[Game]1942 [Capcom]

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Game total pnts rank Rank 1,214in 6,372 titlesTotal 8 / Deviation 50.15
Game rank of 1984 Rank 13in 61 titles
Statics of evaluation and Ranking
Reviews' statics
Post review by myself
Game element1.00(Good)2
Character/Setting0.50(Good)2
Graphic0.50(Good)2
Story0.50(Good)2
Music0.00(Normal)2
Difficulty0.50(Difficult)2
Made me think50%1/2
Shocked50%1/2
Enjoyed50%1/2
Interesting50%1/2
Sexy0%0/2
Cute0%0/2
Hot heart0%0/2
Brave0%0/2
Shed tears0%0/2
Sad0%0/2
Enjoyed playing with others0%0/2
Beautiful0%0/2
Romantic0%0/2
Moral0%0/2
Scareful0%0/2
Friendship0%0/2
Cool0%0/2
Learned something0%0/2
Impressed0%0/2
Funny0%0/2
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Information about this title

Capcom
Arcade Nintendo Entertainment System Playstation Sega Saturn Application software
Japan Released:1984
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The below reviews are translated automatically from Japanese ones. To post your review to English version, please click here.
2012/07/13 Good(+1 pnt) [Original Japanese review]
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A game that manipulates the US military plane and the enemy army rushed to the Japanese army.
There is a power - up system, including elements such as shoot - down rate.
For shooting, the difficulty level is standard, utilizing easy-to-understand division of clear surface.
[good point]
The movement of the screen is relatively slow, the enemy army starts with moderate offensive power and also from beginners.
Various power up system installed.
The concept of somersault.
[Bad point]
Because the movement is slow, I also want you to move more crisply to aim for 100% shot down ratio.
Is it too monotonous as a whole? It is not something that boss character is the last one to refrain from, and it is scarce in intonation.
[Comprehensive evaluation]
It seems that it was literally the year since the year 1942 that the Battle of Midway seems to be the stage. (I'm sorry if I made a mistake)
Of course it is a fiction work, but in other places that was set in a different world, this world view was fun in many ways.
However, I suspected that it was made by the Japanese, but I wondered if nothing was told because I issued this.
Even if it goes bad, it may be taken as a war item.
However, whether it was successful, the differentiation which can not be forgotten still is a good work living in memory.

2008/11/21 Good(+1 pnt) [Original Japanese review]
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[Total playing time]

When my friend came to visit, I brought it, and after that it was an arcade ....

[good point]

As shooting is simple and interesting. Well, the enemy is interested in my mother country but this neighborhood is a painful place of a defeated country (rude, rude son) .....

But since I am not at all concerned, I want to thank you for being born in the free thinking era so far ...



[Bad point]

Well Why do you know the meaning of friends using all of the rotations (jumps?) "Huhuhu ... you're the team of the backwaters!" Well, I think that you know that nuance is right.

Well, I can not complain about Godaguda talking about anything ... ... There's nothing to complain about ....

[Comprehensive evaluation]

Uh .... Now I notice something 'Red Mr.' (right wing) is a game that seems to be burned ... but do you know that!

I will keep it as "good."

2007/12/29 Very Good(+2 pnt) [Original Japanese review]
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This work is also a work that can also be said as the face of the manufacturer before "Street Fighter II" alongside "Makai village" comes out.

As for the work itself, the fighter plane of the player who flew away from the aircraft carrier in the whole 32 stage configuration deploys enemy's attack and deploys the air battle against the enemy aircraft,
With simple content to shoot down, hyper inflation of scores, flashy visuals etc, there are no useless things at all,
It is a thorough swing that only letters of "CONGRATULATION" appears only when you look at the end roll.

The operation system is simple and easy to handle, the speed of the whole game is slow, coping is easy and all mistakes become the responsibility of the player,
The competence of the player is reflected obediently.

2007/12/29 Good(+1 pnt) [Original Japanese review]
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Before long ago, not only famous fighting games and side scrolling actions,
It seems to be one of the representative works of Capcom, which was also strong for shooting ... ...

[good point]

That view of the world

Although the Imperial Japanese Army of the Pacific War is the enemy setting, it may seem uncomfortable with the right wing people and so on (?), But the graphics themselves in the game screen, or as though it is a frenzy is quite cheap from now but I did it I think that it was more than that and the presence of the stage. Stages per stage (Midway, Marshall,
Okinawa etc) The setting was also elaborate.

.somersault

It was one of the elements I was saved as a bad side lover as a means of shooting bullets and body contact.

Power Up Item

This was also an element that was very helpful for me, but I was particularly helped by expanding the attack range of the shots and annihilating the enemies on the screen.

[Bad point]

In other words, it seemed that there was a bug such as the map does not advance.

[Comprehensive evaluation]

Compared to recent shooting games, although it may be inferior in terms of flashyness,
It was an impression that it should be called Capcom's, difficulty level was not too high, and I think that it was a piece of solid Ryosaku in a normal way. Recently it has been reprinted with PS or PSP, so those who are interested will not lose even if it is played.
I wonder if the evaluation is "good".

2007/05/01 Very Good(+2 pnt) [Original Japanese review]
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An enemy aircraft that relentlessly turns backward, guides it well and shoots it!
It simply repeats itself. But it's fun. I'm handling one machine ahead of time in ad libs so I do not get tired.
The algorithm of the enemy plane is exquisite.

Ultra large-sized machines that appeared at the stage milestones were also bosses that had the impression of being overwhelmed by the dignity.
The showdown with the loop exhausted still holds sweat in hand yet w

Every stage end, the system that the amount of bonus is determined by the shot down rate is also nice.
Clear itself is not a difficult game if it is normal or hard, but when you conscious of earnings it is still awful.

It was a wallet friendly game that you can play for over an hour if you clear all 32 stages.
It might be the game I played most if it is a junior high school student.

2006/08/06 Normal(+0 pnt) [Original Japanese review]
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The difficulty level of the game is not high, one of the masterpieces made even in the NES version.
Although you can defeat enemy attacks by rotation, it is limited in number and can not be used many times.
Although being made simple, the idea of 〓〓〓〓〓oss character has the feeling that imitated the Namco game.
Since I also invested as it is, the evaluation is "ordinary".

2005/11/15 Normal(+0 pnt) [Original Japanese review]
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This is a nostalgic game again.
At the time I was playing, the knowledge of war was scarce and I thought that my plane was definitely an airplane in Japan.
Because the enemy aircraft is the Japanese name, I thought about the misunderstanding that the setting was a mystery, if it was a coup d'etat.
It might be a little bitter as I do it now.

As difficulty level is not so high, as long as concentration continues, I could continue doing it unless told my friend who was playing together "until when".
It is somewhat difficult to fly when flying over the land.
I remember the enemy aircraft and enemy bullets made the ground green, sandy beach and camouflage and struggled hard to see.
It sounds like an attack sound like scratching the plain BGM and the monkey with the nails.

In childhood, when buying software, it was often quite easy to judge whether to buy with a picture of a package or not, but I think that the picture of this software was very good with force.

2005/10/09 Good(+1 pnt) [Original Japanese review]
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It was very simple and monotonous, but it was a game that kept on keeping sticking when I started doing it. However, if your aircraft was not a US military aircraft, it might have liked better.
Even if it was treated as a kusoge, the person of the Taito "Sky Destroyer" of the same period had a zero fight on its own machine, so it would have been better if this one was your aircraft.

Lockheed P - 38 Light Inning, which is his aircraft, was the aircraft that shot down the aircraft of General Yamamoto, general commander of the Allied Fleet, during the Second World War, and this game is a great opportunity for Japan It is a game of humiliating things to repel the army, but I am thinking that the fighting partner is a US military like the Japanese army. It is quite extraordinary because I think that Japan is not having such fighting power.

Although it was rare as a game at the time, it was the end with ending when clearing the final side, but in any case, the difficulty level of the arcade version was high, at that time it was likely that few people cleared at that time were "Capcom Generation" I thought it was doing.




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