[Game]Ice Climber

  • Cute
  • Enjoyed playing with others
  • Enjoyed
  • Interesting
Game total pnts rank Rank 524in 6,259 titlesTotal 20 / Deviation 54.04
Game avg pnts Rank 668in 938 titlesAvg 0.77=Good/26 reviews
Game rank of 1985 Rank 12in 108 titles
Statics of evaluation and Ranking
Reviews' statics
Post review by myself
Game element1.33(Good)3
Enjoyed playing with others67%2/3
Hot heart0%0/3
Shed tears0%0/3
Made me think0%0/3
Learned something0%0/3
Information about this title

Nintendo Co.,Ltd.
Arcade Nintendo Entertainment System Game Boy Adobans
Japan Released:1985/01/30(Wed)
Official sites
1. http://www.nintendo.co.jp/n08/fmk/iceclimer/ (Translation)
2. http://www.nintendo.co.jp/wii/vc/vc_ic/index.html (Translation)
Recently views
  Limit by opinioin
Search in this page

The below reviews are translated automatically from Japanese ones. To post your review to English version, please click here.
2014/05/11 Bad(-1 pnt) [Original Japanese review]
by (Skip) Provider: 1873 Host:1773 Browser: 7463
It is an action game of Popo and Nana that aims at the summit of the snowy mountains.

〓〓〓System 〓〓〓
It is a simple and easy to understand system that climbs to the top of the mountain while defeating the enemy.
The point that the hero can attack from the beginning because he has a hammer is 〓〓〓

Also, it is pretty innovative to start by choosing the face of your choice for the first time as a change.

〓〓〓Graphics 〓〓〓
There is nothing special about this especially in the background.
Carragra is shaped lovely including enemy ally.

〓〓〓Operability 〓〓
The greatest problem, because it is quite distinctive, you need to get used to it.
Speaking of the taste of this game is taste, difficulty is also considerably higher due to poor operability.

〓〓〓Difficulty 〓〓〓
Due to bad operability as above, the difficulty level is increased from 1 stage.
The length of the course is nearly constant so it may not be long, but it may feel long due to poor operability.

〓〓〓Volume 〓〓〓
Basically it is a repetition of the same thing so it may be slightly early that getting tired.
It is a feeling that it is a face clear type FC game.

〓〓〓BGM 〓〓〓
Although the number of music is small, it is made well.

〓〓〓This is GOOD
It is good that each course is not wasted long.
Also, the place where the bonus side is on each side (interest is nothing related but here comes the eggplant with a bonus come out),
The direction of the basic elements of the FC game around this time "How to advance the face and extend the score" is done well.

〓〓〓This is BAD
The operability is disappointing. Even if it is too easy to reverse it if it is normal operability,
It seems to be too difficult to do this ....
The face is simple but operability is ... ... the strange feeling of wrinkles exquisitely irritated.

〓〓〓Comprehensive evaluation "I am bad" I will.

2013/11/04 Normal(+0 pnt) [Original Japanese review]
by (Skip) Provider: 1399 Host:1199 Browser: 7910
A game that was playing well when I was a child.
It was simple and enjoyable.
I think it was not too difficult.
However, we could not clear it because there were many faces.

2012/06/02 Good(+1 pnt) [Original Japanese review]
by (Skip) Provider: 23407 Host:23384 Browser: 13017
The theme is "climb 32 facets deftly."
[good point]
The music is light and the purpose is clearer in each aspect.
The character is surprisingly strong. (At that time, things that can actively attack enemy characters have been increasing more and more)

[Bad point]
If this is said to be a taste, it is a taste, but operability is considerably bad.
Especially jumping is severe.
[Comprehensive evaluation]
This is also soft software that was borrowed in the neighborhood at that time. There are also 2 players, so you can enjoy it quite well.
However, clearly the difficulty level seems to be slightly higher.
Because there are each floor at first, there is no footing, there is a difference in ability as if it follows the donkey Kong (initial version) about which fast clouds only come and go, even if there is no foothold And I can not play too much fun.
It is because the same skill is questioned by all means.
Even in single-player play, if the difficulty progresses, one will almost surely be killed if a floor without a scaffold is placed at the bottom.
However, even if it is not addicting, there are interesting things that I want to do somewhat.
Besides, since it is a method to proceed as it is even if one is taken, we will proceed from the place where we failed with the number of people left.
It is interesting as entertainment, so it's a little sweet, but the evaluation is good.

2010/07/31 Good(+1 pnt) [Original Japanese review]
by (Skip) Provider: 13413 Host:13493 Browser: 8900
At first it was a difficult struggle to go as I expected but it was easy if I got used to it.
I have played many times aiming at the summit.
However, there are few elements to take in and it tends to get tired soon.

2010/07/31 Bad(-1 pnt) [Original Japanese review]
by (Skip) Provider: 9400 Host:9457 Browser: 5941
It was too simple to get tired of it.
There was no element that I could enjoy.
Again these simple games tend to get tired quickly ...
Evaluation is "bad".

2010/06/25 Best(+3 pnt) [Original Japanese review]
by (Skip) Provider: 3505 Host:3372 Browser: 5718
The action that two people of "iceberry" "Popo" "Nana" go up to the top. At first, the enemies that come out are also seals and birds, but there are some troublesome people who sink the ground soundingly with the earthly sound! But when they hit with this polar bear hammer, they fall into the holes with an interesting pose. This is looking at me I will!
When you go near the summit, you get to a bonus stage and take some vegetables on the ice base (if you go on a cup, cucumber, onion, or the stage changes, but all the eyes are cute or scary) If you go up to the top, big birds are flying and you can catch it, but it also falls without being caught.
Successful = Popo will be 10 years old.
Fail = If Popo fails to cry it is really frustrating and I am going crazy, did not let me float with moving ice floor that comes out when the moving floor also comes in the middle stage and there is an ice floor that can not be broken by the hammer.
It was really funny.

2008/12/23 Good(+1 pnt) [Original Japanese review]
by (Skip) Provider: 25881 Host:26185 Browser: 8090
[Total playing time]

I borrowed some things.

[good point]

Well, it is a game that goes just as a pipe, but I think that it was quite funny though it was simple.

[Bad point]

It is severe to die at the break of the scroll.

Well, it's convenient for two people playing at the same time .....

[Comprehensive evaluation]

Although it was simple, it was fairly funny .... "Good"

2008/03/09 Very Good(+2 pnt) [Original Japanese review]
by (Skip) Provider: 44621 Host:44584 Browser: 3646
It is a nostalgic game.
Just by hitting a hammer with a jump, the purpose is to jump alone and aim for the top of the mountain,
Even though such a simple content, it burned briefly.
When I competed with my friends, I thought about just killing my friends and yelled at my friends using a cowardly hand.
(After that no one got done with us)
I think this kind of simple game will increase more because it feels like I can not see it recently.

2007/11/11 Good(+1 pnt) [Original Japanese review]
by (Skip) Provider: 22279 Host:22412 Browser: 4184
I am nostalgic ... I had my friend play at my friend's house.
Because the game is poorly, I have been late for a while and reduced the number of people (wry smile).

It was a game that required both motor nerves and brains (strategy).
Because the character was deformed, it was not interesting and it was funny.
I think that it is an obediently enjoyable game.

2007/11/02 Very Good(+2 pnt) [Original Japanese review]
by (Skip) Provider: 3931 Host:3629 Browser: 3876
Bean consciousness

By the way, in this game, it seems that the relationship between the two people is "a childhood friend and girl, more than a friend than a lover"

At the time of sale, the game played a very popular work, and in the same year it is famous also that "VS ISLIMAGER" appeared in the gamesen.
Although the disk system version is also on sale, this is the content based on "VS ISLIMER".
However, there was a mistake while the blue condor was flying over the tops of 25 to 48, and the title BGM also became an arrangement of those of the arcade version ...... .

It is equivalent to the NES version, it has been chosen as the title of Famicom Mini 1st bulletin (after a long time ago) However, it was quite interesting).
Although it is not a pure transplant, a person who received Nintendo's service which shifts data from the animal cross (NINTENDO 64) to the GC version in the Animal Cross + and its version up version, animal crossroad e + in the Nintendo GameCube It is being presented as an intra - game game.

What game?

Easy simple content that manipulates Eskimo and aims at the top of the mountain. The character operated by 1 player is Po Po, the character operated by 2 player is given the name Nana.
The mountains are hierarchical, and in most cases they are separated by blocks in that hierarchy.

While breaking this block with a mallet, go up and go up to the top of the mountain !!!
This game allows two players to play at the same time, not to mention climbing a mountain while cooperating, something that the other person got in the way of getting hotter,
It is a playful game that you can play like this different way of playing.

2007/04/03 Best(+3 pnt) [Original Japanese review]
by (Skip) Provider: 53652 Host:53745 Browser: 5234
There are two troublesome things in this work.

Even if there is jumping power such that it can fly only the width of four bricks with the first jump,
There is also the severity of judgment that the width of the jump is narrow and even if the character is touching a little on the floor it falls.

The bonus stage that took full advantage of the characteristic that jumping and jumping to the floor is difficult is a bonus stage, such as eggplant, cabbage,
While taking bonus items, I jump on the floor, moving clouds and aim for the summit, but in addition to the floor sliding,
The time restriction is severe and unpleasantness is outstanding, and even if you aimed at ignoring bonus vegetables, it was a time over.

The second is scroll-out where players climb upwards and the player falls below the screen that disappears accordingly.

In two play, if either goes up first, the late player will be scooped out,
Cooperative play, bargaining with leg stretching is deep, it is a type of work that demonstrates its flavor with two players rather than single player.

2006/06/09 Good(+1 pnt) [Original Japanese review]
by (Skip) Provider: 7033 Host:7037 Browser: 4184
It is just a game that aims at the top anyway just by breaking the block using a hammer like the old FC software, but this work was also pretty good at that time.

The purpose of the game itself is monotonous but unexpectedly severe operation is required, especially the timing to jump to the top is difficult, climbing can not be done well unless timing is adjusted well, and if the scaffold is bad and falls down and dead It will be like to carry things carefully.

In addition, every time you advance the stage, difficulty increases gradually, especially when the ice pillar falls from the top, or the floor is frozen and sliding on a certain floor and severe operation is required, the most difficult is fast lift The floor was really difficult. In order to get on the lift from the bottom it is difficult to get on the lift unless you adjust the timing of jumping and it is very difficult to break the block and go up to the upper floor when you ride on the lift and aim for the upper floor, I struggled with repeated riding and falling from.

Also, when we are gozuzu on the lower floor, Polar bears appear and the scene which is forcibly pushed up and dies is also severe, and I personally played and it was really strange how polar bears appear.

In addition, if you add another one, you can play two people at the same time, but no matter how you think about it, it was only a barren dispute with feeling that only two legs are pulling together rather than cooperation when playing two people In the case of games, it was extremely difficult for us to be able to climb the summit at the same time, I thought it was almost impossible. Well, the barren dispute of two players at the same time was also fun.

Evaluation is "good".

2006/05/14 Very Good(+2 pnt) [Original Japanese review]
by (Skip) Provider: 11009 Host:11078 Browser: 5234
It was quite a fever.
It is a Mario Bros. type battle puzzle but it seems that it was a reason why it was hamlet that there was no sense of blocking by vertical scrolling and that the difficulty level was a bit lower than Mario.
However, after all, I can not remember how many surfaces it was, but I tried hard to proceed as far as I can.

2005/12/12 Normal(+0 pnt) [Original Japanese review]
by (Skip) Provider: 6644 Host:6691 Browser: 4696
It is a game aiming at the top just by breaking the gas gas in the heavenly front. nostalgic.
There are memories that you used a pretty head to find a thin place or a place with no obstacle looking a few layers up and sometimes using a map loop to go up.

In the old game, it makes me imagine various depths such as 2D screen.
What kind of feeling will it become when I make 3D that layer in the iceberg?

That iceberg, that surely is the place where the animals live. It is also under construction as there are many gaps on the top.
So repair the floor where the seal is empty, or angry white bear will attack the player.
Inuit (I feel the flow of time) I think that they are also bad.
Because I can not catch a full of nutrient seals.
They are dangerous to endure with vegetables.

2005/09/05 Normal(+0 pnt) [Original Japanese review]
by (Skip) Provider: 19705 Host:19602 Browser: 5234
Although it was an early masterpiece of Famicom, I did not think that it was so funny.
There is a feeling that the two players also did not burn much. It was easy to place an opponent with the difference of the shooting ability and made it possible to shift. There are memories that were bizarre when scrolling left such things.

This work is a vertical scroll type "Mario Brothers" type game, but it seems that Mario (super ne !!) is more killing and playing was fun .... Character had a very unique personality, and such design and style were full of Nintendo 's funnyness. Although there were various interesting things in the bonus stage and the action when it cleared, it seemed that it was impossible that the game property became monotonous.

However, I was able to laugh at cheerful BGM, sound effect when dead, and Manuka plump. How do I become such a miserable figure (laugh).

2005/09/05 Normal(+0 pnt) [Original Japanese review]
by (Skip) Provider: 1346 Host:1245 Browser: 2617
In two player play, if you go up without waiting for the person who is on the bottom, the one under you will be out.
Speaking of absurdity may be absurd but it was funny w
Well, when you are seriously playing against each other, it is quite frustrating if you do so.

It seems the relationship is less than a boyfriend beyond friends in the official setting but is it true?
If it is true, you will be doing something cruel in battle w

Nice thing
It was interesting to do it alone, but it was a hot game for two players.
It is a game that tells us the pleasures of playing games by two people, following Mario Brothers.

Bad place You may feel bad operability if you do it now.
If the judgment is not severe a little more ...

2005/05/21 Normal(+0 pnt) [Original Japanese review]
by (Skip) Provider: 10994 Host:11105 Browser: 3646
Eskimo, who gave you a big tikka, is an action game in the early stage of NES that aims at the top of the ice ceiling while breaking up and rushes up the iceberg. It is a special bonus if you jump to the feet of a wing dragon turning over the sky at the top.

Among the retro games being re-evaluated in the street, unfortunately the work which I did not play much. It felt like there was nothing to enjoy as much as I thought.
I expected to get tired of 1P, 2P that was said to be funny (killing) is not too burning. I pushed the opponent and dropped downstairs, or conversely destroyed its feet and pulled it downstairs, pushing up the jumped opponent from underneath and piercing it, but it was funny but what I could do about that. Because the feature of simple appears up to the movement of the character, it is not interesting to be scalable and it will not rise further now ... In the end there is an element that it is possible to kill the opponent by scrolling, so the ability difference to some extent between players When there is a settlement it is easy to settle.

Although I am not planning to call it fucking even if I make a mistake, I think that I can not deny that there is no depth in the back.

2005/04/05 Favorite comment [Original Japanese review]
by (Skip) Provider: 8420 Host:8163 Browser: 3875
It was fun to kill each other and kill each other rather than cooperate when doing with two players.

2005/03/30 Very Good(+2 pnt) [Original Japanese review]
by (Skip) Provider: 8669 Host:8650 Browser: 3875
In the early NES game, the difficulty level was not so high and I was able to enjoy it even though I was a child at that time.

2005/01/15 Normal(+0 pnt) [Original Japanese review]
by (Skip) Provider: 12147 Host:11874 Browser: 4924
A game that climbs inside the dungeon (probably Yama?).

I do not have a story.
Just let's go up all the more.

Well, content is simple and easy to evaluate.

"Battle is Atsui"

that's all.

There is a strong feeling that one player is too chilly, and it is not something I recommend especially.
It is not clear whether or not it goes down once it goes up, but once it fades away it disappears.
I will die even if I mistake you. It's a mystery.

It is rather interesting to fight alone rather than just two people.
Do not cooperate and rise, feel like how to defeat your opponent.

So, with + - 0 to the rating "ordinary".
Thank you for the meal.

2004/08/31 Normal(+0 pnt) [Original Japanese review]
by (Skip) Provider: 52487 Host:52355 Browser: 3875
It was quite difficult and often dropped down on the way.
I could not clear it at that time and gave it to someone, but I would like to try it by chance in the reprint edition etc. next time.

2004/08/21 Good(+1 pnt) [Original Japanese review]
by (Skip) [Good:26(63%) Normal:10(24%) Bad:5(12%)] / Provider: 32756 Host:32773 Browser: 3050(Mobile)
I enjoyed many types of games for the first time in those days.

2004/08/04 Good(+1 pnt) [Original Japanese review]
by (Skip) Provider: 35151 Host:35111 Browser: 6339
Rules and operations are easy, so I enjoyed it.
But it's a monotonous task, so it was early to get bored.
It is possible to play two people, but it was not fun to collaborate and play, not just to climb at the same timing, just feeling.
The one who played alone was able to enjoy it comfortably.

Recently I played the GBA version, but something was normal.
After all, I got bored.

2004/06/01 Normal(+0 pnt) [Original Japanese review]
by (Skip) Provider: 42894 Host:42758 Browser: 3793
I tried it again now except for it, I did not care.
Characters are cute, but the timing of jumping is easy to shift, so it is not as "addictive" as.

The speed of the cloud movement in the final stage is unreasonable. That can only be clear with luck.

Still, compared to the game "I bought and lost" which PS2 can not play with disappointment, I can play it at all as normal.

2004/05/30 Normal(+0 pnt) [Original Japanese review]
by (Skip) Provider: 42318 Host:42327 Browser: 6459
Iceclimber who appeared in Smash Brothers was impressive, so I bought it with Famicom Mini, but it's too simple and not interesting.
I got bored with two days and immediately sold it to a second-hand shop.
The islemer is cute.

2004/05/23 Normal(+0 pnt) [Original Japanese review]
by (Skip) Provider: 6119 Host:6160 Browser: 3875
Just jumping and breaking the block and going on, it was just the content I wonder if I could play as it was at that time?
It is too simple to do now, I will get tired of it. I miss nostalgic things, but ...
It may be possible to be able to play battle play for two at the same time