FC there are more bad works than this game, and unlike the company 's one - off issue, there is a point of arrival. You can also explore various routes and enjoy it for a while. If you do your best you can also clear it (you need considerable perseverance ...).
I think that it is not so bad if you consider it as a sort of neta game rather than viewing it as an ordinary game although the number of bad parts is quite large, and the evaluation will be "Okinawa" of great sweetness.

2009/08/27 Good(+1 pnt) [Original Japanese review]
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It is one of the famous kuso games.
At that time it was not ordinary to talk and it certainly remembered that I was using the back technique like "I will come down from the top if I fall into the hole and holes".
Certainly was it a loop if I went to the end?
I do not remember much, but I could enjoy it so much.

2009/08/26 Very Bad(-2 pnt) [Original Japanese review]
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[Total playing time]
I do not remember.

[good point]
Were there any? If so, please tell me.

[Bad point]
The operability is bad, the main character is weak, the warp is huge, it is too much of the number of faces of 100 planes, it is too much.

As an action game, it seems that it was a game that intentionally loses motivation for players rather than a meaningless game that is not well-balanced, and not a puzzle game, but also a cheating, very pretty action game that can not be cleared Is it thought too much?

If it gives the motivation and quest for the player, there are things that can be evaluated as it is even in difficult games, but if the player loses motivation, it is a completely failed game as a game.

Even if it is not Sereranka, even if it is too weak, it is too weak, it will die only by hitting it), the difficulty level will be high for the weakness of that hero and it will be in halfway system So, Sunsoft at that time was a lot of kusoge, but this seems to be counted as a kusoge that represents such a sun soft.

[Comprehensive evaluation]
Although it is a damn gay, there is no impression that it was terrible terrible. However, it was not a good reason for that, and it was a feeling that it became halfway as Kusoge adjustment.

I thought that such an impossible kusoge image was attached, and I think that if you do it now, who will immediately lose motivation. Kusoge once again realized that it is something that motivates no one.

Although this work also lost motivation, the severity of the other parts is ... Although it is a weakness of the hero and a lot of surface number, as much as a fucking gee that becomes more irritable psychologically I think that it was salvation of this work that I did not give discomfort.

Even so, this work is still a waste game, so it will definitely be a bad reputation.

2007/10/23 Very Bad(-2 pnt) [Original Japanese review]
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Ease of use. Once you jump, you can not adjust the landing point.
Fall into a hole and warp or something w
It fights against the feces of birds and dies.
Die with your bomb.
There is nothing There is only a face that just falls and dies. (I read it as a black hole ... ...)

I feel like I missed Mario and failed ...

There is a charm to play quite a bit just saying something, and it's good to have music, so it's not the worst but it's going to be very bad.

2006/05/22 Very Bad(-2 pnt) [Original Japanese review]
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It is a game with amazing perseverance and concentration. We have to clear as much as 100 stages of stage. I do not clear all the stages, but unless I get a capture book, I can not know the shortest route. As an action game, is not it very difficult?

If you do not get shoes and unbeatable star first, you can not clear it. Because the last 100 faces is because the flame attack comes to be continuous. If there is no star there is no choice but to avoid it, but it is impossible to avoid avoiding it. That's why we need an unbeatable star. And finally you can reach the teacher's place, but the teacher is just a shovelie jumping happily. Because it is a Nintendo, it can not be helped if it is said that it is ginger. It is regrettable that the contents are thin.

Then, advanced techniques are required.

First of all, descend the platform at the limit and land at the door. Then set up dynamite, jump at the moment of explosion, avoid the explosion and open the door. This is the wall on the left side of the door, the pitfalls on the right side and the explosion can only avoid the jump. Moreover, there is a time limit, so you have to do it carefully and in a hurry. Even the unbeatable star is that the dynamite explosion will die. Contact with the enemy. I thought the dynamite was not good, although the attack was fine.

There is what is called a jiggle jump. There is a stage to jump all by myself, but there is a stage that jumps over and falls unless it jumps at the limit where it falls down. If it falls, it will not die soon, but if it falls it falls to a place where you can not come up again, so it will eventually be treated as dead. Since I am going continuously, I need concentration. However, if you are jumping in tune, you may pass through the door and fall into the pit as it is. I have to figure out how many times I will get to the door after jumping.

I certainly think there is a response to the game, but I can not do it, I have to do a long stage of 100 surfaces, the shortest route is hard to understand, and there were various bad places.

2005/09/07 Bad(-1 pnt) [Original Japanese review]
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Jump action feels unreasonable in every aspect.
I can only think that it was not a level of difficulty or high level of difficulty, but I was just trying to bother the player.
The feeling of operation when the player character's jump is too bad,
Many of those who purchased expecting fun like Mario seems to have been standing in the edge of despair.

The connection between the stages is unknown, and the door to move is also hidden, and it is difficult to capture.
Even with such software, I have nostalgic days when I purchased and I was playing in sucking to make a suck.
I think that the person who cleared by oneself is truly amazing. Clearly I could not clear it.

2005/04/14 Normal(+0 pnt) [Original Japanese review]
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Well, it is one of the fierce game, which is often found in Nintendo in old days.
It is not said that it is impossible to clear, but it does not mean that you feel a sense of accomplishment just because you clear it is a difficulty that emptiness comes first.

2005/04/14 Very Good(+2 pnt) [Original Japanese review]
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It stopped.
It is old software that I do not even remember whether I cleared or not, but it is certain that I could not clear it because I thought that I could not clear it in 5 minutes.
One era of the Internet today is definitely different from the era of this time !, and watching the capture site, it is a game immersed in emotion.
Evaluation was presented in the emotions of the old childhood era at that time.
If there is something to know, it may be good that it was a game that was immersed in knowledge superiority, that it was easy to go, that much.
Today, on the net, there is not much value for such things.




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