[Game]THE IDOLM@STER


CERO:C(For more than 15 years old)
  • Cute
  • Enjoyed
  • Interesting
  • Friendship
  • Enjoyed playing with others
  • Beautiful
  • Impressed
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Other media: Anime:THE IDOLM@STER / Comics:THE IDOLM@STER
Game total pnts rank Rank 685in 5,788 titlesTotal 15 / Deviation 52.17
Game avg pnts Rank 561in 924 titlesAvg 1.07=Good/14 reviews
Game rank of 2005 Rank 32in 255 titles
Statics of evaluation and Ranking
Reviews' statics
Post review by myself
Music2.00(Very good)4
Character/Setting1.50(Very good)4
Graphic1.50(Very good)4
Story1.25(Good)4
Game element1.00(Good)4
Difficulty0.50(Difficult)4
Cute100%4/4
Enjoyed100%4/4
Interesting100%4/4
Friendship75%3/4
Enjoyed playing with others50%2/4
Beautiful50%2/4
Impressed50%2/4
Sexy25%1/4
Brave25%1/4
Romantic25%1/4
Learned something25%1/4
Hot heart0%0/4
Shed tears0%0/4
Sad0%0/4
Moral0%0/4
Scareful0%0/4
Made me think0%0/4
Shocked0%0/4
Cool0%0/4
Funny0%0/4
Poll
Information about this title

BANDAI NAMCO Games NAMCO
Arcade XBOX360
Kubookatoshiyuki Shin Unozawa
Eriko Nakamura Asami Imai Mayako Nigo
Rie Kugimiya Chiaki Takahashi Naomi Wakabayashi
Yurika Ochiai Hiromi Hirata Simoda Asami
Akiko Hasegawa
Kan Tokumaru
Japan Released:2005/07/26(Tue)
Official sites
1. http://www.idolmaster.jp/ (Translation)
Music movie except for OP/ED or unknown one (12)
Aoi ToriAoi Tori
Lyrics:Moriyuriko [Fan reg.]
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The below reviews are translated automatically from Japanese ones. To post your review to English version, please click here.
2014/11/02 Best(+3 pnt) [Original Japanese review]
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[good point]
A character aims for a top idol with a fascinating song or a disappointing hot lesson

[Bad point]
I do not know.

[Comprehensive evaluation]
I am great!

2014/10/20 Best(+3 pnt) [Original Japanese review]
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"Producer, evaluation is evaluation, evaluation!"

It is a work that boasts a strong deep-rooted popularity for nearly 10 years after its debut.It is an idol master.
This game is a historically important work that takes the first step for Immas to enter for home use.

I wonder what producers nationwide have been so attracted to by Aimas and raised them by hand-salt so far and actively acted as fans. The answer should naturally be understood.
Game system? CG elaborate? Or rich songs?
None is different. The correct answer is ... the charm of the idols.

Chun Chun always inspires and inspires everyone.
Chihaya who can understand stoic by knowing the background.
Miki, the first appearance of this work, became a major character alongside the two above.
Shu Hai and her sister are any tricks.
Healing in the office is good and healthy.
Always her pacey azusa.
Snow walk making confidence with growth.
It seems to be a male victorious maiden true.
Tsundere's book Iori.
Ritsuko is saying somewhat and idling.

At the time, the 3D character formed by cutting edge toon rendering, the cast members engaged from the planning stage breathes life.
Episodes exist for each character, and there is a story only for interaction with the producer. Yes, unlimitedly.

Compared to other gargoges, it is relatively plain and old-fashioned ... and moreover everyone is not earnest at first.
However, sometimes it is severe to touch with kindness at the time, and if you overcome both the hardships, they should show various facial expressions.
If we were able to repeat success and frustration and aim for the best ED, the sense of accomplishment and the incorporation into the character can not be explained by birth words.

Fun elements such as interpersonal warfare on the net and diverse DLC are enriched. Even without it I could enjoy it enough, but I could not complain if I had to have it.

However, as for fast performance and comfortable performance such as skip, it is inferable, but if you look at the fact that the former was an arcade game, perseverance is necessary for the lesson. Because of the passage of time, I do not have much time to idle. Does not it seem like Kyou?

[Comprehensive evaluation]
Although it acknowledges some roughness, it is an interesting work even if it is deducted.
Some got to know on the movie site, some watched anime, and some got a game straight from the beginning.

The threshold seems high and is open to everyone.
I hope that everyone's producer life will be enjoyable.

Well, anything is fine, though.

2014/07/05 Bad(-1 pnt) [Original Japanese review]
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[good point]
Idol 's cuteness.
It is an impression that fans are evenly attached to each one with a blundered character construction without sharp points.
My pushing men are Kikuchi Makoto, Hoshii Miki, Amami Haruka.
Amanai Haruka loved it because I saw a certain movie site.

[Bad point]
Lessons, auditions are monotonous and turn into work games.

I sing idol parameters singing. Dance. Looking down on three of the looks I feel the game is narrow.
For example, I feel that it was more interesting for those who had such elements, such as aiming for a ballado route by polishing boar or variety of quiz shows on variety programs.

[Comprehensive evaluation]
What I learned from doing this game is that I do not want to raise an idol,
It was that I wanted to go out with an idol.
Is that people with such evil motives should not do P?

2014/06/29 Best(+3 pnt) [Original Japanese review]
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[good point]
A game that you can experience the charm of the idols by having a joke together.
Both singing and filming are good. It will not fade after nearly ten years.

[Bad point]
None !!

[Comprehensive evaluation]
A very enjoyable idol game until the end

2011/12/18 Best(+3 pnt) [Original Japanese review]
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I like this game the most 〓〓〓I like both Haruka Amami and Miki Hoshii 〓〓〓This rating is of course three stars!

2010/07/26 Best(+3 pnt) [Original Japanese review]
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[good point]
A voice actor is luxurious (especially Iori's voice)
Only good songs !!! (especially Obama, I. Want)
Personality can be seen in characters

[Bad point]
Would you like to stay with such a good work?

[Comprehensive evaluation]
It's awesome! I love cute!

2009/06/20 Normal(+0 pnt) [Original Japanese review]
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I did it with psp version.
There was a response that the difficulty level was a little high.
However, it is a game that can not deny that I get bored with a game that becomes more and more simple as it gets used to it. Because it becomes the part which will eventually enjoy the record update of fans' collection, characters and costumes, live show combining songs,
I think that it is for heavy users. I guess live for you could have made it for those who want to enjoy such a pure pure. I wanted the game to be more enjoyable.

2009/03/18 Good(+1 pnt) [Original Japanese review]
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Opinions often break, but I do not care. Rather than this, thanks to this game, I can be friends with the world, especially the US (popularly in the world), and I will be saved because Japan can do without rubbing with other countries. Is not it good, if you enjoy playing games that choose people. I have never done it, but as long as I see it on video, it's interesting, is not it?

2008/07/01 Good(+1 pnt) [Original Japanese review]
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The impression that "the original story of MAD animation of Nico Nico Douga" is strong.
I think the game itself is done well.
"Good".

2008/06/01 Worst(-3 pnt) [Original Japanese review]
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[good point]
I would recommend it to those who can feel pleasure in producing girls to their liking.

[Bad point]
Lesson, communication and audition work basically.
The game balance that is prerequisite to basically do all the mistakes without mistaking it completely is severe, and it is only for the core user after all.

[Comprehensive evaluation]
To be honest, the way the style of choosing people too narrowly narrows is bad feelings.
Even if it is an animated case, even if it is for blatant Waitaku, there are still appeal opportunities in the general layer due to the scenario, drawing and production style, but this game does not have it.
If you do not throw coins into this work with good will from the beginning, it is only a penance.

2008/05/19 Normal(+0 pnt) [Original Japanese review]
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Well, it is like a mast item of 360 users ...
(It is a bit nasty mast ... ...)

The unmarked one was able to enjoy it as it was. It is quite a cheap cultivation simulation aimed at reaching a certain number of fans by parameter growth of idle.
It is a difficult point that sales tend to be considerably contempted because the set of sales and lessons that seems to have been made in the arcade version disappears. The full voice is wonderful.
It is also hard to put rest for recuperation because the event is random.

I think that the characters were stocked in roughly good touch.
I thought that the twins are a bit spiritually young, or the glasses' children are too narrow, but I think that there was also a game nature and there was no unpleasant person.
Miki said that it appeared in the 360 〓〓〓〓〓ersion was awakening gimmick was funny. Whether it will change so much though it is a character.

L4U is a completely fan disk, is not it? Banham 's commercial law which released that at full price is most frustrating. Although it is a tough content other than core fans, it is a bit of a thing that costumes are more than Muji (even if they can be re-imported to a more unlikely mark)

Also, I can not get the costume's skirt too light. I think that it is correspondence to an underlying user, but I wanted you to pursue a little more "invisible" there.

Because there is an influence of a certain place and this is only popular, with this evaluation, expecting to be animated by late-night frame and OVA etc. as feeling like DVD of L4U. Can not be animated ......

2007/09/27 Good(+1 pnt) [Original Japanese review]
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In this idol master, I like "Akizuki Ritsuko" the most.
"Spell the magic!" ... "A textbook is a boyfriend, everyone says 〓〓〓quot; ... Chairperson type, sing a pure-hearted girl Gorokoro of the year of love in love at the bottom of the heart of a type of daughter who can not become obedient I mean, but ....

From the viewpoint of such an idol or the like, like the meer and everyone, it likes to like everyone likes, but the competition rate also gets higher, and this kind of thing (although it may not be limited to this) I want to go to where there is not. I. Competition rate goes down, right? There is superiority, is not it?

Wakabayashi playing Ritsuko is also beautiful.

2007/02/25 Very Good(+2 pnt) [Original Japanese review]
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Tentatively X - BOX 360 version is unplayed. It is an impression of the arcade version.

I feel that it is 200 yen per game. Perhaps this is one of the narrow factors that entrance is.

As a content, even beginners are touch play and I think that it can be done easily. Also, it is not only that it is stronger to simply grow up, but also because there is also a decline in tension and ability, so that it is not necessarily strong enough to raise if it is raised necessarily Good. Also, it will be an element of a reversal of judges' interests going up and down in memories, and in fact it is impossible, but it is one thing that the judges will return when they are only doing similar appeals Because there is a reversal, this is also true, although the official formula of "Ability is high = Absolutely win" does not hold (ability is high 〓〓〓absolute victory) fact, although there was also the help of Toshinobu reporter, the own idol of D rank We also won the ranked opponent) so we are considering beginners to some extent. There is certainly "accustomed", but beginners are easy to enter. I think that I fully demonstrate the elements that I can enjoy because I am online.

Also, certainly others said that, mini games are just to raise their abilities. This can not be denied, but in reality, real (reality) things that you repeat the same thing (or get used to it) going up. Considering that, I think that it is plus point to repeat the same thing rather than myself.

Considering these, as a negative point, I can only think about the money (1 play 200 yen) per game.

Judging comprehensively, with "very good".

PS
If you can evaluate the animated version, I will add "worst" without any doubt. I will tell this in advance. As a reason, write the evaluation form when it is made. (If you dare say only one, I will only say, "I am not idle because I'm making a game idol master fans idiot.

2007/01/25 Not favorite comment [Original Japanese review]
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It seems that it was transplanted to XBOX 360, but it seems to be quite ripe.
I'd like to buy clothes etc in the game with real money ... (Accurately I would buy an MS point and buy it at that point).
In Netoge the billing system is becoming commonplace, but this is not good with home games ....
It was said that it was considerably tapped to do this with PS3's GTHD, but to introduce it in no way ....
I think that I'm making a fool of saying that I buy game software and take even more money.

2006/02/03 Bad(-1 pnt) [Original Japanese review]
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It is Ran Saito.
It is said that he was going to play to the direction of Tokyo normally without knowing why it arrived locally.

It is Ran Saito.
Until recently it was that I was left unregistered as a portable official.

It is Ran Saito ...... Ran it is ... ....

I tried to write it out somewhat I do not understand.
Well, it's as impressive as leaving it officially registered ... No, no, in some kind of games there is a work too impressive.
That is "Idol Master".

Well ... I have not played it recently at all, but I'd like to do a direction of evaluation for the time being.

〓〓〓About sound There are a lot of songs just for idol things.
It is CD and it is about things that were short for a while.
However, it is the first impression that I was good enough to personally.
There was not a sense of excitement and heartbreaking until headphones at the chase of Gaesten to swamp (sweat
I can not hear BGM or anything like normal. Well, I felt it was something like that, but I do not mind too much.

〓〓〓Talking about um ... Is it a game of goal to make it grow to a popular idol once ...?
There is a small talk for each character, but it will not be such a content to think so far.

〓〓〓About painting Chara painting is a subtle selection of people to choose first. Because it is an idol thing, it can not be helped, is not it?
Basically it seems unpopular to people around me. I feel a little unsatisfactory because the background is few sheets.
I think that dialogue with a character becomes main so it is more psychological depicting things than others,
If it is said that it is fun, it can be taken only as a part of the work to simply ease the work of the future.
# Although it may be unavoidable on the structure of the game ...
Screen effect ... Well the enclosure and the contents of the game, at the time of the audition there is a screen effect from the external viewpoint ...

〓〓〓Totally for those who are evaluating for the time being ...
"bad"
I will assume it.

First of all
I feel overly aimed. I think that this is a cargame, so I guess it can not be helped, but it is not for everyone perfectly.
Moreover, courage is too much to play because it is outright.
There is also no impact to playing as a neta ....

I do not really understand the meaning of online.
Basically, what does online mean "about ranking"?
The point that you can fight with other players in the audition will be counterproductive.
Matching with the professional when I go auditioning without knowing it as a beginner's good-heart character.
There are also times when it is dropped without making it. (Actually I was there.
Even if it is filtering by ranking or the like, there is no meaning after all in the case of the first character and the second character etc.

The interaction with the character is not amusing After all it is a point that the indiscriminate work just to raise the ability just to be able to pass the audition is continued.
The meaning was not felt in the interaction with the character.
After all it was a mini game playing gently and raising abilities - it was only consistent work.

that's all.
Criticism has been lengthened, but I felt like this.
At the very least you can chat with other people before the match (long until the deadline is long)
It was a work that I wanted to take advantage of online strengths.

2005/11/27 Normal comment [Original Japanese review]
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It seems to have been quite exciting at Rocete, but it seems like a work I do not really understand whether it is exciting somehow excluding some places in booking.

It is fairly interesting to go in, but I feel that the entrance is too narrow. It is not as much as in the past, but it is a fresh judgment that increases the character performance difference which is too violent. Although insisting that the development side excluded, "Moe" full communication. Is it miscalculating that honest embarrassment came out on the front in the arcade place?
The audition has few things done by this side, "attenuation" if you lose, the level will go down and the mistake will not be tolerated, and the match will be too terrifying interpersonal fight. I think that online games where offline platforms are pleased are not so. I do not know the meaning that it is online.
Lesson: I guess a lot of communication parts have been built, but I get tired of behavior becoming one pattern. Mistakes are not allowed here either.
I wanted more elements to entertain more "play". Seriously it will be exhausted if you win.
I think that the idea of 〓〓〓〓〓ail Please was good. Although it is quite a lifeline of this game. However, since the difference between those who can use this and those who do not use it clearly comes out, the sense of inequality will inevitably remain. I wanted you to keep doing this for a while.

Although I said variously, since I am enjoying it personally personally it is "good", but there are also quite a few things I want to improve, so it feels like being close to "ordinary". I would like to try it a bit more and evaluate.




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