[Game]Armored Core Nexus

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This title belongs to the series of Armored Core
Game total pnts rank Rank 5,154in 6,071 titlesTotal -1 / Deviation 47.13
Game avg pnts Rank 853in 958 titlesAvg -0.10=Normal/10 reviews
Game rank of 2004 Rank 182in 219 titles
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Information about this title

From Software Playstation 2
Yuji Kishi
Japan Released:2004/03/18(Thu)
Sites about how to play the game
1. http://www.iris.dti.ne.jp/~saiki/
Official sites
1. http://www.armoredcore.net/top/ (Translation)
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The below reviews are translated automatically from Japanese ones. To post your review to English version, please click here.
2010/04/04 Normal(+0 pnt) [Original Japanese review]
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[Total playing time]
Around 50

[good point]
It is fine and rewarding

[Bad point]
For beginners too high a threshold

[Comprehensive evaluation]
Although it was the AC series first play, it purchased up to the capture book in too much difficulty, I finally retried many times using recommended parts and cleared finally.

To be honest, it is a tough level for me who is an amateur. Since the enemy attack still can not be avoided still, it is eventually a tank type and it is a specialized firefighting type like "kill before being killed".
Although there are challenges, it may be impossible for a long time to be a person who likes this game.

2007/07/11 Normal(+0 pnt) [Original Japanese review]
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The addition of the concept of "thermal runaway", which degrades the performance of generators by using boosts and attacks, seems to have added restrictions to parts combinations and tactics. It is necessary to want to choose tank type feet which are excellent in durability and loading capacity and also high in cooling performance, and it is necessary to have a weapon with high power, and we can win by enemies as much as possible Nothing. In other words, there is a "strongest combination" that was not present in the view of the world of AC. Even if he himself is a Zinovie opponent, he was able to win the game with a gigantic equipped with a large laser cannon, but only the loneliness remained.

Because this was the first experience of Armored Core of PS 2, we used a lot of equipment such as over boost, orbit, pile bunker and so on. Thanks to the thermal runaway it was a pleasure to look like a sunlight hitting a weapon of a single habit such as flame radiator and napalm. However, as you get strength, the configuration will eventually be fixed.

In the story mode, there is also a branch due to mission selection, but I do not feel a dramatic difference. Still, I think that it was possible to have enjoyed so fairly because there was an impression that the battle with Raven was quite fulfilling. I was pleased personally that the mode that can re-challenge the first generation and the phantasmagmission with the new part composition!

2006/11/14 Good(+1 pnt) [Original Japanese review]
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As a fan from a bit, I can not deny the hardship to play.
Because the magazine system of the bullet was added to the firearm system, the battle tempo by bombardment was completely lost,
Thermal runaway system has made it almost impossible to fly in and out.

Conversely, it increases the importance of "two handed gun"
Although it became possible to clearly classify the design concept of AC for ground warfare or AC battle style AC.

In addition, this game has "New Mission Disc" and "Remake Mission Disc"
Since we can advance the game concurrently, as it was clogged in the new mission edition, we moved to remake edition and we were able to get hidden parts there,
The fact that the expansion of the strategy and deployment became significant was also positive.

However, since the new mission story is still main, still the basis is to advance along here is the theory.
Once it fails, the story phase advances and you can not do it again,
I think that it was no doubt that it was a old-fashioned crying system.
It was shocking that the arena was also incorporated into the story.

If you enjoy chilling AC straightforwardly, I recommend that you play "AC 3" line instead of this.

2005/05/17 Normal(+0 pnt) [Original Japanese review]
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I do not really care about ending because I do not expect originally from the story, but it also hurts to become a specification that shrinks refreshing feeling systematically. Machine gun reload, reinforcement human abolition, arena free challenge impossible etc etc.

I do not have much skill, I think that it is the merit of this work to be able to do various ways of enjoying including monstrously such as hobby to crush the top ranker with boost reinforcement human machine gun shooting. Obvious heinous weapons should be self-regulated in the battle between the professionals (2.4 changeover machine guns of arm weapons and so on).

If it is a balance that makes something (cooling performance in this case) a life line, the charm of this series will be halved.

In fact it is wonderful that the success rate is reduced regardless of success or failure in the free mission. I can not stick to 100% with this, and I do not mind failing. I think that it was specification that keeps refreshing feeling.

Because it was 350 yen at second hand (there was no instruction, there was a scratch, but no scratches were found even though it looked how much, and there was no abnormality until clearing)
I can not complain at all, but I have no choice but to make the lowest evaluation in the series.

2005/04/01 Bad(-1 pnt) [Original Japanese review]
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The reason why this work is generally beaten is a system aspect such as fever reloading, but ending was the most frustrating factor for me.
What was the end of the collapse of the world?
Although I bought it after expecting the story development in NB afterwards, I can not see the character "MISSON" on the game screen. What? There is no story?
It was a bit disappointing in this series as the 3 and 3 story was the best.

2005/01/16 Worst(-3 pnt) [Original Japanese review]
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Even if another AC work is very good or gives the highest rating, there will be no mistakes (personally, another person.Age is difficult to intervene in the story ...) But this work got ridiculous if he said from the old players I also feel like I am ... magazine Reloading is overwhelmingly overheating ...

2004/09/13 Normal(+0 pnt) [Original Japanese review]
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I like this series in general, but this work is ....

As written by Tokyo Undead, it seems that the importance of the radiator has increased due to a significant change in the cooling relationship, but it felt like it resulted in a sharp refreshing feeling at once . It also spurs that as energy consumption also increased.

The part balance is bad, and in the fighting, the aircraft such as gachitank and two-handed sniper are using the width.

Moreover, it is impression that saying that it was doing honestly and not being long ago that it was counted as failure even if it succeeded in the free mission, and there is no reinforcement person.

If you mention the good points, is it a new system such as improved usability of inside by a new operation method, tuning of parts, preliminary armed with a hanger? I also felt that the production of the demo before the mission was getting better as compared with the past work.

I pray that the next Ninebreaker is being improved and let me put on a normal evaluation.

2004/09/13 Good(+1 pnt) [Original Japanese review]
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It was the first impression that I became troubled compared to the previous work.
Parameters of parts can be changed, Sugu heat runaway.
You can not fight the arena whenever you like. I did not like the mission atmosphere rather than the arena.
After that, the content of the next mission changed slightly due to the success / failure of the mission. Really somewhat.
Because the story does not change greatly, I feel that it does not make much sense.
Another concern is that if the part is USED, the selling price lowers, but how about this too? It is not a translation that separates performance. In any case, I wanted you to gradually go down as you use it, until you decide to lower performance further if you do not maintain. It is troublesome though.

It seemed like this work got drunk from both the new & core users as much as I was halfway handed. I expect it for the next work.

2004/09/12 Very Bad(-2 pnt) [Original Japanese review]
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As of now, AC series latest work new system is tune, more various types of weapons & extensions etc.

Since the arena progresses in parallel with the mission, it is irritated to the old players.
The mission will change depending on how to proceed, but it is not multi-ending.
CPU weakening further progresses. Here, there is no reinforcement human being, the top ranker is unfairly called reinforced human being.
Blades & KARASAWA further walked down the path of weakening and there are not too many people using it ..?

This work, the most important thing is "heat"
Unlike so far it's a thermal runaway just by blowing the booster unless you think about measures against heat.
And the concept of thermal runaway was replaced by EN instead of damage.
By doing this, a vicious circle of 〓〓〓Attacking attack 〓〓〓heat runaway 〓〓〓EN decreasing 〓〓〓charging state 〓〓〓getting further attacks without escaping 〓〓〓returning to 〓〓〓will be established.
For this reason, the aircraft that is not necessary to avoid such as tanks will become stronger as a result.
Furthermore, there are many parts that can destroy the game balance, such as the reloading speed which is not ordinary of lightweight grenades.

The most disgusting thing for myself is using the same parts design since about 3.
It is said that the same design as the future Ninbureika and Formula Front also.
Let's change it a bit ...

2004/09/01 Best(+3 pnt) [Original Japanese review]
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Basically I love the AC series. Nexus thinks that it is very good that a new system such as heat quantity by boost is introduced. However, it is regrettable that AI and destruction of weapons have disappeared.




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