[Game]Armored Core 3 Silent Line

This title belongs to the series of Armored Core
Game total pnts rank Rank 682in 6,260 titlesTotal 15 / Deviation 52.40
Game avg pnts Rank 493in 938 titlesAvg 1.25=Good/12 reviews
Game rank of 2003 Rank 30in 196 titles
Statics of evaluation and Ranking
Reviews' statics
Post review by myself
Information about this title

From Software Playstation 2
Fumiko Orikasa Masako Katsuki
Yuuko Sasaki Iemasa Kayumi Kyosei Tsukui
Japan Released:2003/01/13(Mon)
Sites about how to play the game
1. http://www.iris.dti.ne.jp/~saiki/
Official sites
1. http://www.armoredcore.net/top/ (Translation)
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The below reviews are translated automatically from Japanese ones. To post your review to English version, please click here.
2015/07/26 Very Good(+2 pnt) [Original Japanese review]
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[Total playing time]
500 hours or more

[good point]
The number of parts increased from the previous work, increasing the degree of freedom of assembly.
The stage of using wash is also finely changed and fresh.
BGM is good!

[Bad point]
Although it is a well-balanced high-quality game in every respect, if you mention it strongly, the reward is shovely as the degree of difficulty of the bouncing factor is high

[Comprehensive evaluation]
The difference between difficult missions and simple missions is intense and the content is rich in variety. Also, you can enjoy long-time with full of elements such as self-made arena and mission clear rank. Individual rich characters are also alive!

2009/12/05 Best(+3 pnt) [Original Japanese review]
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[Total playing time]
Is it?

[good point]
The same weapons as 3 are increasing

[Bad point]
Mission is small.

[Comprehensive evaluation]
When I started, I did not advance from 5 lasers of mission 10 or grenade shoots but it's fun to get used to.
The enemy is stronger than 3. Cypress and two enemies and satellite cannon AI and silver fox, Death grip etc.
3 was fun, but it is the best.

2007/09/24 Very Good(+2 pnt) [Original Japanese review]
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Robot action game famous for high degree of freedom.
Combining parts As well as being able to create original aircraft, freedom of operability is not inferior to other action games.
It is the action game that I can move freely most. However, there is no defense and it is basically to avoid opponent's attack. (Attach additional armor.It can be equipped with a shield on the left arm, but it is not a thing to defend, but to raise defense power)

I thought that I was the best in this work is an increase in left arm gun and training of AI.
In the previous work (AC3), the left arm gun was about throwing gun, but in the current work machine guns and rifles etc were also added, and the range of aircraft configuration and tactics expanded. I think that there is worth making AI fuselage because it can also be used in competition and EX arena.
However, it is difficult to use while boosting the machine gun on the left arm, and it is almost impossible to make a flexible allrounder type as the AI 〓〓〓〓〓ircraft is basically stupid. If you make it, one pattern type excelled in one art is safe.
As an anxious point I felt that the previous work was better for the mission and enemy MT.AC.

Robots. Recommended for those who like action, especially those who can not be satisfied with easy operation system.
I heard that many people give up because they are not able to move properly until they get used to it and that they are giving up giving up because they are difficult to operate but if you get used to it you have a side to become fun at a stroke so even those who felt it was difficult once you tried it a little challenging please look.
By the way, it seems that you dislike it when you play for the first time, so one person play is recommended at first.
Evaluation will be taken as "very good" by deducting the point that seems to have deteriorated from the previous work.

2007/03/17 Very Good(+2 pnt) [Original Japanese review]
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[good point]

[Bad point]

[Comprehensive evaluation]
Although the operation is difficult, there are rare games that can make such free movement.
Honestly, it is in vain to try to raise his arms if stochastic defense and avoidance occurs
If it is AC you can freely move freely and freely, so depending on your own technology.
The aircraft can also build up an ideal one that matches his strategy.

Personally I also enjoyed developing AI.
Because AI is impossible for a universal type, we recommend a fighter that makes a stupid attack.
If it is a simple thing, put on a shoulder with a chain gun and afterwards a defensive tank with a shield and additional armored equipment that is centered on defense is recommended.
The weapon is squeezed to the right arm or one shoulder (separate from the left arm) and the attack gets smoother if you lose the option.
Although it may be still in the middle of development, AI who was the best in myself was able to clear all the missions, it was a close game not knowing which would win which was a margin for the beginner opponent.

2006/11/16 Best(+3 pnt) [Original Japanese review]
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If you are asked which one is the PS2 Armored Core, ten mostly, I will answer this "silent line".
The mission level is quite high, there are strict judgment stages in major points so that it seems to be "game over by this degree of defeat !!", even old players may cry.

However, while inheriting the system of previous work AC3, it completely complements "shortage of parts type" which was the only drawback of AC3,
For people who cleared AC 3 and saved plenty of funds, you can start in a very privileged environment.
The AC parts design also follows many of the previous work, and many cool things are cool, and it is possible to further power up the AC you stuck in the previous work without stress.

Raven AC of the arena is completely updated, and those who compiled in the previous work can revolutionize and face the arena's battle.
(Some grudges like selling fight each time they fight against the player, such as 'Gimlet', which was a very chesting thought for the moment when I completely defeated him. (Laugh))

Anyway it was a game with extreme racing.

2006/02/05 Very Bad(-2 pnt) [Original Japanese review]
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difficult. too hard.
There is no such thing as consideration for beginners to say. (Lock on, auto avoidance or something)
Armedness is expensive and money can not be received at all.
Mission mode is the state where the bazooka equipped AC in the early stage can not be defeated. (I lent it to an acquaintance, but it seems that I can not beat it in the same place as before)

2005/06/13 Very Bad(-2 pnt) [Original Japanese review]
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This is the work I purchased and played for the first time in this series.
Something, it was really difficult.
The mission was also difficult to understand.
Also, I did not know which parts are too many to handle from anything.
I ended up selling it as soon as I gave up that this series was impossible.

2004/09/03 Good(+1 pnt) [Original Japanese review]
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Worse yet not much different from the previous work.
I did not understand AI or anything, even if the weapon breaks or it does not break, whichever it is.
The mission was easier, 3 was more interesting.

2004/09/03 Favorite comment [Original Japanese review]
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AI Is it such a hard work to raise? It is advice to make quickly, but it is better to have supplementary boosts etc. on both shoulders. Or should I add anything to it .... If you put strange weapons strangely, the movement becomes awkward and the growth speed slows down. At least the opponent who fights and fosters at least is better than B rank. (Incidentally, even if you fight Little Bear, you do not grow as hard as to say at all.) The best recommendation is to fight Mobius Ring. If you do this, AI will grow up sooner. Also, although it may be natural, growth slows down if you change the movement for each match.

2004/09/01 Good(+1 pnt) [Original Japanese review]
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Although this work is the sequel of 3, ambitious new system such as Weapons destruction system which further evolved the previous armed purge and AI breeding mode which makes AI remember the movement of one's own is introduced. ... I feel that these two are a bottleneck in this work.

First of all, weapons destruction system, weapons that can not be used in competition with clearly superior or inferior depending on the type of weapons will come out. Since it turns OFF after all it was meaningless.

Also, it takes a huge amount of time and effort to grow AI even more. Remember the movement as much as you thought. It may not be the case for a good person, but it was impossible for me.

Although weapons have increased considerably from the previous work including left hand armed, most of them can not be used, and it is not possible to raise the evaluation that they are diverted because they are quite different in color. Also, when retreating back to the aircraft equipped with shooting weapons on both hands, I could not do anything with the blades or I could not hit the weapons easily, so I was not able to get excited at the moment.

It seems to be conspicuous that bad points compared to the previous work, so let me say that it is "good" with a little discreetness.

2004/09/01 Best(+3 pnt) [Original Japanese review]
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AC3 is suddenly now, but it was quite funny. Especially weapon destruction, core bit and AI creation were fun. The stronger the opponent of AI, the faster the growth rate becomes. If you fight just with Moebius ring and nameless, it will become stronger soon.

2004/08/31 Good(+1 pnt) [Original Japanese review]
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3 sequel.
There is not much difference from the AI 〓〓〓〓〓ystem, except for destruction of weapons.
The left arm gun increased overwhelmingly from around 3. This leads to the collapse of the game balance.
Dust was added as well as waste parts just changing the color. What is a plasma cannon weighing 1700 ...
I do not use a lot of blades (skill is not enough), but before W trigger it is like going to die w

I do not know without saying that the ending ending is a good idea. (^

2004/08/31 Good(+1 pnt) [Original Japanese review]
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In a nice meaning "change" does not appear in the series seventh works.
In all missions, prepared hidden parts that can be obtained under certain conditions. As expected it gave up.
Other than that basically the same. Data handover within familiar series (PS3 work, 2.2 AA, 3.3 SL) is also alive.

The eyeball will be an AI system, but I will quit because it is not done enough to evaluate. At least, it is certain that it is quite persistent work to raise a single AI.