[Game]CastleVania (Akumajyo Dracula)

  • Cool
  • Interesting
  • Scareful
  • Enjoyed
Other media: Anime:Castlevania
Game total pnts rank Rank 239in 6,288 titlesTotal 44 / Deviation 61.85
Game avg pnts Rank 472in 941 titlesAvg 1.29=Good/34 reviews
Game rank of 1986 Rank 5in 148 titles
Statics of evaluation and Ranking
Reviews' statics
Post review by myself
Music1.80(Very good)5
Game element1.40(Good)5
Hot heart0%0/5
Shed tears0%0/5
Enjoyed playing with others0%0/5
Made me think0%0/5
Learned something0%0/5
Information about this title

GAMEBOY Game Boy Adobans Nintendo Entertainment System Disk System Playstation
Japan Released:1986/09/26(Fri) Disk System
Japan Released:1993/02/05(Fri) FC
Japan Released:2004/08/10(Tue) Game Boy Adobans
Japan Released:2013/09/11(Wed) Wii U
Sites about how to play the game
1. http://www.ne.jp/asahi/cc-sakura/akkun/bekkan/dora.html
Official sites
1. http://www.nintendo.co.jp/wii/vc/vc_adf/index.html (Translation)
2. http://www.nintendo.co.jp/wii/vc/vc_ad/index.html (Translation)
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The below reviews are translated automatically from Japanese ones. To post your review to English version, please click here.
2016/07/31 Good(+1 pnt) [Original Japanese review]
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I played the virtual console version of 3DS, but this is pretty difficult.
There is a habit of operability because it conscious of the movement of a real person,
Since you can not change the direction, especially in the air,
Beyond other action games, unplanned jumps tend to die.
Enemies are strongly totally strong regardless of small fish, bosses,
Especially in the final stage of the 5th aspect, even dealing with a combination of infinite medusa head and a hard Ax armor is considerably troubling,
The boss that appears immediately after it.The death god is proud of the ability to surpass other boss characters including Rasubosu,
If you lose your physical strength, you have to resume from just before the area of 〓〓〓〓〓edusa Head & Ax Armor,
I was forced to suffer repeatedly.
Once the sub weapon's holy water, high power, good fuel economy, stop the movement of the enemies that applied, very high performance,
By making use of it, you will be able to break through the difficult points quite easily,
If you make a mistake even once, the sub weapon disappears and there are only few physical strength recovery items in the road,
Even taking holy water to the place of the boss can not go a long way.
Even in play based on full utilization of holy water, it feels difficult to exceed the high difficulty action such as Rockman 1 and Mario 3 even more.

However, the charm of this work is the same as the two above-mentioned works, that you can realize the progress as much as you built the hero's dead.
The scene which seems to be impossible geek at first glance can be easily breakthrough by constructing a pattern,
There is a different sense of exhilaration from the action game with speed.
This also seems to be felt by the staff well adjusted the difficulty balance.
Even though you can say that you can not clear it unless you use balancing break water like Holy Water ......

Besides, the weapon of the hero is a riddle that is still unusual even 30 years after its release,
Writing the background and many spooky enemies also play a part in creating the atmosphere,
Above all, it is a good impression that BGM is done well, playing and getting excited.
My favorite song is "Heart of the Fire" flowing in 5 faces.
Perhaps it could be thanks to this that I could break through without giving up on the 5 sides of one of the most difficult points in the process.

Although there are many coars because of the first work, it is probably because it has many charm that supplements it, it was regarded as a masterpiece.
It clears without relying on holy water and tastes the essence of this work.

2013/09/12 Good(+1 pnt) [Original Japanese review]
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In 1986, a cynical action released for the NES disk system. I think the setting that the main weapon was a whip was innovative as then.
[Evaluation points]
The world view of the Transylvania of the Middle Ages can express well while being NES. It can be said that the built-in graphic tells it.
Various items. Starting with the main weapon whip, holy water, ax, cross (things like boomerang) are all distinctive things.
Difficult degree of crowding. It's not easy, but it's by no means unreasonable. Very refined balance.
Impressive BGM. It was as well arranged as a sequel.
[Problems & pros and cons points]
Slight operation is awkward. The whip-out action also feels somewhat late compared to the sequel (it is still easy to use). Regarding jumping, since aerial control does not work, it needs a little accustoming. Depending on the sequel, air control may be possible or improved.
The amount of damage received from the enemy increases as you go through the stage. In the second half, too, you will die if you pull out.
Numerous enemies. Death god is quite strong among them. Perhaps it might be stronger than rasubosu.
[Overall rating]
There is only thing that Konami has become one of the representative games of Mr. Konami, attracting a large number of users, with a unique worldview of the medieval, refined game balance and sound. Despite the difficulties, the degree of completion is high.

2013/07/05 Normal(+0 pnt) [Original Japanese review]
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It is evaluation of MSX 2 version.
[Total playing time]
About 50 hours.

[good point]
Game balance is just right. Once you get used to it, you advance crispy.
A new system of shock that shoots with a whip with a whip.
Sweaty smart package illustration.

[Bad point]
Because I have to go up the stairs slowly, I will make it a little frustrating.

[Comprehensive evaluation]
Since I do not want to do a good evaluation in the past, in "normal".

2011/05/27 Good(+1 pnt) [Original Japanese review]
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It is a comment of NES version.
I thought that BGM was superb in the NES work.
Although the action was also good, it was a work which can not be easily cleared, I think that it was a better difficulty.
I was sorry that the jumping method was somewhat difficult to do.

2011/03/10 Favorite comment [Original Japanese review]
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About the FC version, I will comment on watching movies that are still unplayed but clear.

It consists of 6 stages in total, it seems to be the origin of the Dracula series.
Although it is a world view similar to "Makai village" at first glance, the big difference lies in the life system.
It is characteristic that the use of sub weapons also has items that increase the shot effect.

The strategic feature of this work is that sacrifice by holy water is possible in the boss game.
Unlike other works, it seems to be the factor that the boss is relatively small, the hit judgment while the holy water is broken and it stops, the boss stops while being damaged, and so on.

Although it did not seem so difficult for the jump movement of the scaffold, in the densely populated areas of the small fish enemies, the enemy's movement was awkward and it seemed to be a certain degree of difficulty as usual.

Also, for the Dracula series, color usage was colorful and cheerful impression.

As it seems interesting as an action game, I will make a comment from the position "I think it is good".

2008/11/20 Very Good(+2 pnt) [Original Japanese review]
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It is an evaluation of Suu Famic version of Dracula, which is said to be a relatively easy difficulty but it was difficult for me. If you miss a little bit of operation you got a lot of scenes of instant death and it was very hard to clear. Particularly, it was the most difficult to ride up on the moving rock of the last one.
The boss game was quite easy and it was hard to get there until the boss.
Because it can attack obliquely and can also be used as a shield, it is good to have a variety of variations of operation, the subweapon was the most useful for the cross.

The music is also wonderful, especially the music that flows during the first stage and rasubos remained impressive. There were only few things that I did not get bored of because other music did not suit the atmosphere.

It is very good to evaluate on the whole, it did not feel difficulty even absolutely impossible, and it was a game that makes me want to clear even if it is anything.

2008/06/28 Very Good(+2 pnt) [Original Japanese review]
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Until now, "Akumajo Dracula" series has appeared a lot (mostly played and cleared), but personally likes the sufamic version of "Akumajo Dracula".
It is good to have the whip swing in eight directions. Most of others are straight (others do not dislike it). Normally you can swing in 8 directions. And I can swing back.
The stage is long, even though it is not too long, it is not too difficult, it is not too difficult to do, with a good degree of difficulty, especially hanging with a whip, I really like the movement with the momentum.
Perhaps I think that this work is the best.

A little disappointing is the place where Belmond family is the hero's Dracula series is not so much "level up" system. I have something.

I'd like more Burmond family to increase the level up system.

2007/10/08 Best(+3 pnt) [Original Japanese review]
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It is the best action game. The amazing atmosphere and the tougher difficulty are very good.

When thinking about things that came out, this sound can only be said to be amazing. The strength of the rasubosu is also good. It is just right to beat when you think you are useless.

2007/08/18 Very Good(+2 pnt) [Original Japanese review]
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It is a popular series of Konami that I could tell by fighting vampire Dracula by making use of whip and sub weapon. There are numerous works separately from hard, but I like the Super Nintendo version of "Akumajo Dracula" in actionality.

Even if it says anything, it is wonderful that the action of the whip is diverse and feels like fitting in the hand. Of course it is possible to shoot in 8 directions including upward and downward inclined, as well as by pushing the button to "hang" the whips, you can "swing" the whips with the cross key. It is charming that it is possible to beat down to the enemy with it hanging but it is charming that it can also beat the surrounding enemies at once and play enemy far range attacks by swinging around. And there is also a technique similar to "rope action" that can be hung by piercing a pillar or the like during jumping and even jumping up to a higher place with centrifugal force, Simon Bermonde It is content that can fully enjoy the charm of "whip". Secretly convenient "crouching walking" is also very useful in difficult places and boss wars.

Because the range of attack increased due to fullness of the action of whip, the enemy's attack seems to come all the way from all directions, and you can enjoy the literal "battlefield" pattern. Not only is it not only to defeat the enemies that are coming near, but it is unique to horror actions such as your own alter egress that comes out from the mirror, griped by the arms that extend from the frescoes and can not move, or a huge skull that will protrude from the wall The directing is also worth seeing. The type and movement of the boss is also quite abundant.

Regrettably, it is regrettable that the usage of sub weapons seems to be limited to boss against boss. Of course you can use it on the regular stage, but when you consider the slowness of the Rosario's speed of slowness and the poor usability of the ax, you will definitely try to get through with a whip ... which is a big success in boss fights, but it is a sub weapon.

2007/07/24 Very Good(+2 pnt) [Original Japanese review]
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PS "Moonlight of the Moon"
A series that seems to be derived from it may not be known unexpectedly, so I will write it down.
GBA's "Concerto in white night" in 2002, "Dance in Akatsuki 2003"
DS, "The Cross of the Moon" in 2005, "Gallery of Labyrinth" in 2006.

I like this series because it takes quite a while to kill time. I play all of them.
However, I feel like I do not want to make new things soon.

Let me give you a pretty good rating as a respect for my gratitude for crushing my leisure.

I like this series and I am entertained with a bit of frustration,
If you are really motivated, personally I would like to challenge new play soon.
There is a feeling that. If you let me say luxury. Because I'm stepping on that much power.

2007/05/24 Bad(-1 pnt) [Original Japanese review]
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Simon was too strong at Konami Waiwai World, it was attractive, so I bought it with Famicom mini version. Although I thought that Simon was cool, the stage of the car was too difficult .... Although I thought that it would be possible if I knew the tricks at all, I failed to go ahead and fail ... ...
It was made me feel like the old action game is difficult.

I'd like to make the evaluation "very bad", but I moved it as a player so it was interesting so I made it "bad".

2006/09/02 Very Good(+2 pnt) [Original Japanese review]
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I played with the disk system version, but I am preeminent response.

Because we need to change weapons such as daggers, pocket watches and so on with the boss character in mind, we need more strategy than "Makai village".
(In Makai village, I have never used a weapon other than a dagger, cross, or spear)

The first bat thinks that it is good to change the way the ax is effective and the cross to the shinigami.

Although the first lap can be cleared comfortably, after the second lap, the degree of difficulty will rise significantly.

2006/08/25 Favorite comment [Original Japanese review]
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I played the nocturne of the Moonlight of the Saturn version.
Some are being sold at high prices, but the load is long, and processing drops can be seen everywhere.
If anything, the PlayStation version was more funny.

In the Saturn version, Maria is selectable, and a few stages are added.
When playing with Richter, Maria, it is a delightful production that nostalgic songs take first.
However, Richter still has a weak defense ... In the back stage it will be done in two shots.
It's too severe to enjoy as a game.

Personally, when playing in Richter, Maria is not as a search game,
I wanted to include a system that the stage advances in unit of one side like the old Dracula
(Is it too greedy?

And, as an aside we have released arcade versions Dracula in the Gersen troupe.
I am really happy.
I will do tens of thousands of yen for the foundation, so I was giving up.
When I look at that 2D screen, I feel that my heart grows high as I want to play.
Although it does not return to the foundation, from the new Dracula series for a while,
I want to taste the fun of the old series.

2006/06/04 Good(+1 pnt) [Original Japanese review]
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Since I played on MSX, do you conform to NES version?
I remember that the atmosphere of the work by graphics and music was good and operability was not bad.
It is probably a work without exaggeration to say Konami's masterpiece work.

2006/06/04 Good(+1 pnt) [Original Japanese review]
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Although I have played only in the arcade version, the design of the monster and BGM, etc. which further complemented the attractiveness of the world view which is easy to understand in a good sense was excellent. Especially in the latter, the efforts that showed the maximum performance even within limited technology was transmitted well. I think that it was the highest level as then. The point that was caught .............
In other words, have you felt the inconvenience that players' actions, the trajectory can not be changed while jumping, was inconvenient?
As I was used to by Super Mario and others I had a bit of discomfort. Well, it is a game that has not been finished masterpiece by Date even if it is deducted.
Speaking of Konami's action game series, it may be with Goemon.

2006/01/18 Favorite comment [Original Japanese review]
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I bought the devil castle chronicle of PlayStation.
I do not have much knowledge of old models and I'm not quite sure, it seems to be a ported version of a computer named X68000 (?).
I was listening to the reputation that it was interesting from a long time ago, so I tried playing with expectation.
This seems to have been somewhat contagious.
It is difficult as I want to cry. The jumping power of the hero is too little. A terrifying agile behavior of the enemy.
It seems that there are plenty of power and the reality that I die if I hit it four times. Even if it's a dead and memorable game, this is too terrible.
There is a strange addiction that can not stop being why.
I realized that this is Dracula. Action must be this, it is not rewarding.
If I do it to a certain extent, I will proceed anyhow, and if I can afford to look at the background and direction etc., I can see that it is really well made. I have not cleared yet (I died about 30 times at the place of Death) After all I realized that this series is interesting.

2005/12/25 Good(+1 pnt) [Original Japanese review]
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Although the first work was famous for its high level of difficulty, I think that as a horror action game of the time, it was this place and "Makai village" of Capcom. Later Namco's "Splatter House" and Sega "House. Of The Dead" etc, but I think that it is no doubt that the hit of this work is affected as well. However, as gun action things like "biohazard" are becoming mainstream, I think that there was no horror game with strong acknowledgment, including this work.

The second work 'Seal of the Curse' contained elements like "link adventure". Game quality is quite expensive, but I remember that there are many blocks that can not be broken without holy water, or it is meaningful that there are times when I can not go even if I shift a half character with a jump. Still, I think that it was a somewhat eerie development and BGM also matched the book work by going around each house and collecting the remains of Dracula.
People who like purely "devil castle" have no choice but to have a bad reputation.

This second work was also characterized by using multi-ending which was rare at that time. If the game took too much time it would not be a good result. After getting the whip of the weight, it is almost invincible, but it was hard to make it strong. The boss was weak and weak, it may be said that you can save it.

I feel that the series since becoming SFC has gotten closer to the screen of the arcade version. However, it was disappointing that the new taste disappeared in the series after "Demon Castle Legend".

2005/12/25 Very Good(+2 pnt) [Original Japanese review]
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Since the monthly nocturne, since Dracula became a metroid-like search action (Well, this is interesting with this ... ...) I am sorry a little.
Dracula of SFC version, those who first released, was really funny. I think that it was quite substantial in terms of action, such as where you can manipulate whips freely. I felt the attention of the staff because the music, the directing aspect were quite elaborate.
Double X was disappointed a bit because I was doing the circulation of blood of PC engine, but it was a tough action game. Even now I sometimes play.
Again, I think that this series is limited to 2D action of one side attack type.

2005/11/03 Very Good(+2 pnt) [Original Japanese review]
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I did the original devil castle. It is difficult enough to get angry! But the sense of accomplishment when clearing is pretty!
Besides that, graphics and music are all wonderful. Especially three block songs.
But after 2 weeks we can not clear it at all. Two blocks are a demon !!! (laugh)

2005/08/22 Favorite comment [Original Japanese review]
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A game symbolizing the good old Konami.
The second work "Seal of curse" and the third work "devil castle legend" were particularly impressive.
When I got stuck in a mosquito or an Abu, it seems like I used a belt as a whip and chased away these vampires (laugh).
However, it is unexpectedly unknown that it is one of the few games reverse transplanted from FC software to the game center .......

2005/08/11 Good(+1 pnt) [Original Japanese review]
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Since I have only done XXX with the Moonlight of the Moon, this time I will evaluate the monthly ....

First I was concerned about the story that his son Alcard gets into demonic castle in order to beat his father Dracula. First of all, it roared "Ho ho ...".
Maybe it is a good deployment, but for some reason I've been stuck with this game, I guess ... Why is it because the game itself was interesting?

Even in terms of music and images, I feel that I was very good. The reverse chapel 's heretical chapel, the image is also beautiful and very beautiful songs flow, so it is my favorite stage.
There are other causes which are addicted to this game. It collects items! Collector I collected all the items and weapons that appeared in the game. This may have been the most fun ~.

The survival is that Gallermos could not be defeated at Richter. I tried throwing a knife and trying to defeat it. Damage 1 .... When approaching and thought of pulling up with a whip, I was briefly killed with electric shock ....
Is there someone who knocked down? That person is a considerable fiercer ....

2005/07/14 Very Good(+2 pnt) [Original Japanese review]
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The operability is reasonable and the character is also nice, but the difficulty that one mistake becomes fatal is quite painful.
The HP of the Belmond family is actually about half of the scale. (You receive 2 or more damage with 1 mistake)

Miyashita is satisfied personally personally. I became an action RPG so I was not good at it but I went to the ending.
It was a regret that I could not defeat Garamos with Richter.
I also bought a Saturn version. Maria ... ... Even if it is easier for the early stage, the rest is hard.

Monday is fun to collect items. Killing the cucumbers and getting Valmaywe, equipping Muramasa and killing enemies many times.

Castle vania ...... Honest manipulation may be bad. There were many things that you could not move as you wanted.
There is room to be added if it is compared with a certain dream fighter warrior series, but it is difficult to clear except Monday.
(The first story can not clear the stairs where the first red skeleton that comes out of six blocks ... ...)

I wish I could have raised the level with RPG elements even if the Belmond clan is a hero's work .... (Lol)
I want you to have a new work in the Miyoshita system.

2005/06/25 Good(+1 pnt) [Original Japanese review]
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As a vampire hunter manipulating the whip, the Lord of the Devil castle is an action game that confronts the vampire Dracula. Despite saying Dracula, as the stage progresses, it is a mummy man, it is a medusa, but a wolf man is a franken, but a big horror class of classical horror movies come out and it makes me feel like I am watching van. come. As a game, there are dagger besides the whip, it is a sublime of Makai village, such as "Throwing" sub weapon such as Holy Water, Ax. Rosary etc appears.

Personally, I like the SFC edition "Akumajo Dracula" for action, and the same edition "Akumajo Dracula XX" for sound and direction. The former is pleased with the whip action such as swinging freely with not only the up and down but also freely using the cross key, jumping to obstacles and jumping upstairs with centrifugal force (In the later work XX, these ingenious whip actions It is a pity that none is gone). In the latter, the story setting leading to one side of BGM and multi-ending is felt hot. I could hardly find a hidden room, it took quite a while to see a good ending, but still a lover was killed in front of me and one who fulfilled my revenge lonelyly travels Ridiculously ends at the back of Richter's bad end I thought it was a bittersweet but beautiful ending (BGM is better!). The direction of the item crash is that the dagger is particularly suited to "cry".

Even in any case difficulty is not as dramatic as it is, and I think that it is a very enjoyable action game as a stage composition that does not become monotonous, a battle with a boss character with a sense of dynamism, and so on.

2005/02/08 Good(+1 pnt) [Original Japanese review]
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I played the Dracula series for the first time in a nocturne of the Moonlight, and I tried several previous works,
I think music is wonderful in every work and I think that you are using very magnificent world view very well.

I prefer music that combines the merit of nori before the nocturne of the Moon and the ease of remembering the melody, if anything,
I think that the tune of the magnificent image of the Moonlight Song of the Moon was also very good.
However, as with songs from this game like Rockman and Gradius,
I think that there are many songs that make you feel more attractive with expressing with less sound number without making it too luxurious.

Although the action is simple in the work of the old, the exquisite degree of difficulty which makes it not completely dissatisfied was very good,
In the evening nocturne of the Moon, the action which used the setting whose main character is the son of Dracula was a charm.
Rather than simply increasing the action of weapons, it is good to have been competing with innovation by transforming skills and using demons.

However, the castle vania of PS 2 was not motivated.
Anyway, "to make versatile action of whip" "to keep polygon for now"
I was not quite convinced that he had escaped to easy evolution just as he got on the trend of the times,
It would be funny if you do not feel like "Devil May Cry's No.

Castle vania of PS2 fell in the blink of an eye quickly and it did not sell much,
It seems that the sequel will still be on the same line as usual, and may not be expected so much.
The simultaneous announced NDS work seems obviously attractive,
I can not enter without feeling "I do not need an easy polygon for the Dracula series".

By the way it is an unpopular aesthetic design to old fans, but I do not dislike it.
Subtle design of a horror-like character is pretty attractive.
However, it is true that that ignites coterie popularity, it is a bit subtle that I am aiming for.
For anything I would like to make the horror color stronger and make it a more awesome illustration.

2004/10/22 Very Good(+2 pnt) [Original Japanese review]
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Disk version "Akumajo Dracula" pretty much crowded.
I do not know much about other titles, but the evaluation is "very good".

It is difficult to be difficult, but the setting of a special mean mean enemy like "Mirror of Parthena" and "Mystery Murai Castle" is unexpectedly small, and it makes making it possible to grasp the tips which go forward little by little by playing many times It is worthwhile to incorporate.

And too legendary, listening value ant BGM.
Even if I can not clear it I feel like listening to songs and playing again,
Is not it a user continuation that becomes a CD mandatory state once it plays.
Dracula and Gradius are also special titles in Konami for myself as well as music.

My best 3

1: Vampire Killer
2: WickedChild
3: Heart of FIre (Although it is difficult to attach the underground BGM and the second party)

But, even the first generation alone gets lost with famous songs.

2004/10/22 Good(+1 pnt) [Original Japanese review]
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It is a good game. Good operability and good music.
Konami around when I was building this was also conscientious, and there were many other Ryo works as well.
Early begin and Konami

I wonder what was the first thing I did, was it MSX's guy?
At that time it was a neighborhood toy shop or something, the memory kept playing while keeping order at the test stand.

2004/08/31 Very Good(+2 pnt) [Original Japanese review]
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Although I have done only the first disk system version (series 1), it was quite interesting.
If the pocket watch was fighting believing as a versatile weapon, it did not work after the third stage mummy man.
To defeat the last Dracula, it is necessary to have a lot of technology, at first it is a long whip, blowing the head off the path while avoiding the flying balls by jumping. After replying, stop the movement by disrupting the holy water, and hit a whip. It is hard to notice this at first, and there is a memory that took a month to clear.

2004/06/04 Favorite comment [Original Japanese review]
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I forgot to write down extremely important information in the moon.
I truly disapprove.

that is...
What this means that this work that can hide the hidden button by that use demon "nose devil" is a wonderful game.
It is not the case when you call a small devil. seriously.

What is it?
There are things that I do, I also like Monday.
Well there is a character deza, but I am addicted to the voice of Mr. Okuke.
I think that this is it.

2004/05/22 Favorite comment [Original Japanese review]
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It is the FC devil castle legend that I felt the most complicated (I thought it was interesting) before the month.

Grant to stick, Alcard with a leading character in the monthly, name is cool (w cipher.
At the same time, while increasing the strategic depth such as selecting the route that can make use of each unique performance, at the same time the fundamental game nature of "Dracula" was also not damaged at all.
Would it be possible to make a sequel to popular works?
Speaking of which, the legendary Al card is a fake look, it does not look the same as the moon.

Songs like OP (Prelude), Beginning, Aquarius, etc. I like a lot of famous masterpieces throughout the series. I felt that power was put in by having an expansion tone chip mounted in the ROM cassette.

2004/05/17 Very Good(+2 pnt) [Original Japanese review]
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It is a masterpiece of Konami's action game.

Of course, it is the first evaluation.

In a horror series action game, and a work that is full of originality, established a heroic cool line.
Image creation is also the highest class at that time level, except for very few, there are no places like to distract the difficult part or image.
There was no place where feeling of dissatisfaction was felt in operation because the actionality was gathered at a level where there is no impossibility.
There was also a range in the strategy pattern depending on the play style of the players, and it was also worthwhile to get involved and clear. There are people who knock down against Rasubosu vs Dracula as well as a person who knocks down with Cross's firing, there are those who stick to the aesthetics to beat with a single whip, some who rush with the aid of holy water, and can play a variety of ways according to his own strategy is.

However, in the work of the sequel to the subsequent sequel Modoki, there are some silo monsters that can not be regarded as a demonic castle so I would like you to make a sequel so that only the atmosphere will not be destroyed. It is not a demonic castle unless it has a cool aura.

Beautiful graphics, horror ambience Enemy characters fully opened, and brilliant whips of players.
This is the "devil castle".