[Game]Armored Core 3

CERO:A(For all ages)
This title belongs to the series of Armored Core
Game total pnts rank Rank 586in 6,259 titlesTotal 18 / Deviation 53.38
Game avg pnts Rank 384in 938 titlesAvg 1.50=Very good/12 reviews
Game rank of 2002 Rank 29in 207 titles
Statics of evaluation and Ranking
Reviews' statics
Post review by myself
Game element1.00(Good)1
Hot heart0%0/1
Shed tears0%0/1
Enjoyed playing with others0%0/1
Made me think0%0/1
Learned something0%0/1
Information about this title

From Software Playstation 2
Yu Asakawa Ken Narita Yoshiko Sakakibara
Jyoji Nakata
Japan Released:2002/04/04(Thu) Playstation 2
Japan Released:2009/07/30(Thu) PSP "Armored Core 3 Portable"
Sites about how to play the game
1. http://www.iris.dti.ne.jp/~saiki/
2. http://sakura.canvas.ne.jp/spr/gruenewald/ac3/
3. http://www.genzuxi.net/game/ac3/
Official sites
1. http://www.armoredcore.net/top/ (Translation)
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The below reviews are translated automatically from Japanese ones. To post your review to English version, please click here.
2015/07/26 Very Good(+2 pnt) [Original Japanese review]
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[Total playing time]
50 hours or more

[good point]
A battle against AC is interesting! Although it suffers from the understanding of the story enough to enjoy enough with only the arena strategy, it is pleasant to proceed while anticipating the previous development, as the appearing characters are moving with their own ideas.
[Bad point]
A little regrettable boss game of the story. Even for game difficulty, even a bit stronger

[Comprehensive evaluation]
Although it is an armored core of a difficult image, this work is also less difficulty and can be recommended for beginners.
Comprehensively, there is no conspicuous problem and it is good gaming as usual

2011/08/01 Very Good(+2 pnt) [Original Japanese review]
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[Total playing time]
About 60 hours

[good point]
Various things such as creating an emblem that can create an aircraft that suits me who are well-equipped arena

[Bad point]
Less types of left hand weapons

[Comprehensive evaluation]
Doing Armored Core 3 and being addicted to Armored Core series I can make a fuselage as I like, so it is very fun and still doing it

2009/12/05 Best(+3 pnt) [Original Japanese review]
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[Total playing time]
Is it?

[good point]
The story is nice.
BGM is God.
When the speech of enemy rankers gets numb and get used to it, funny weapons are there so that you can enjoy two funny missions and arenas

[Bad point]
Mission is less than other series

[Comprehensive evaluation]
It is the best without complaint

2009/09/26 Good(+1 pnt) [Original Japanese review]
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[Total playing time]
50 hours

[good point]
It got faster to a certain extent. I think that it may be a little more.

[Bad point]
Left arm weapon

[Comprehensive evaluation]

The story was good.

2007/07/29 Very Good(+2 pnt) [Original Japanese review]
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I started doing Armored Core from this work.
At first it is pretty difficult. I could not operate it, and it was hard for me to win if I was a ranker AC partner.
Moreover, I did not understand the numerical performance figures of each part, and I could not do as I thought by just assembling AC 1 body.

But once you get used it is not an interesting game so far. I think the wearing element is high.
Even with the same mission just changing the airframe will change the tactics so much so I did not get tired of how many times I did it.
Even if you just make a fuselage, you can make your own favorite combinations from quite a few parts, change colors of the aircraft, wear emblems and name them, so it's fun to make it your own way of thinking. I do not get tired of just thinking about the aircraft.

The graphics and the system from 2 are considerably improved, the mechanical design is very good.
3 think that it is a good work in various points such as difficulty level and mission even in the series.

Disadvantage is that difficulty is high. I think that it is boring as it is not used to operation.

2006/11/14 Very Good(+2 pnt) [Original Japanese review]
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Even though it is said that the heartfelt turns out from the "2" line, it is about mechanical design.

Personally, this "3" line is the most favorite. I guess 3 is the most vicious of weapons' performance.
Anyway the ferociousness of the machine gun was impressive. First of all, let your opponent thermally run away with a shoulder chain gun,
If you catch up with a machine gun further ...
You always won with this tactic at the arena.
In the sequel 's "silent line", both hands and machine guns were made possible, so it was a kind of sharpness that its innocence was sharpened (lol)

Although the story always feels unusual in the SF world though ...
Is it a tribute from Xenogears that the managed type AI of the city had become the existence of God before it?
In the play there was almost no explanation for the story development, so it is regrettable that I was not sure what was shocking.

2005/11/08 Good(+1 pnt) [Original Japanese review]
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Armored Core series is difficult ... orz

It's a pretty shameful story, but I have never cleared a single album ...
But, since I like world view and customization, I will hand out all the series ...

What matters is that 'was that game fun, or is not it?'
While doing it was fun, yes orz

2004/09/01 Very Good(+2 pnt) [Original Japanese review]
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A new series that newly redesigned the world view that has been continuing from the first work and newly restarted mechanical design. However, the basic system is almost the same.

The story part is close to the first one, it feels like a dark feeling set in the underground world, but I felt it was good comparatively.

As the new system, is it the largest selling that it became possible to increase mobility by purging equipment? In addition, the sense of speed is increasing more than the previous work, and the feeling of exhilaration is increasing more.
New equipment such as left hand firearms and right hand blades are also introduced. The left hand gun has only throwing type, and the right hand blade is not a blade but a pile bunker, but its practicality was low.

Did the neck change the difficulty level for new user acquisition? Especially it felt quite unexpected compared to the previous album. I also regret to hide the hidden rankers as long as they know the strategy.
Personally, it was also negative that the design (especially weapons) was better for the previous work and what I heard somewhere that the name of the arena's raven or AC was somewhere.

However, overall it was also interesting, so I'd say it is "very good".

2004/09/01 Very Good(+2 pnt) [Original Japanese review]
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Perhaps the difficulty level is low in the series. Even I was able to see Ending.
I got to hire my friends, but I felt that wasting my expenses. It would have been nice even if it helped a bit more.
There were other changes, but it was meaningless to me.

2004/08/31 Very Bad(-2 pnt) [Original Japanese review]
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It seems that it is affected as much as it can be written as a stationary machine version virtual.
This is not recommended for light users. Anyway it's difficult, both missions and arenas,
If that fails you can not afford money so you can not buy parts. Anyway it is a vicious circle not a beginner refusal.
Ease of use is too bad - I can not understand it anymore. Perhaps this was intentionally made into complicated operability to give out the weight feeling of the mechanism, but it took me about an hour to get used to it.
Apparently I tried to ask a friend about the trick but apparently the person who pushed this game (I want to express in the figure, but it is impossible to express because it is impossible.) The L1 index finger of the left hand and the L2 button right hand of the left middle finger It seems to be the way to hold the same controller as the left hand. In this case it seems that it is possible to change viewpoints up and down while moving sideways quite smoothly. No, it is a maniac game to Hint.

2004/08/31 Very Good(+2 pnt) [Original Japanese review]
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The feeling that machine gun has become strong from some time somehow.
As a new system, wing consignor system, weapon destruction, left arm gun, Iksaid Orbit etc. added.
Strategicity has grown even more.
But witchcraft system seems not to have much meaning ...
Although the left arm gun had only throwing gun and flamethrower, it boasts quite easy use.
It is also famous that the definition of four legs changed from this work.
But why do you think that fuel economy got even worse ..
Various kinds also added to the extension. But I do not remember using w
And KARASAWA (series traditional high performance EN rifle) became considerably heavy.
There are too many things with a high degree of difficulty, depending on how to obtain reinforced humans for beginner relief.
The meaning of novice relief has not taken place.

Aside from that, the arena can be done with a machine gun at the beginning. That means that the machine gun is strong.
You can definitely win if you attach a chain gun to a hardened tank even if it stops becoming unusable (〓〓〓!

2004/08/31 Good(+1 pnt) [Original Japanese review]
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The sixth work of the arena resurrection. However, how to get involved with this story is different from the past, and you can not compete with the top ranker unless you clear the mission.
It is also the first time that ranking is done for mission clear. However, there is not much meaning in this work.
Treatment of parts equivalent to reinforced human beings is a method of obtaining which completely abandoned novice relief. I do not understand what it means.

To be honest, I can not think of anything strange. Perhaps this is a feature of the series ....