[Game]Ankoku Shinwa Yamato Takeru Densetsu
|Statics of evaluation and Ranking|
|Information about this title|
This description has the part which was created by referencing Wikipedia, so the licence of GFDL is applied to this description.
|Japan Released:1989/03/24(Fri) Nintendo Entertainment System |
|Sites about how to play the game|
- ▼Sorted by:Newness
2014/08/04 Good(+1 pnt) [Original Japanese review]
by 消しゴム (Skip) Provider: 42404 Host:42435 Browser: 5171
Add a pipe attack from the blind spot of enemy attack.
This is a dark god fighting at the end of each chapter and its strategy of attacking.
The game starts from the place where Mushi meets Takeuchi at the archaeological hall of Nagano after the background of the death of Mr. Take's father was told as original.
The work itself is an adventure to proceed with the six commands of moving, using, moving, taking, viewing and listening, if you do not get the copper bowl and do not jump into a deep hole and meet with Kikuchi Hiki,
The whole command hit is sealed like starting over from the beginning of the chapter, and as we progress the story, the sacred traces become the shape of Orion,
It is also a good impression that original stories can be seen in places like female archaeologists who have got into a fountain of immortality and immortality.
However, I felt something wrong with the last in my happy ending, so the evaluation is "good" stop.