[Game]ITADAKI Street

  • Made me think
  • Enjoyed playing with others
  • Enjoyed
  • Interesting
Game total pnts rank Rank 490in 6,208 titlesTotal 21 / Deviation 54.37
Game avg pnts Rank 712in 936 titlesAvg 0.62=Good/34 reviews
Game rank of 1991 Rank 16in 219 titles
Statics of evaluation and Ranking
Reviews' statics
Post review by myself
Game element1.00(Good)4
Made me think75%3/4
Enjoyed playing with others50%2/4
Hot heart0%0/4
Shed tears0%0/4
Learned something0%0/4
Information about this title

Kiyokazu Arai
Japan Released:1991/03/21(Thu) Playstation 2 Playstation Nintendo Entertainment System Super Nintendo Entertainment System
Sites about how to play the game
1. http://www.geocities.co.jp/Playtown-Denei/4599/
2. http://www.age.ne.jp/x/tekuteku/
Official sites
1. http://www.square-enix.co.jp/games/ps2/itastsp/ (Translation)
Recently views
  Limit by opinioin
Search in this page

The below reviews are translated automatically from Japanese ones. To post your review to English version, please click here.
2014/11/06 Best(+3 pnt) [Original Japanese review]
by (Skip) Provider: 40690 Host:40502 Browser: 10112
[Total playing time] Thank you Street 3 for over 200 hours

[Good point] Besides free play, I can not get bored of playing such as tournament and breeding mode. Even if it is weak, you can win if the dice rolls well.

[Bad point] Although it is necessarily a twin-roulette game, the element tends to become large due to the appearance of dice. I think that it may be possible to introduce a system in which multiple dice like a Mario party can be used only once.

[Comprehensive evaluation]

2013/01/13 Very Good(+2 pnt) [Original Japanese review]
by (Skip) Provider: 22874 Host:22731 Browser: 9931
I played up to FC version "Depending on my shop", SFC version "Neon signs are rosy", PS version "Gorgeous King", PS 2 version "I will make it a millionaire!" FC version and SFC Because the version has already been obsolete, the PS 2 version was extremely impressive and prematurely disposed of while working on relatively recent years, the evaluation of the PS version that remains only in hand at hand.

The "gorgeous king" is a collective entity of the past two things, mostly occupying a map which made some remake to the former things, but as I said before, I completely forgot the contents of past works There was also a change in the degree of impression by the evolved graphic, and I was able to play with a fresh feeling.
I chose to select only complicated maps of difficulty with difficult opponent of high ranked enemy class. I can laugh at what character it is supposed to be a cool player strategy style deposited like CPU, sometimes forced to buy a property like Tempa (although I will repurchase it immediately, but w).
Various mini-games such as bingo and nervous weakness in the casino are fun, and even if things carried according to the estimate, even a little superiority feeling is remembered.
The difficulty is that if the area occupation rate of yourself and the opponent compete with each other, will the game be lengthened without touching inside? Because it became a barren battle too much, there were times when I interrupted crying play several times. Besides, Maharaja and Tame are stopping only in cheap stores in the huge millionaires.

Personally, although it is a game that has a more affectionate affinity than the "LOL Together! Life Theater" series, which is a work of nearly the same concept, I have lost a memory card that accumulated data, so I have not done much recently Hmm. It is regrettable that we can not get time to recreate newly, but this work can be said to be a masterpiece boasting prominent fun in the genre called board game.
Although it is evaluation only of "gorgeous king", I will attach "very good".

2011/12/14 Normal(+0 pnt) [Original Japanese review]
by (Skip) Provider: 19905 Host:19823 Browser: 4668
[Total playing time]
It was still 14 hours for Waste Wii

[good point]
Image quality is beautiful Basic rule (I bought a shop and took shopping fee from the other party, it is interesting)
You can change the clothing and action of Mii. (This was good)
Character is luxurious (Dragon Quest Character and Mario Character)
If COM is reasonably strong, it is possible to set no conversation if it is very early (this function is convenient)
Is not the eye of the dice fixed?

[Bad point]
Playing with everyone can not interrupt me. (Although it is a party game? I have never used it, but Wi-Fi seems to be difficult to play)
Easy mode does not need to be difficult to play. (There is no area, there is no stock, it is very difficult in reverse)
The player's piece for one person is fixed with Mii.
Auction units can only be raised by 10 gold each time. (The tempo is slightly bad)
When salary achieves target amount BGM of the winning target amount is fixed (even though there are many famous pieces)
Shuffle block of casino games. If you usually hit a big block, it is almost harmless. (There are exceptions)

[Comprehensive evaluation]
It was an evaluation of Waste Wii.
It is hard to play because everyone can not interrupt by playing. There was no interruption function for only one person, and I felt very severe to play with everyone. It is a long time-consuming game so we wanted everyone to play the interrupt function as well.
For one person, my piece is fixed with Mii, so I can not play with my favorite character. There is not much meaning that abundance of characters is rich. It is kind of a bit that everyone can use characters freely for playing only ...
I do not agree most, win the salary if I reach the target amount. I played for the first time and thought "Wow?"
This time I reached the target amount of money long ago and aimed at the bank ... I will be satisfied if I aim for a bank from afar from each other but I will be satisfied, but this will be quite chilled.

It was a good point that it was set very quickly and the conversation absent setting was helpful, I will go crisply thanks to this function.
Changing clothes and actions of Mii is also a lot of fun. Changing color freely and making changes to cute clothes, action change is plentiful and fun. The strength of COM is also quite good. Even characters of rank D rank C can not be guarded.
I just wanted you to make it more easy to play. Evaluation is normal, not good or bad.
Because the game itself is interesting.

2011/04/08 Normal(+0 pnt) [Original Japanese review]
by (Skip) Provider: 10736 Host:10730 Browser: 12324
I played "Destiny Special" where Drakue and FF play a dream competition.
At first it is difficult to understand selfishness, but if you get used to it, play will be working this time.
I bought a property, bought a stock, take over it ... that iterate.

It is not by no means not funny. However, it is not suitable for long time playing,
Not to mention playing quietly just to get a character alone by one person.
Victory is definite if the difference is about 1.5 times in the middle stage, making it difficult to turn around.
(It will not be fine if it is so easily reversed)
It is only an average interest as a party game to the end.
However, it was a correct answer that let Dragon Quest and FF characters appear,
Every time a new character comes out, I remember being excited every time a conversation occurred.

In general, the evaluation is "ordinary".
It is safe. Average party games that can only be said to be safe.
Although there is no loss by buying, than a long time play by one person,
The interesting thing will be long lasting if you played the match by collecting the surroundings occasionally.

2011/02/23 Normal(+0 pnt) [Original Japanese review]
by (Skip) Provider: 4776 Host:4588 Browser: 8841
It is a board game that clears when you arrive at the bank beyond the set target amount.
Hard is FC, SFC, PS, PS 2 (2), PSP, DS, 3 applications.
We will evaluate playing PS version and PS 2 version (DQ & FF).

[Total playing time]

I think that it was over 50 hours in one player play.
Multiple play is too many times to remember.

[good point]

Clear conditions are simple, but a wide range of strategies is good.
Even if impossible to buy a shop at the lower stages of holding money, the lower stages of holding money will be different depending on the deployment, depending on the deployment, after having taken laps in banks and financially affordable A place where there is no correct answer is good. (Since the outcome of the dice depends on luck, basically you should aim to occupy the area by buying it at the time you can buy it.)
The method of selling and buying shares can be wide. Basically it is fundamental to increase the stock price by buying shares in the area of 〓〓〓〓〓he store you bought and increasing the stock price but how to earn earnings of the stock by buying stocks of other occupied places in advance and piggybacking on others' capital increase It is also effective. (When dice rolls are bad and you can not buy a store, you often buy another person's stock and piggyback, it also has the effect of preventing others from raising capital.)
There is a range of choices as to what to do with vacant lots. Although it differs from work to work depending on the series, it is fundamental to collect monetary every passing by early in the opening stage, aiming for rise in stock price by the capital increase in the final stage. There is a range of strategy in that it can be rebuilt.
The point that you can buy a shop at several times the price is also good. Since the point of this work is in how to occupy the area, it is interesting whether it can not afford to buy it even at a high price.
Depending on the series, even if there is a person who exceeds the target amount as long as it exceeds the target amount, it is good that you can win if you arrive at the bank first.
It is good to be competitive if there is no difference in the fantasy.
When playing by multiple people, it is good to set the target amount freely.
It is good in that you can adjust the time for the convenience of the player.

[Bad point]

It is the fate of the board game, but the point that is too much influenced by the dice is bad.
In particular, the more the new series, the worp zones and mechanisms increase in the terrain, making it difficult to reach the minimum number of banks, so it is bad that big differences tend to occur if luck is bad. Especially when playing by multiple people, you can enjoy a map that is simpler than a complicated map. (People who have made a big difference in the early stage are not motivated and tend to choose the way of bankruptcy, so we can not enjoy it.
In multi - player play, there are many elements that are easy to dispute, so you need to be careful.
Basically, if you stop at another shop you will be prone to grudges as money decreases.
Although it is still good if you stay in the above, it is bad that there is probably a possibility that it will develop into bully if you collaborate among players. It is good if you collaborate equally on 2 to 2, but if you collaborate on a minority to a large number of 1 to 2 or 1 to 3 you will be able to make a few people bumpy. In this work, occupation of the area is important, shop exchange function is possible, it can be exchanged for each turn or free, and you can make a few people into the occupied land. I have experienced really something.

[Comprehensive evaluation]

It is a bit different board game because the strategy range is wide.
There is a part that depends on luck for the one part, but the degree of difficulty rises as the new series goes up and there are also elements to join.
In the case of multiple people, it is better to decide prohibited items within a group in advance.
One player plays "Good", Multiple play "Bad", the overall rating is "Normal".

2010/12/15 Very Good(+2 pnt) [Original Japanese review]
by (Skip) Provider: 5140 Host:4847 Browser: 9673
[good point]
Where you can play a multiplayer match

Systems that allow you to increase your profits by buying and selling stocks, monopolizing etc, and attack opponents

Cute graphics of characters

[Bad point]
Long time per game

Depending on how you do it, your interpersonal relationship will also get worse

[Comprehensive evaluation]
Sapporo battle game like monopoly and peach iron. It's quite funny, but you need attention in your way.

2010/11/08 Good(+1 pnt) [Original Japanese review]
by (Skip) Provider: 17048 Host:17012 Browser: 8296
[Total playing time]
DQ & FF version of PS 2, FF version of about 50 hours mobile, about 100 hours

[good point]
Massive multiplayer match.
Character rich personality.
Characteristic map.
Wear - through element. I can play for a long time.

[Bad point]
There are things that are late.
There is a strong character quite badly for rank.
Lucky elements are still strong.

[Comprehensive evaluation]
It is interesting as it is. If it is DQ & FF version, it is also recommended for those who like DQ and FF.
As it can not be helped that only a large number of people are present from some works ... (especially FF)
Because we can also play 2 to 4 players, it is fun to do with family and friends.
The fact that the luck element is strong means that there is a possibility of winning against anyone in other words if you do it with anyone.

2010/05/01 Worst(-3 pnt) [Original Japanese review]
by (Skip) Provider: 1354 Host:1155 Browser: 5944
[Total playing time]
About 10 hours

[good point]

[Bad point]

[Comprehensive evaluation]
I played PS2 's DQ & FF. It is quite stressful.
The dice on the CPU can be said to be only Ikasama, and this is almost one, two, three. Even though we are fighting squirrelly, this is too bad. The latter character is also the worst.
I will tell you pretty intriguing serifs. Flora of DQ 5 .. I became disliked. Participate in Kandatta from DQ 3 ... Are there people who are pleased? Most people are booing.
Why does FF character come from 7? Remove the characters 1 to 6 ... I am sorry to have a lot of good characters even though there are lots of them. Instead I do not need the character of FF 10-2. Yuna does not need two people. If you can afford the same character, you should put out other characters.
Besides, the sphere battle can not be done unless we do the whole tournament ...
I feel like I was deceived by the sphere battle because I wanted to do it. Although I thought about trying hard but still trying to put out, I sold it with a give up in a couple of days. Because it is almost lucky game ... Even though I remember the rules, if there are three ICUsama CPUs, I am motivated. Evaluation is the worst.

2009/06/25 Good(+1 pnt) [Original Japanese review]
by (Skip) Provider: 11147 Host:11324 Browser: 9832
When I was a student, I played as if I were gathering at my friend 's house.
Only I did my best not to go to the settlements.
Taka is a board game. But a microcosm of life.
It was a game that seriously cried and laughed.

It seems that FF version is out now,
I am sorry that I am not old enough to play.

2008/10/29 Favorite comment [Original Japanese review]
by (Skip) [Good:1(100%) Normal:0(0%) Bad:0(0%)] / Provider: 8213 Host:7931 Browser: 4184
[Total playing time]

When it was all works, I did pretty much.
Although this FF & DQ has not done so far ...

[good point]

There is nothing else 's depth and strategy.
Because characters are DQ and FF, beginners may also feel free to do it.
Unlike ordinary board games, even one person (rather one person) can do it happily.
It is hard to understand rules etc, but it will be very fun if you get used to it.
BGM and graphics are pretty beautiful.

[Bad point]

Overall MAP has lost its pure strategy.
(There are escape paths, special masses are too many, etc.)
There was a long time ago I do not want to go There I can not go Through that thrill I can not taste much.
I feel that the age group doing this for a long time is shifting the layers that DQ and FF are doing a bit.
It would have been better if you left a character from the past (such as Saiji).
I also enjoyed more if I left MAP from old days as well.
There is a feeling that the level of CPU is somewhat falling. A occasionally awful.
Since I added more characters, I wish I could have made a rank of CPU good.

[Comprehensive evaluation]

It is a very good work.
I think that this work was a little worse than before,
Still it is a very interesting game.

2008/07/09 Bad(-1 pnt) [Original Japanese review]
by (Skip) Provider: 2250 Host:2387 Browser: 2256
It is a game that you can experience the fundamentals of stock.
I only play the PS2 's DQ & FF special.

I thought that this was personally good for playing with the characters of the two biggest RPGs that Japan is proud of.
However, I think that likes and dislikes will be separate people <What a preference will be to receive this biased feeling ...>.
Characters which do not come out are many if it says clearly.
I feel first thing unsatisfactory there.

The type of card, the picture using past game images,
Sphere dice using spells, magic, items,
Since this setting can only be used, it can be evaluated.

BGM is almost orchestra specification, it is magnificent.
You can also listen to the past music collectively later.
Personally 〓〓〓is "Big Bridge's Death Battle" was like a game sound.
However, there are still many unused songs, so I felt it was unsatisfactory.
The songs are still wonderful.

The game itself, if known, is a simple mechanism, but I think the difficulty level is high.
In the first few turns, it's easy to get pretty good and bad, and the CPU will also act to make you feel very annoying.
Personally, most importantly, whether you play alone or play multiple times,
It will take a lot of time.

There is no casualness with multiple play is pretty painful.
There were quite a few thought that everyone would get bored on the way.
If you can play alone, you can still stand it, but I think that it is certain that the elements on the stage are not lacking even if you are doing it for a long time.

I think that it is a halfway work.
I think that the material is good, but I felt it was difficult to say the volume content corresponding to it.

When I looked at the total, I thought it was honestly difficult to say good evaluation.

2008/06/10 Bad(-1 pnt) [Original Japanese review]
by (Skip) Provider: 6376 Host:6149 Browser: 8090
Evaluation of only DQ & FF
[Total playing time]
The degree of playing at a person's house

[good point]
〓〓〓Software that can be made only because SQUARE and ENIX merged 〓〓〓received by DQ and FF like 〓〓〓Linoa and Tiffa and Yuna 〓〓2 and backpack and Bianca are cute 〓〓〓There are familiar names such as maps and magic 〓〓〓Music

[Bad point]
〓〓〓I'm not funny 〓〓〓Just scolding. 〓〓〓There is no new idea or interesting 〓〓〓Only looks of things that use towns, castles, airship boats etc. that appeared in the original 〓〓〓FF characters appeared only from 7. I wish I had 4 or 6 characters

[Comprehensive evaluation]
Memory may be a bit ambiguous because I was playing drunk at home of my acquaintance.
Anyway, it was not interesting.
Just a waste of time to play.

2008/05/22 Good(+1 pnt) [Original Japanese review]
by (Skip) Provider: 19847 Host:19500 Browser: 4285
[Total playing time]
300 hours or more. It is only DQ & FF version.

[good point]
To do with the characters of DQ and FF is fresh and caught more than I imagined. Music is the best. For home use (special edition) will be exciting to do with friends.

[Bad point]
1 Portable is FF 7, 12, DQ 8 characters are too solid. I do not need 12 so much, I do not need 8 toro de and marcello. I think that I can not do it because FF 7 is popular.
2 I wanted Kiefa, Maribel, Minnea and Magna, Jitan to come out PS 2 edition as well.
Three dice absolutely Ikashima do you? In this monopoly high-value area, the CPU is 6 or 7 and all goes through. Only when it is likely to stop, this stops at holiday trout ... .... If it stops it stops at the cheapest place where it has stopped and has not raised capital yet and it is bought almost five times. On the contrary, when I go to the high-priced area of 〓〓〓〓〓he CPU, 2 and 3 come out in succession and stopped at a high price and the asset decreased at a stroke. Although it can still be forgiven if it is once or twice, it does not seem accidental because there are dozens of times the same thing. Afterwards When yourself and the CPU reaches the target amount, your turnout is again two or three. There are 5 to 7 CPUs CPU. It seems that the producer said that he did not operate the dice, but he laughs with his nose. The behavior of 4 CPU is occasionally unknown. If you think that you have broken the monopoly of the enemy, you might share yourself in the area there, buy a monopoly exclusively by buying 5 times in reverse, or share a share in the area of 〓〓〓〓〓thers. Although it sold all the shares after this raised to the capital increase MAX by monopolizing, it bothers the monopoly there. I buy 5 times shops that are close to 10000 and say "I do not allow monopolies", but there is nothing to say just a fool.
[Comprehensive evaluation]
The more bad one got, the stress gets stuck up to see what trying to make the CPU win.
However, I think characters, music and systems are good. If PS2 etc etc comes up with next special, I want special and portable characters to come out in line.

2008/02/23 Good(+1 pnt) [Original Japanese review]
by (Skip) Provider: 6415 Host:6288 Browser: 5234
A board game that can be enjoyed alone.
I think this is the concept of this work.

The work itself is an auction where small mistakes will be killed, bargaining involving insider trading and eyes of dice,
It is a "monopoly" type board game entangled with elements of luck which makes the flow of the game change easily depending on the card you drew.

Especially in the thinking routine of CPU, there was a huge amount of execution to execute things disgusted by the other party,
I never felt something unsatisfactory even when I played alone.

Evaluation of the NES version is "highest", but every time you superimpose the series, the CPU gentle and the evaluation element is "good" because the elements of the bargaining have been thinned by strengthening the reverse element by the card.

2007/08/18 Very Good(+2 pnt) [Original Japanese review]
by (Skip) Provider: 9818 Host:10088 Browser: 6520
This is a nice game. Even though the ranking is still high, the behavior of the computer occasionally has an idiot act. I think that this is useless but after all I would like you to make the thinking routine wiser a little more. Regarding the opinion that a special SPHERE battle takes time, there are certainly such aspects, but if it is only SPHERE's career that becomes positive to myself like a merchant, a priest or a dancer, I think that the game will be decided quickly I will. (It takes time if it is only a disturbing system such as warrior, wizard, thief) It is impossible to say that it can not be said that it takes time to eliminate it. But the sphere battle is also interesting. If you do not want time to take it, I think that you can do it only with occupations that have a sphere that places yourself as a plus. It is a pity that there is no character growth mode. Especially, thieves are troubled because there is only a character which is C rank stopped. (At least I wanted B rank) For the character that comes out in the special, I think that it is good to have Zidane. And it is not good that Flora is completely different girl character. (The character as Dragon Quest 5 remained good) I wrote it carelessly but after all I think that the real pleasure of this game is in gameplay with one reversal. I think that it is interesting to earn a lot of money with an insider who saves stocks and get a shopping fee from enemy players by raising the price of a shop on one point concentrated.
Addition: Please let me say a word. "It is absolutely a lie that the strength of the special (PS 2) Kukuru is A rank - it is about C rank regardless."
I do not think how much it is a rank A character that shares capital increase halfway. That is absolutely Square, I still believe it is a mistake of Enix.

2007/07/30 Good(+1 pnt) [Original Japanese review]
by (Skip) Provider: 21484 Host:21598 Browser: 3876
When playing for the first time it was difficult to understand the stock system, but it is an interesting, pretty work.
I guess this is not a game like playing a lot, but I think it's a better game to play alone, because air gets heavier than becoming a fight.
Although I am losing decision, sometimes I have to attend the opponent's play, and if I lose pretty much it becomes stressful.

It was quite refreshing to put an opponent in a shop that made it big by himself, especially because the CPU was hated by the good feeling, I got motivation when I put it in an absolute shop.
It was interesting that I bought five times as much as a store but did not self-destruct without permission.

About DQ & FF
I think that it is music that is better than anything, the music of quite old work is used, and the generation that did it will rise in tension.
It may be just my imagination, but I felt that the eyes that the CPU got out was too convenient.
I do not absolutely stay in high-priced stores, and I feel that the salary getting is too fast with only outrageous goals, although it may be really my imagination.
The problem is that the enemies are too much funny, low-ranking characters buy only 10 stocks even if they have a lot of money, and the capital increase can only be raised to 100,200 G.
Everything is too weak.
The sphere mode is subtle, because I am wrapping in the production of sphere dice, the tempo is bad, there is a difference in the strength of the profession, I felt strongly the merchant who only makes things positive to myself.

It feels like just a character carpet, unlike the usual strike, because there are many fellow characters of the RPG game, hated characters do not seem to be surprised.
It was not exhilarating without exhilaration even if I won without knowing the desire to beat down.

2007/06/07 Good(+1 pnt) [Original Japanese review]
by (Skip) Provider: 27679 Host:27551 Browser: 8092(Mobile)
Only DQ & FF play.

I did not know the first striking game, I bought it with hope to co-star with DQ and FF

First of all, it is difficult How many times I threw a controller ... There is a memory that was killed by the cloud without first knowing about stocks or capital increase or anything. I do not expect the computer to snap into my own shop that I made so much

Music was also very good with the feeling like an orchestra version of successive DQ & FF

Just to make a fault, is it that the strength is decided for each character ...
I am immature I can not win also C rank, so I will always become a fixed member of slime, backpack, cliff orz
Evaluation would have gone up if the opponent's strength could be freely manipulated

Just be careful with the collapse of human relationship when you do with friends. Also moderate to get hot!

2007/05/01 Good(+1 pnt) [Original Japanese review]
by (Skip) Provider: 23812 Host:24071 Browser: 6214
What I've played is "DQ & FF in Weekly Street Special", so it's an evaluation of it.

It is a game that can be played quite a lot by many people. Because there are some tips to win, it is advantageous for the person who knows, but when it comes to knowing, strategy is questioned.
You can fight hotly, how to reach the target amount earlier than the opponent by making use of various strategies, such as surviving with stocks, fighting with incentives, how to effectively use cards and spheres.

As a caveat, it is too hot, you have to make sure not to lose friends, and the dice is bad and you can not throw a controller.

2007/04/02 Best(+3 pnt) [Original Japanese review]
by (Skip) Provider: 28080 Host:28241 Browser: 6032
I like it very much and it is a good impression game.
Even now I can enjoy enough even with Street 2 of Super Nintendo Edition (hereinafter referred to as SFC).
It is unique in SFC that can start immediately, start the game with just one switch.
Sometimes I lose the mood and all the data will fly.
(If you purchase the SFC software backup data as if it were previously sold as a device that can record it on another medium)
Even with 1P you can play fun while having struggling with many character rich characters.
When it is 1P it is Kaoruko Hiroyuki, it is often to choose Kazumi.
Sometimes I will change one person from around Yoga.
There is neither time nor short at one time, it seems just right without being long.
Strategy is the key to fighting, but it is also good that elements of luck there may not be able to win with a good ratio of luck strategy alone.
Also playfulness such as vacant land mode and change of player's frame to slime.
From the relation of capacity in SF version, numerical things such as asset display and stock number display are somewhat small,
Although it is a dissatisfaction point that an auction can only be done in 10 G units, even if there is dissatisfaction if it thinks that a game with a high degree of completeness so far was issued in SF then it fits within an acceptable range sufficiently.

Gorgeous King was honestly one piece of software.
The biggest problem is bugs a lot.
I feel quite doubtful that there are many mistakes that are playing normally and even amateurs immediately notice it before selling properly?
Whether it was a vacant land zoo and a tax office, even if the AI 〓〓〓〓〓haracter's speech is reversed or a card is acquired anywhere other than G in the slot
I miss the AI 〓〓〓〓〓haracter as "I lost", I can see that the slot has been judged only by G's 莖〓
Often such bugs are noticeable at a fair rate, so it is often time to make them whitish, especially during 1P play or when playing mixed with AI characters.
The point that AI characters do not store in a vacant lot is also a negative factor.
The sugoroku town of the extra element stuck to its absurdity and made it surprisingly unexpected.

3 Family-taught-age, familiar people would not need a tutor.
However, it was necessary to raise the sensitivity of the tutor in the private tutor mode to obtain the special scenes, it was not able to go down well and it got to accumulate considerable stress.
On the contrary, it was unexpectedly enjoyable to defeat in winning with a unique strategy.
In the case of normal play, although new elements such as boat, rotation, movement and so on have increased significantly
It is regrettable that the number of AI characters is small.
The breeding mode took too much labor and I thought it was unnecessary without using it.
Instead of losing the breeding mode it would have been better if there were more AI characters a little.
It is a very nice thing that AI characters also began to introduce remodeling insiders.
The bidding unit of the auction has also been improved and became smooth.
My favorite map is Zipang.The universe nebula, I do not like italso (one of the pleasure of guiding italer to bankruptcy).
Although it might be a capacity relationship, there was a sense of omission in BGM just because the wallpaper changes somewhat in the map up to the previous work of Stomarason.

The FF & DQ version was subtle.
First of all, since DQ knows well, there is no problem,
FF knew only up to 〓〓〓 and since there are no early characters from the copyright issue (?), Even if the characters of the recent FF are out there is no hint of anything, so it was not easy to do anything .
There are things that have attractive effects such as sphere mode, limit break of capital increase, but it is an honest place that I do not need it.
After dancing the dice, I will pretend to sphere dice and since there is a production for each effect, I feel that it can take a long time and it can not be helped.
Because progress of the game does not feel smooth, it is a negative factor.
Even if it was DQ, it appeared that the characters appeared evenly from each work.
I do not understand the reasons for that uneven selection.

The battle royal system which competes until the opponent gets bankrupted with the target amount high is one of the ways of enjoying common to all works, but it is better not to do it much if you are an opponent.
It is safe to limit this to AI match.
It is one of the best characteristics of the AI 〓〓〓〓〓haracter to keep the game without saying one complaint even in the defeat confirmed state.

2007/03/29 Good(+1 pnt) [Original Japanese review]
by (Skip) Provider: 46341 Host:46454 Browser: 5234
[good point]
very fun. Especially it is more fun to play with more than two people.
Even with just one controller, it was very convenient that we could play with more than one person.

The character is also cute, and also the spoken words are prepared 〓〓〓

[Bad point]
There is a command to exchange or sell a shop with another character, but if it is a computer opponent it does not work quite well. Will not exchange it. I think the algorithms around it are room for improvement.

[Comprehensive evaluation]
A good game for two or more people to enjoy with friends and family. On the contrary it gets bored as sole person.

2007/01/14 Normal(+0 pnt) [Original Japanese review]
by (Skip) Provider: 3125 Host:2980 Browser: 4184
It was DQ & FF's strike (series) first play, but everything would be a dice ....
As you are told, no matter how you think, it is a CPU advantage dice. That was irritated doing that.
In such games, after all the multiplayer play can be played the most.

2006/12/07 Very Bad(-2 pnt) [Original Japanese review]
by (Skip) Provider: 34156 Host:34164 Browser: 4697(Mobile)
I've only done FF & DQ but I definitely have an eye for dice. If I goal I got a championship 1 but it came out continuously CPU 8 came out, it broke down and broke the instructions

2006/11/15 Normal(+0 pnt) [Original Japanese review]
by (Skip) Provider: 33146 Host:32904 Browser: 4928
I used to be an elementary school student so long ago I did not like it so much, but I think I'm fine now. However, it is Uttoi that the enemy is better with the dice. I also played Dorakue FF version, but why Flora's character is so bad, do not you play PS2 version, but you should have been gracious in SFC evening ....

2006/08/05 Worst(-3 pnt) [Original Japanese review]
by (Skip) Provider: 36104 Host:35913 Browser: 5234
Dragon Quest & Final Fantasy in Itabi Street Special Rating.
It is not interesting at all. The dice on the CPU stops at a convenient square. It is pretty messy.
There are many characters of the character, but it is 〓〓that the hero does not speak. Besides, you can not swear words.
One playing time is too long. About 3 hours will be par when I lose. Characters, too,
I do not favor Yuna too much. How about two people? There are no characters from FF 1 to FF 6. I do not need Kandata.
It is too bad that there is no Mirei. I wanted Celis and bats to go out as well. I'm really sorry.
My favorite character is not so much .... It is also an epic phrase for the stupid behavior of computers ranked D - C.
Although you can buy 99 stocks you can buy only half but you can increase the capital by 999 G but you only capture 200 G.
Anyway, I was frustrated at the worst, so I stopped it in a few hours. It was waste of money.

2006/06/11 Good(+1 pnt) [Original Japanese review]
by (Skip) Provider: 33432 Host:33154 Browser: 4184
The genre of this game belongs to the category of board game system like monopoly, but if you look at the system aspect etc, I think that it is a work which raised one level level more than Monopoly.

The basic part is to buy the land and make it to own own land The goal is to get a salary from the partner while collecting shopping fee from partner and save money,
It is not an exaggeration to say that the win / lose is greatly influenced by how to use this stock where the place adding the element of stock to the basic part of Monopoly is further enhancing the strategy, and furthermore the event of the card and the number of stages I am rich in variety,
Moreover, the crucial difference from Monopoly is that if there is only means to negotiate if you want the opponent's land in Monopoly, for example, there is absolutely nothing to do with the partner's consent, but in this game a brute force technique called buying five times is possible In this way, I think that the place where you can get the land you want absolutely regardless of the consent of the partner is really devised.

Regarding this game, I think that it is a work that was impressively made with devised monopoly and devised one more way, and the game balance was quite well taken.

Evaluation is "good".

2005/01/30 Bad(-1 pnt) [Original Japanese review]
by (Skip) Provider: 1422 Host:1286 Browser: 5234
I have been a fan since the SF version "2", but this time already .... Just finished the game (Special gold saucer, the maximum goal 7), I just finished with the asset top, from there 2, 2, 1, 2, 3, 1, 1, 2, 2, 9 Shake it only 16 times. (Of course, it does not disturb the appearance by other people.) Meanwhile, the second place reached the target asset at the last minute, then the goal was 6, 6, 6, 4. (It is a perfect bank at 4, which is just before the bank 2 squares). I often see dice on the other bulletin boards that the dice are decided not random, but this is not the case. I only calculate the probability that 3 or less will be nine times consecutively, but it is roughly 1/2050. But 3 is also out only once, so if you calculate the probability of 16 (once for 4, 1.78) with an expected value of 36, is not it probably more probable probability.
By the way, even in the last play, close-up happened and I was "misunderstood" one square before the goal.
At another time, we stopped at the weapons shop next to the "World Tree" diamond (area highest value, owned by others) for 6 rounds and 6 times out of 6 times, the next was a holiday next time.
I think that the system itself is well done. I like it, but it seems that there is considerable patience that the strength is decided by the mandibular "compulsive" dice. I become annoying to other houses in the apartment and I have not done it for the time being because my stomach has hurt. But it is a feeling that I was betrayed.

2005/01/09 Favorite comment [Original Japanese review]
by (Skip) Provider: 3227 Host:2947 Browser: 4184
I am doing DQ & FF.
It is a new element "Sphere Battle" adopted from this time, but it is a system which is not good at privately.
Because of this, two more stories are not troublesome.
This is still interesting if you do with people with this, but in the story mode of real 3: 1, the stress is ....
Moreover, as ever, the eyes of the dice are ridiculous in the computer, and there is no stopping at the store at all.

It is the face of a character, but if I also FF, I wanted you to give out from 4, 5, 6. I do not care much about DQ.
I do not need honesty Mogli and Pine, Terry.
On the contrary it was a surprise that the character of FF 12 came out any longer.
But why is not there only the hero DQ 8? (Lol)
Still my favorite characters are out, so I can play funny.

2004/12/24 Normal comment [Original Japanese review]
by (Skip) Provider: 673 Host:488 Browser: 5978
I started doing the Dragon Quest & FF version, but there is only one question in the dragon Quest series why characters are coming out from all the series why FF has characters after VII. I wanted characters 〓〓〓 〓〓〓and 〓〓〓to come out even if the characters I, II, and III were impossible. I can watch and listen to music and graphics, but after all I am unsatisfactory.

2004/09/20 Very Good(+2 pnt) [Original Japanese review]
by (Skip) Provider: 1175 Host:1086 Browser: 3875
The number is more interesting than one person (it is natural because it is a table game)
This work was done by a friend who likes Monopoly rather than a life game.
It depends on how to buy and sell the property and how to increase capital at the right time.
I have PS2, but I hope that there are many maps

2004/09/20 Good(+1 pnt) [Original Japanese review]
by (Skip) Provider: 5931 Host:5705 Browser: 4928
I'm doing it from game 2. 3 Personally it hurts that the map of Aleghard was missing somehow. I wish for a resurgence with a sequel.