[Game]Kanashimi no Genei

RSS
Game total pnts rank Rank 3,284in 6,376 titlesTotal 2 / Deviation 48.17
Game rank of 2007 Rank 105in 232 titles
Statics of evaluation and Ranking
Reviews' statics
Post review by myself
Poll
Information about this title

Gigno System JAPAN
Application software
Japan Released:2007/03/08(Thu)
Sites about how to play the game
1. http://game.gravis.ne.jp/genei/special.html
Official sites
1. http://game.gravis.ne.jp/genei/index.html (Translation)
6,67911
Recently views
1102010001
  Limit by opinioin
Search in this page

The below reviews are translated automatically from Japanese ones. To post your review to English version, please click here.
2008/06/02 Very Good(+2 pnt) [Original Japanese review]
by (Skip) Provider: 48177 Host:48136 Browser: 7590
[Total playing time]

12 hours
[good point]
Character design, graphics are beautiful. Letters are also large and easy to read.
Very simple system, yet there are several story branches, the difficulty to the good end is also high. I thought that this balance was wonderful.
Although the character deza receives an animation - like light impression, the scenario is heavier than expected.

[Bad point]
Because it is not a type of ADV to choose a choice, the branching point, the branching method is difficult to understand, and once it gets clogged it can not proceed ahead.
.BGM is made from the tone colorfully, but its sense is subtle. Even though I thought that it was buggy when starting for the first time because I am using a strange sound source like the title song.

[Comprehensive evaluation]
A type of ADV that advances chapters while clearing short episodes. Basically, the points that can be moved are limited and common to all chapters MAP.
In the conversation with a character, there are few options, and the player is just an easy and simple system that just selects a point that can be moved and reads the message. A type of game that emphasizes importing scenarios rather than game properties.
When you move the cursor to a movable point, messages such as "There seems to be nothing anything" or "? ... something there" are displayed, so you can quickly see where to go.
However, at the timing when the story branches, there are multiple places where the event occurs, and if one event is generated, the other event will diverge in a form that disappears, so as soon as it finds something likely to be found, it will move If it is a way to get it, you can not reach the Good End in the middle. Other than that, there is a branching method that used the game system well (it can not be written because it is spoiled), it can be said that it is a work well incorporated in the system aspect.
Just as saying that he won the 2007 Get Award Grand Prize, Ryo good works in the middle. I recommend it because the price is reasonable ^ ^




↑Top