[Game]Anata o Yurusanai
|Statics of evaluation and Ranking|
|Information about this title|
1. http://www.aqi.co.jp/product/anayuru/ (Translation)
- ▼Sorted by:Newness
2011/10/18 Good(+1 pnt) [Original Japanese review]
by さぼてんの花 (Skip) Provider: 31996 Host:32043 Browser: 4602
[Total playing time]
About 15 hours. Cleared.
Story development Personally I quite like talking to the core of Chapter 4 and beyond.
Honestly when I first did chapter 1, the story was too compact, I was a little lost as to whether I will do it to the end, but I thought it was good to do it until the end.
It was quite fun why in the second play also the flirt investigation of chapters 1 to 3 somehow.
However, it is no doubt that it is a game that selects people even from the content of the story.
People are betraying easily as they are about to become human distrust in investigation of cheating. I do not think that it would be acceptable for such stories to be acceptable.
Sound Novel The way of saying is bad, but this game is a level that can be called a sound novel.
It seems to have been classified as an adventure, but it seems likely that it is probably going to be dangerous if you expect it.
Although there is also an action part, it is not difficult but only the degree of apology is attached.
However, since I like the sound novel as my genre, I did not make the impression particularly bad.
Music pretty good. As expected, such as Nobuo Uematsu.
I do not disturb the talk, just being self-asserting I am listening and feeling a really pleasant sound.
Especially the atmosphere of the BGM of the jazz arrangement at the bar is good, close to the highest.
.CHECK action It seems that the action which broadens the talk focusing on the enlarged image of the person is the main first, but this operability is awful to say clearly.
The place I want to match is too narrow, and if I go back and forth many times, it will be slightly irritated.
Especially, there are many things that are not related to the story, so I really wonder whether complaints with analog pads or operability regarding complaints did not rise in the test play.
Although the development of the talk itself was also favorably evaluated individually, I can not say details about the ending, but I was moved more than expected.
Although it was not originally expected so much, I think whether it is a pretty good game to suddenly play at the time when there is time which is interesting unexpectedly.
There will not be a sequel etc, but I personally would appreciate that such taste games will increase.
It can not be said that we recommend it to everyone, but it is recommended for people who want to do suspense easily.
Evaluation is "good".
2009/03/18 Very Bad(-2 pnt) [Original Japanese review]
by もろっち (Skip) Provider: 6241 Host:6148 Browser: 8934
[Total playing time]
Since the game to play on the vertical screen layout is fresh. The operability is not so bad as I thought.
The music side such as BGM was quite good.
To say the mystery somewhat difficulty level in reasoning is unsatisfactory.
In other ADV and novels games, even if it ends without saving, the already read message part is recorded and it is possible to skip high speed from next time, but in this game it is not. Somewhat unkind on the interface side.
From the character design and the impression on the music, I imagined that it was a mystery ADV around Cross Detective Story, but when I opened the lid I was unsatisfactory with a mystery disorder of low difficulty. Feel like a handy mystery for light users.
The main character is a setting of a female detective in a detective office safely, but work starting from cheating survey and being requested is not made to be a story of a mystery so much, there are reality which is strange as it is requested to be brought in a real detective office But it is not suitable for games subject matter.
In the conversation scene with the characters, the whole body image of the opponent is displayed, and it is a system that checks the favorite part and finds the clue of the conversation, but as it should be, check whether to raise the degree of difficulty at the end of the story Even if the judgment of the point which does not become small becomes small and it is a part which is not conspicuous graphically also, even if the player has found the next breakthrough from the given information, the button click is pushed without success on the screen being clicked I think that it is a system with originality that could be continued, but it was an impression that doubt remained in the completion degree due to lack of adjustment.