[Game]Kagero Kokumeikan Shinsho

Game total pnts rank Rank 561in 6,337 titlesTotal 19 / Deviation 53.73
Game avg pnts Rank 347in 946 titlesAvg 1.58=Very good/12 reviews
Game rank of 1998 Rank 29in 281 titles
Statics of evaluation and Ranking
Reviews' statics
Post review by myself
Music2.00(Very good)1
Game element2.00(Very good)1
Hot heart0%0/1
Shed tears0%0/1
Enjoyed playing with others0%0/1
Made me think0%0/1
Learned something0%0/1
Information about this title

Japan Released:1998/07/23(Thu)
Official sites
1. http://www.tecmo.co.jp/product/kagero/index2.htm (Translation)
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The below reviews are translated automatically from Japanese ones. To post your review to English version, please click here.
2015/02/17 Very Good(+2 pnt) [Original Japanese review]
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It is the second work of the Kokeshon series whose impressive CM is "Oh, it took me again!"

In the previous work, the hero got the power from himself for revenge but the hero of this time is kidnapped and brainwashed when I was small, it feels like I trap humans.

Story is just a hero was suspected just as I was being told I did not like it much compared to the previous time but the system aspect of the game has been improved significantly!

Although the previous work was called a trap gee, it seemed like it would become a monster game in the second half ...
This time excluding monster elements, the enjoyment as trap gains is increasing.

No matter how much I did not bother going out to trap anywhere without going from anywhere I got a bit tender to those who are not good at games like me.

Enhancement of combo property.
Rolling rocks, reflecting and hitting rocks again,
Predicting the position to detonate and falling, place a trap there too ~
I can do a lot.
It seems that a really amazing combo will be connected depending on a good person.

Evaluation is "very good"!

2013/10/14 Very Good(+2 pnt) [Original Japanese review]
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"Game that puts a human in trap and kills"
Although it sounds bad to hear it writes, both the system and the story have contents with originality

[good point]
Wall floor. Ceiling It is fun to combine three traps and existing gimmicks
Refreshing feeling when 3D graphics decided a clean combo for PS
BGM is also a good story is dark but it is in the world view Good explanation of a good character is also elaborate and playful There is a funny element The high degree of difficulty is also exactly good

[Bad point]
People who get bored get tired of repeating the same thing because basically the staircase movement is too late and the irritating world view is dark so it seems to pick people

[Comprehensive evaluation]
The monument of the trap game Currently it sells it very cheaply, so if you are interested, why do not you take it in the hand?

2010/05/20 Best(+3 pnt) [Original Japanese review]
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The main character of this shadow is a woman called "Millenia" who was kidnapped by "Yokkaru" of a "moment" who disguised as a clown in childhood.
In the scenario itself, the player operates Millenia, and while the thought is intermingled every episode, using the trap while taking various branching talks into consideration, the players may arbitrarily kill each other (sometimes not ) Each time you move on to the next stage, what kind of ending will we have?

Character design is also innovative, setting elements such as letting a tattoo in Millenia's back, remembering characters, and a screaming scream at the time of death with a damage hit, but the setting of "silent" is a surprising setting for himself. Mainly pursuing the view of the world, expressing the embarrassment of the war and the "leaving" suffering well with the conflict between men and tattoos. The place I thought that I was pointing well with this expression is the relationship between mother and daughter across the heterogeneity of Yokal and Millenia.

As a shady player I myself knew this relationship, it was sad that Millennia himself was left after killing Yokalu.

And it is a further ED, the scenario following the previous work = Kokeshon is an important element in tightening this work.
Rasubos "Eclipse" including all the characters that can be placed in the scenario, including the Rasubosu "Eclipse" Killing everyone = Perfect Genocide "Percussion" appears and when you tell Millenia why you destroy humans, the Devil gets Mirrenia for his resurrection It changes to Astarte.

After that, Astarte will be going to do further killing in order to do the devil resurrection, but will be released from that fate in the previous work. I think that Astarte is in vain as uselessly thinking that Astarte is the same person as Milenia who is too reticent.

We will make it "highest" from the style of traps, the style of mischief, the presence of attractive characters, and the goodness of the scenario.

2008/07/13 Best(+3 pnt) [Original Japanese review]
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The revolutionary game which strengthened the action and the story intact as it is from the whole work of the second among the "Kokeshon" series 4 works boasting a distinctive game system even now.
It is a wonderful work (mental health seems to be bad ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
I was fitted in Kore at that time. Although it is a story without salvation, it takes a lot of time to get involved with the trap combo system because of multi-ending, but it does not make me feel bitter.
The best work I'd like to do by all means with image technology now. Is not it reprint or sequel? Basically I do not like Grou ,,,, but the system is good.

2007/10/23 Worst(-3 pnt) [Original Japanese review]
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When I was a junior high school student, I worked with my friend several times, but it was not interesting at all.
I just felt bored with the feeling that I just trap and watching the other party take it.
It is fun to think about what kind of trap is ideal where to place ?, but it was pretty boring after actually getting on.
The moment the other successfully entered the trap, there is a sense of exhilaration, but the action is poor and I could not enjoy it much.
The graphic was overall rough, but I think it was not that bad.
However, the view of the world was dark, I could not have liked it at all, and since the characters were few, the story nature was not felt at all.

Graphic and character modeling can be evaluated to some extent, but because it was a work that I could not enjoy at all with world view and game system, I could not enjoy it, but it is tough, but I make the evaluation "worst".

2007/07/15 Best(+3 pnt) [Original Japanese review]
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This game is good. No matter how many times it is cleared up, I will not bite. A novel system using traps is also good, and the stories are the best. (Well, any story has no help.
The character that comes out is also unique and attractive. Music also matches the whole work and it is very good. I think that it is better to remake this work than to make a sequel halfway.

2006/10/06 Very Good(+2 pnt) [Original Japanese review]
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Innovative settings and systems were interesting with the trap games I did for the first time.
Because it is an old work now it is pretty exciting part of the image pretty much, but the main character was a villain and it was awful to kill the intruder with a trap, new and fresh, sometimes ordinary good guys and children up It is a setting that I enjoyed it because it is a game that will kill him who kills and runs away to chase after chasing.
Even the main character is evil, lonely, no friends, all four types of endings are also batty is OK, I can not convince that the hero who did so far is saved, because this series is only in the ending bat style Is good.

It is also good that the main character's costume is strange through the series, since the player can only see the back of the hero, so the development side seems to be pretty stuck with costumes and it seems that the main character's costume is a new work.
I played Shadows, Sotenobu, Shadows 2, but the world view etc. liked the most influential shadows.
Sorghumi, Shadows 2, because the main character was hard to say as evil, I enjoyed the system, but the scenarios and so on were not satisfactory.

2005/12/10 Bad(-1 pnt) [Original Japanese review]
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A game where killing or sweeping intruders by traping themselves is totally unnecessary.
Although I was attracted to dubious charm and played, I only enjoyed the first half.
Although the tense feeling that I gotta draw the trap that the intruder set in was good, although the tense feeling was good in the latter half, the element of the action is strong strongly and it is painful with keeping the movement.
Also, the map gradually became vast and became troubled by the point to trap, so the significance of placing a trap there is difficult to find out, and the trap which can be set anywhere goes fun.

2005/10/19 Very Good(+2 pnt) [Original Japanese review]
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The purpose of saying killing a person by setting a trap is terrible but I am destroying it, but I am considerably addicted to starting the fun of the game and the story with goodness.

It is fun to think about how to decide how to decide combos, but it seems that pressure of certain educational organizations seems to be strong in such games, too.

2004/12/18 Good(+1 pnt) [Original Japanese review]
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From the time it was launched it is software that became a considerable topic as a "extreme north of a cruel game" that can be done for home use.
Because the weapons and items of this game, the gimmicks at each stage, the clear purpose and all the other vectors are directed to say "How can you effectively kill people?"
For that reason, if you are surrounded by a large number of people for one person, they will be killed by abnormalities.
In order to distract such air, try strange names for Millennia, the hero ... ... I was wrong in the end.
As a game, it is built in excellently, if you dare to mention disadvantage the operability of the player character is bad,
Let's say that it is heavy when changing the viewpoint.
However, as viewed as an action adventure,
It is difficult to trap combo and it is difficult to make it difficult to attach with trick maniac pretty well.

2004/10/20 Favorite comment [Original Japanese review]
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For the first time in several years, a sequel of this series came out.
Since the title is "shadow 〓〓〓quot;, will it become related to "moments" and "returning to the origin"?

2004/09/14 Favorite comment [Original Japanese review]
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Since the cumulative calculation method of Ark is closely related to "excessive damage at the time of death", it must be included in the calculation such as the magnification and damage of the trap, the defense power of the intruder, the HP balance, etc. High Ark acquisition We need to pay close attention in order to aim.

2004/07/31 Best(+3 pnt) [Original Japanese review]
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<Rough content>
The kingdom where the tribe called "Moment" (Tokikito) exists is set in the stage.
The engor has the same form as human, except that the color of the skin and blood is blue, but there was a decisive difference from humans. "Momota" had never died in its lifetime. Miscellaneous who is said to have come from the outside land shared the knowledge and skills they got in the long time to those who did not even know civilization civilization knew only to fight. Humans were surprised by their wisdom and afraid and respected the mockers who enriched themselves. In this way a country where the inscribed person dominated the human beings was born. Everyone believed that this peace would last forever ....

The second work of the Lotus Institute. The concept of "combo" is added to the trap and the strategy is greatly improved. Strong stories, interdependent speculations such as drama nature are also good enough.