[Game]Atelier Ayesha


CERO:B(For more than 12 years old)
RSS
Game total pnts rank Rank 2,155in 5,789 titlesTotal 3 / Deviation 48.39
Game rank of 2012 Rank 30in 79 titles
Statics of evaluation and Ranking
Reviews' statics
Post review by myself
Character/Setting3.00(Best)1
Graphic3.00(Best)1
Music2.00(Very good)1
Story2.00(Very good)1
Game element2.00(Very good)1
Difficulty-3.00(Easiest)1
Sexy0%0/1
Cute0%0/1
Hot heart0%0/1
Brave0%0/1
Shed tears0%0/1
Sad0%0/1
Enjoyed playing with others0%0/1
Beautiful0%0/1
Romantic0%0/1
Moral0%0/1
Scareful0%0/1
Friendship0%0/1
Made me think0%0/1
Shocked0%0/1
Enjoyed0%0/1
Cool0%0/1
Learned something0%0/1
Impressed0%0/1
Interesting0%0/1
Funny0%0/1
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Information about this title

GUST
This description has the part which was created by referencing Wikipedia, so the licence of GFDL is applied to this description.
Japan Released:2012/06/28(Thu) PlayStation 3
Sites about how to play the game
1. http://wikiwiki.jp/ayesha/
Official sites
1. http://atelier-ps3.jp/ayesha/ (Translation)
Official Twitter
1. https://twitter.com/AtelierAyeshaPR
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The below reviews are translated automatically from Japanese ones. To post your review to English version, please click here.
2016/11/06 Good(+1 pnt) [Original Japanese review]
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[Total playing time]
About 100 hours Platinum Trophy earned

[good point]
Active command: Pursuit and back attack are common, except that there are individual actions for each character except that the attack surface has weak personality but the rest is not even there
Music: Although it is not all in its entirety it is good overall as a whole
Ending: Since it became a selection formula, it is possible to compile and meet multiple conditions
Character: There are many characters with an interesting backbone, such as Keith who does not think breaking the movement method by its own judgment standard, Harry who has thought that it is merely an adult deceased person and has a serious past

[Bad point]
Individuality: At the time of battle, all characters other than Asha have circular range attacks, etc. Everyone has a similar way of fighting and weak personality
Battle: The concept of movement has been added, but it is not useful
The world view: Although it is an era when the world is turning to perdition by striking with a spectacular Arland series, although it can not be felt from each map, it is hardly seen from the behavior behavior of characters including NPC Sadness and despair are not felt, certainly it is darker than the previous series, but it is not as good as the world setting
Behavior: Whether the compatibility between the main unit and the disk was bad, almost always instantaneously BGM and the image stopped, or why the controller ceased to respond when system data was saved after ending, and various operations unstable

[Comprehensive evaluation]
Playing the 3rd work of the atelier series following Totori Merle There are many good parts and bad parts but for the time being I will forcibly ask for more bug removal and operation stability without forcing " Even in Merle of the previous work, it was easy to freeze at the end and ...
There is an event that will definitely become a battle with Keesgriff when I take a linker in the first half, but regrettably that there is nothing after that, I want a supplementary event of something after Keith became a friend It was

2013/11/29 Normal comment [Original Japanese review]
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The stage changed and it was calmer than Arland.
For people accustomed to the studio so far, it seems that they feel a slight discomfort,
Is it good for events-oriented people?

The hero seems to have learned alchemy to find sister, but it seems to be a warm atmosphere like atelier.
Although not so much as to acclaim it, it seems to be enjoyable as it is.




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