[Game]Last Bronx

Other media: JP movie:LAST BRONX
Game total pnts rank Rank 2,664in 6,117 titlesTotal 3 / Deviation 48.44
Game rank of 1996 Rank 105in 233 titles
Statics of evaluation and Ranking
Reviews' statics
Post review by myself
Game element1.00(Good)2
Hot heart50%1/2
Shed tears0%0/2
Enjoyed playing with others0%0/2
Made me think0%0/2
Learned something0%0/2
Information about this title

SEGA Sega Saturn Arcade PC
Kazuki Yao
Kaneto Shiozawa
Mina Tominaga
Nobuyuki Hiyama
Megumi Ogata
Norio Wakamoto
Kikuko Inoue
Tessho Genda
Nobutoshi Hayasi Nobutoshi Kanna
Japan Released:1996
Official sites
1. http://sega.jp/pc/lastbrnx/ (Translation)
2. http://ages.sega.jp/vol24/home.html (Translation)
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The below reviews are translated automatically from Japanese ones. To post your review to English version, please click here.
2013/02/09 Normal(+0 pnt) [Original Japanese review]
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Play Sega Saturn version.
A game that has problems such as a blow is too big and it is stronger to attack with a kick than attack with a weapon.
Since the way of operation is the same as Virta, I thought that the commands themselves are easy to do, but since there are few characters and the weight of the blows is different and difficult to pursue, there are too many things that are difficult to play games.
Game balance is bad, Kudo Yuusaku's strongest fortune and some characters are hard to use ... I think that there were many problems.

It is still nice to have a voice in the character.
We say words properly, basically just voice actors with a name and impact are also decades.

I think that the stage is in the future Tokyo and the point that we use maniac weapons are very good.
Background art is pretty good, there are so many things that Virtua does not have.
Character costumes, red eye etc are images of near future Tokyo.
As for weapons as well, it was interesting that there were many weapons such as three-section club, nunchaku, tofa, wooden sword, rhinoceros and so on.
There is not much to use such weapons ....

I think the atmosphere is also good at that time's anime.
There is only the image of "polygon" of "Gate" in the other, but this can be remembered with an animated picture.

Well, there are places that are good, but the contents as a gates as importance is still subtle.
It is an image not to be a battle against winning bolo or winning bolt, a battle to become a close battle or a name battle is not done.
It is usual to be able to buy second hand.

2008/12/21 Bad(-1 pnt) [Original Japanese review]
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Tokyo at the time that is this work and its stage.
Now it is a nostalgic work in the sense of duality.

Stick, wood sword and other weapons with the content of making victory fighter rules,
The conflict among the bad groups set in Tokyo was the background of the work.

Actually playing, the operation system is almost the same as the virtual fighter, the movement of the character is slightly heavier than the virtual fighter,
The degree of difficulty is low as saying that it is easier to use a combo than Virtua fighter, and the impression of the second decoction is also played, always attached.

Therefore, it did not take much time for the popularity to be lowered at the game center.

2006/06/03 Normal(+0 pnt) [Original Japanese review]
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3D fighting game It is a dish that appeared when it was gorgeous. Runaway tyrants, teammen and vigilante groups fought in Tokyo using weapons.

What kind of voice actor is gorgeous. The lord led by Mr. Kazuki Yao, the protagonist, Mr. Kazuo Shiozawa, Mr. Kikuko Inoue etc. They are so-so-so.

After all, it is Kurosawa It is possible to say that the most characters in this game were standing. We enjoyed a number of nominal lines such as "Ora, Fat Disaster !!", "Huntsu, Small Fish Retracted !!!" etc. with voice of Mr. Norio Wakamoto's Dosu.
Also, with that appearance, there were impacts of twenty Zaimoku. This was a vigilante group, unlike a teamwoman who was a reckless family. Mr. Gendada's voice is overwhelming. It really matches macho.

2006/03/15 Bad(-1 pnt) [Original Japanese review]
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Honesty There was no novelty point, it was a game that did not impress me even with the conflict between Yankees.
Fighting with weapons would be influenced by "fighting goddess" and "samupi", and the system was "VF" (Virtua Fighter) and "FV" (fighting bypass) and it did not have any fun.
The battle of Yankee is a minor, but there was also a "pleasant GANGAN march", so there is nothing I can not imagine that there is Sega flow ... there.

In the lawless zone of Tokyo, there are certain elements that are likely to be exciting, but unfortunately such violence circumstances did not match the skin, and this work was also bureaucratic in such Toei's scenes movie, was it wrong to VF There is no big hit compared, and after all it is not to deny the feeling that only afterimage processing and Yankee dispute have become an impression game, and in any case outside of VF, regulations of such games are severe, so such part It may also point to a negative factor of the book work.

For Sega, this work may be Capcom's "private Justice school" -like game later.
Justice school that appeared late also did not reach the mega hit, and I think that Sega was always showing such problems at this point. This work is the last work which Sega tried to expand the new ground of the genre of 3D genius and it seems that it was content that seems to try birds in a bad meaning for the Sega Gate which started from "Dark Edge" right.

Even from Sega's upscale gesture later on becoming overwhelming with VF and "virtual," it may have indicated the limit of Sega's 3D fighting.
In a sense, it seems that it symbolized the time when the giant era started to show evening sunset.

2005/07/23 Good(+1 pnt) [Original Japanese review]
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Harrisen Harrisen Harrisen, Harrisen! (Counterattack established)
At first I was doing Yoko to Majime, but when I realized I was swinging Harrisen in Kurosawa.
Impact of picture is intense.
Polygons of the character were made as it was, the appearance and judgment were consistent, and there was no uncomfortable feeling in appearance-oriented gae. The operation feeling as a game is good.
Regarding the balance ... well, get over with the character's wishes!

Because the behavior when pushing the guard during attack was different from Virta, my main friend said it was hard to do.
For example, if Yoko's side kick is canceled, it will make one revolution on the spot without stretching his feet.
It provoked, I often danced around with my invitation.

Why is it not a sequel?
I wonder if you fought with weapons in a real place called Tokyo.

2005/02/12 Favorite comment [Original Japanese review]
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Oh, that's Kurosawa. It looks pretty brutal, both skill and personality, and it is a bad guy when I first saw it.
Mr. Wakamoto's voice was also very well.

2005/02/11 Good(+1 pnt) [Original Japanese review]
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This game has characters good.
Especially the Yankee with that wood sword (I do not know the name).
When I go to the afternoon in the arcade, people who are like salaried people who are returning to their company as surely as possible are using this character for playing.
I wonder how much stress was accumulated at work.

2005/01/16 Good(+1 pnt) [Original Japanese review]
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More than game features and more,
"The character is revolving"
It is a fighting game.

I have seen various struggle fighting games until now, but there are no fighting games full of characters that are "Kitty" in various ways so far.
Yankee, a funny cosplay girl, a strange fighter from the construction site.
I'm taking more care of it.
This game may be the best if only impact.
Because ... There is no other way to fight frozen tuna as a weapon.
If it can only compete, it is about "dynamite detective". It is not a fighting game.
# If you're trying to be different in meaning, there are also fighting byepars ... Pepsiman the best.

Well ... Although it feels strange and chararous, graphics are pretty beautiful.
Game balance is quite entering, but it was fun to play as it was.

The command which gives out the technique is also relatively simple, even beginners were able to put out the technique as it was.
There are also various aerial combos and so on, and I think that there was a reasonable level as a fighting game.
However, is it something that the balance was somewhat strange?

So ... with an evaluation.
The direction of evaluation is "good" for the strength of the character's personality to avoid.
But ... this game was quite exciting for anything.
I guess simple and clear operation and characters were good.

...... I wanted to do something for a long time ....
I wonder if the used software shop will come around next time. Now it is cheap.

2004/09/22 Normal(+0 pnt) [Original Japanese review]
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"Why! Red (dead?) Zone" game.
It seems there was a wide range of settings, but I got bored before getting stuck.
The voice actors had considerable luxury. However, it was powerful Alicegi, it was embarrassing when it was shouted at the above-mentioned dialogue with a sound good gamessen.
Fighting with bowls and frozen tuna, it is horrible, is not it Tokyo w

2004/05/04 Favorite comment [Original Japanese review]
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Oh yeah that Yankee brother was the point I was interested by seeing that character when I saw it for the first time but I am convinced, a bit surprising

2004/05/04 Favorite comment [Original Japanese review]
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Other characters did not remain in the impression, but I only remember Kurosawa well. That ruthless face, Mr. Wakamoto's terrible acting .....

2004/05/03 Normal comment [Original Japanese review]
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It was a 3D fighting game following Virtua Fighter. The point of using weapons was characteristic,
Where the sequel was not released, did not you get too popular? Character was buried quietly and uniquely, it was not as charming as Virtua Fighter, but Kurosawa of Staggering Yakuza was a fairly fun character. The voice actor was Mr. Norio Wakamoto who was astonished by beautiful voice, but Vega of Capuzu and Ignis of KOF series and role of Rugal etc. Recent friends are related to boss of fighting game. Because I am one of my favorite voice actor,
I'm happy, but .............
Anyway, it was regrettable that it might have been bigger if more ingenuity had been made for selling.

2004/05/03 Favorite comment [Original Japanese review]
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I liked Yankee's older character 's PPPP combo wooden sword fighting with the Yankeeppoi technique of fighting skill amateurs.
The gap is also big and it is interrupted if it is not stopped with 2.3 departure, but I like the condition of crazy brawl, and I was doing things like counting back and finishing the counterattack.
It was nunchaku use that I liked watching.
The afterimage effect was really working really well and it was outstanding superbly ...
It looks better than the soul edge than the coat.

2004/04/19 Very Good(+2 pnt) [Original Japanese review]
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It's a pretty favorite work among Virtua Fighter 3D fighting games.
Each character fights with weapons, but the attacking action using this weapon was very smooth and the effect that afterimages remained was also cool and it was pretty good.
Although the game balance was somewhat difficult, the goodness of the image was a work of Pikaichi.